branchrust_reboot/main/d11_console_versioncancel

4,549 Commits over 731 Days - 0.26cph!

6 Years Ago
[D11] Lighthouse z fight fix
6 Years Ago
[D11] Fix for G2 Bradley's treads and error messages
6 Years Ago
[D11] Lighthouse z fighting fix
6 Years Ago
[D11] Rocket factory exterior LOD3 vert colour fixed
6 Years Ago
[D11][UI] Fixed issues with kick messages
6 Years Ago
[D11] Flickering launch site elevator fix
6 Years Ago
[D11] Terrain Texture Size Decrease
6 Years Ago
[D11] Optimised signal grenade particles.
6 Years Ago
[D11] Vent LOD distance tweak
6 Years Ago
[D11] Fix for floating asset Launch Site
6 Years Ago
[#3295] Prevented shadow strength warnings about range being outside 0 to 1 from spamming the console.
6 Years Ago
[D11] Changed generated kick message for rpc errors to a translate key, translate idle kick message
6 Years Ago
Controls changed in layout A: voice chat toggle/ push to talk - press/hold the view button (BUTTON.BACKBUTTON in code) crouch is now on B (BUTTON.CANCEL in code) quick chat - press the R3 (rightStickButtonPressed in code) While building in layout A: Controlling structure height: Y + D-pad Up/ Down -> Right/Left shoulder Menu changes - loc strings reassigned: Standard A layout: Face Right: d11_voice_chat -> d11_toggle_crouch Special Left: d11_quick_chat -> d11_voice_chat R3: d11_toggle_crouch -> d11_quick_chat Building A layout: Face Right: d11_voice_chat -> d11_toggle_crouch Special Left: d11_quick_chat -> d11_voice_chat R3: d11_toggle_crouch -> d11_quick_chat Face Top: d11_foundation_height -> d11_secondary_interact, disabled L1: d11_previous_structure -> d11_raisefoundation (new string) R1: d11_next_structure -> d11_lowerfoundation (new string) D-Pad Up: d11_inventory_raisefoundation -> d11_inventory D-Pad Down: d11_crafting_lowerfoundation -> d11_crafting The old buttons in the UI.BuildingContextMenu are disabled and marked as unused.
6 Years Ago
[D11] More Z fighting materials fixed
6 Years Ago
[D11] Don't call CanLookAtEntity every frame
6 Years Ago
[D11] Translate Kick messages
6 Years Ago
[D11] Prevent server code running on client
6 Years Ago
[D11] Don't disable/enable poolable behaviours/components when destroying
6 Years Ago
[D11][#3169] Show popup when failing to connect to Rustworks.
6 Years Ago
[D11][#2997] Do not mark the player as hostile for setting fire to their own corpse. Check we are not hostile when trying to respawn at outpost
6 Years Ago
[D11] Upgraded construction distance while snapping
6 Years Ago
[D11][Art][#3193] Holographic Sight glass material
6 Years Ago
[D11][Animation][#2470] Player model light sources activating when triggered
6 Years Ago
[D11] Optimised Flame turret fire particles.
6 Years Ago
[D11] Optimised Flamethrower fire particles.
6 Years Ago
[D11] Rotation fix for Range Halls at Launch Site
6 Years Ago
[D11] + Overhauled the wooden cabins in the bandit camp
6 Years Ago
[D11] Extra Terrain Materials
6 Years Ago
[D11][Art][#3521] Terrain gradually gets darker
6 Years Ago
[D11] Optimised Hobobarrel fire particles.
6 Years Ago
[D11] Reduced the size of the Prevent_building blockers in the launch site
6 Years Ago
[D11] Lock position on wooden door fixed
6 Years Ago
[D11] Even more Z fighting Fixes
6 Years Ago
[D11] Reduced the size of the Prevent_building blockers in water treatment plant and junkyard
6 Years Ago
[D11] Optimised large furnace fire particles.
6 Years Ago
[D11] Trainyard SLOD textured + Distances changed
6 Years Ago
[D1] Optimised furnace fire particles.
6 Years Ago
[D11] Reduced the size of the Prevent_building blocker in the trainyard adjusted the Prevent_building blocker in the airport
6 Years Ago
[D11] Fixed issue with road piece spawning twice
6 Years Ago
[D11] Fix for Incorrect Fuel Engine Materials + Z fighting in Industrial_bld_d
6 Years Ago
[D1] Optimised BBQ fire particles.
6 Years Ago
[D11] Reduced the size of the Prevent_building blockers in a number of monuments
6 Years Ago
[D1] Optimised fireplace fire particles.
6 Years Ago
[D11] Jumper Rotation Fix
6 Years Ago
mesh -> sharedMesh
6 Years Ago
[D11] Sewers SLOD Distance tweaked
6 Years Ago
[D11] Specular fix for Wooden Door
6 Years Ago
[D11] More Z fighting Fixes
6 Years Ago
[D11] Fix for incorrectly rotated clothes + Fix for Incorrect Decal Markings
6 Years Ago
[D11] Changed default Rustworks env from dev to internal