branchrust_reboot/main/d11_console_versioncancel

4,583 Commits over 731 Days - 0.26cph!

6 Years Ago
[D11] + Adjusted mt_sign_a lod distance and mesh cull distance of the lettering
6 Years Ago
[D11] + Various fixes to assets
6 Years Ago
[D11] Changed Distance check to SqrDistance check
6 Years Ago
[D11] Commented out a few debug.log calls that were called too often
6 Years Ago
[D11][#3037] Get popup open before hang on ps4 [#3655] Reenabled rightstick down UI event
6 Years Ago
[D11] Some tweaks to the boat optimisations to make them slightly more efficient
6 Years Ago
fix a couple of oversized textures
6 Years Ago
[D11][Art][#1582] Increased roads height to avoid Z-Fighting with terrain
6 Years Ago
[D11] Fixes for More rotation issues and z fighting at the Launch Site
6 Years Ago
[D11] Altered the size of the Prevent_building blocker in powerplant [D11][#3643] Fixed control issue with multiple users on ps4
6 Years Ago
+ set the water AO to 0
6 Years Ago
[D11] Multiple Z fighting fixes at the Launch Site
6 Years Ago
Added menu item to reimport compute shaders
6 Years Ago
Switch to DirectX12 on XB1
6 Years Ago
Turn off old legacy pipeline camera components and old decal system
6 Years Ago
Turn off shadow casting on decal shader
6 Years Ago
Simpler fix for server shader stripping
6 Years Ago
[D11] Only strip shaders on CLIENT
6 Years Ago
[D11] Fix to visible gap in mesh at Sewers + another z fighting material
6 Years Ago
[D11] + Fix to remnant_container_6x4 culling at LOD 0
6 Years Ago
[D11] Increased default joysticks deadzone to 0.3
6 Years Ago
[D11] Gas Station Gate Door position fix
6 Years Ago
Workaround for DX12 BRG limit
6 Years Ago
[D11] Server asset bundle build time optimisation.
6 Years Ago
[D11] Updated signal grenade particles.
6 Years Ago
[D11] Fixed LOD issue on junkpile_b.prefab
6 Years Ago
[D11] Unchecked PS4 override for flashlight texture. Likely cause for PS4 flashlight being pixelated
6 Years Ago
[D11] Portacabins vertex colour fixed
6 Years Ago
[Server] Changed region filter from "NA" to "US" to reflect Rustworks setup - [Server] Changed region filter from "NA" to "US" to match the Rustworks response
6 Years Ago
[D11] + Cover_e and Cover_d adjusted LOD distance
6 Years Ago
[D11] Optimised smoke grenade particles.
6 Years Ago
[D11] + Portacabins LOD distance tweaks
6 Years Ago
[D11] Altered the size of the Prevent_building blockers in both harbors
6 Years Ago
[D11] Fixed mesh normal issue on file cabinet objects
6 Years Ago
[D11] Lighthouse z fight fix
6 Years Ago
[D11] Fix for G2 Bradley's treads and error messages
6 Years Ago
[D11] Lighthouse z fighting fix
6 Years Ago
[D11] Rocket factory exterior LOD3 vert colour fixed
6 Years Ago
[D11][UI] Fixed issues with kick messages
6 Years Ago
[D11] Flickering launch site elevator fix
6 Years Ago
[D11] Terrain Texture Size Decrease
6 Years Ago
[D11] Optimised signal grenade particles.
6 Years Ago
[D11] Vent LOD distance tweak
6 Years Ago
[D11] Fix for floating asset Launch Site
6 Years Ago
[#3295] Prevented shadow strength warnings about range being outside 0 to 1 from spamming the console.
6 Years Ago
[D11] Changed generated kick message for rpc errors to a translate key, translate idle kick message
6 Years Ago
Controls changed in layout A: voice chat toggle/ push to talk - press/hold the view button (BUTTON.BACKBUTTON in code) crouch is now on B (BUTTON.CANCEL in code) quick chat - press the R3 (rightStickButtonPressed in code) While building in layout A: Controlling structure height: Y + D-pad Up/ Down -> Right/Left shoulder Menu changes - loc strings reassigned: Standard A layout: Face Right: d11_voice_chat -> d11_toggle_crouch Special Left: d11_quick_chat -> d11_voice_chat R3: d11_toggle_crouch -> d11_quick_chat Building A layout: Face Right: d11_voice_chat -> d11_toggle_crouch Special Left: d11_quick_chat -> d11_voice_chat R3: d11_toggle_crouch -> d11_quick_chat Face Top: d11_foundation_height -> d11_secondary_interact, disabled L1: d11_previous_structure -> d11_raisefoundation (new string) R1: d11_next_structure -> d11_lowerfoundation (new string) D-Pad Up: d11_inventory_raisefoundation -> d11_inventory D-Pad Down: d11_crafting_lowerfoundation -> d11_crafting The old buttons in the UI.BuildingContextMenu are disabled and marked as unused.
6 Years Ago
[D11] More Z fighting materials fixed
6 Years Ago
[D11] Don't call CanLookAtEntity every frame
6 Years Ago
[D11] Translate Kick messages