branchrust_reboot/main/d11_console_versioncancel

4,549 Commits over 731 Days - 0.26cph!

6 Years Ago
[D11] Optimised survey charge particle effect.
6 Years Ago
[D11] Distance check added to SceneLOD update
6 Years Ago
[D11] Changes to Grass to match new terrain better.
6 Years Ago
re-enable materialsetup
6 Years Ago
[D11] Null check in AnimalAnimation
6 Years Ago
[D11] Optimised fire & smoke particle materials.
6 Years Ago
[D11][#3037] Removed delay between attempting to join a server and the connecting popup
6 Years Ago
[D11] Define fix for animalanimation
6 Years Ago
[D11] Define fix
6 Years Ago
[D11][#3605][#3597] Fixed untranslated and double translated text
6 Years Ago
Added a profile config for teamcity
6 Years Ago
[D11] Z fighting fixes at the compound
6 Years Ago
[D11] Harbor Decal Fix
6 Years Ago
Trust the local player to do aiming animation for throwable weapons. Otherwise the locally set aiming is being replaced by the state received from the server for a brief period.
6 Years Ago
[D11] Again more z fighting fixes
6 Years Ago
[D11] Optimised animal step sound prefabs to reduce their footprint on the cpu. No longer creates a prefab with every step.
6 Years Ago
[D11] + Adjusted mt_sign_a lod distance and mesh cull distance of the lettering
6 Years Ago
[D11] + Various fixes to assets
6 Years Ago
[D11] Changed Distance check to SqrDistance check
6 Years Ago
[D11] Commented out a few debug.log calls that were called too often
6 Years Ago
[D11][#3037] Get popup open before hang on ps4 [#3655] Reenabled rightstick down UI event
6 Years Ago
[D11] Some tweaks to the boat optimisations to make them slightly more efficient
6 Years Ago
fix a couple of oversized textures
6 Years Ago
[D11][Art][#1582] Increased roads height to avoid Z-Fighting with terrain
6 Years Ago
[D11] Fixes for More rotation issues and z fighting at the Launch Site
6 Years Ago
[D11] Altered the size of the Prevent_building blocker in powerplant [D11][#3643] Fixed control issue with multiple users on ps4
6 Years Ago
+ set the water AO to 0
6 Years Ago
[D11] Multiple Z fighting fixes at the Launch Site
6 Years Ago
Added menu item to reimport compute shaders
6 Years Ago
Switch to DirectX12 on XB1
6 Years Ago
Turn off old legacy pipeline camera components and old decal system
6 Years Ago
Turn off shadow casting on decal shader
6 Years Ago
Simpler fix for server shader stripping
6 Years Ago
[D11] Only strip shaders on CLIENT
6 Years Ago
[D11] Fix to visible gap in mesh at Sewers + another z fighting material
6 Years Ago
[D11] + Fix to remnant_container_6x4 culling at LOD 0
6 Years Ago
[D11] Increased default joysticks deadzone to 0.3
6 Years Ago
[D11] Gas Station Gate Door position fix
6 Years Ago
Workaround for DX12 BRG limit
6 Years Ago
[D11] Server asset bundle build time optimisation.
6 Years Ago
[D11] Updated signal grenade particles.
6 Years Ago
[D11] Fixed LOD issue on junkpile_b.prefab
6 Years Ago
[D11] Unchecked PS4 override for flashlight texture. Likely cause for PS4 flashlight being pixelated
6 Years Ago
[D11] Portacabins vertex colour fixed
6 Years Ago
[Server] Changed region filter from "NA" to "US" to reflect Rustworks setup - [Server] Changed region filter from "NA" to "US" to match the Rustworks response
6 Years Ago
[D11] + Cover_e and Cover_d adjusted LOD distance
6 Years Ago
[D11] Optimised smoke grenade particles.
6 Years Ago
[D11] + Portacabins LOD distance tweaks
6 Years Ago
[D11] Altered the size of the Prevent_building blockers in both harbors
6 Years Ago
[D11] Fixed mesh normal issue on file cabinet objects