branchrust_reboot/main/d11_console_versioncancel
4,549 Commits over 731 Days - 0.26cph!
[D11] Optimised survey charge particle effect.
[D11] Distance check added to SceneLOD update
[D11] Changes to Grass to match new terrain better.
[D11] Null check in AnimalAnimation
[D11] Optimised fire & smoke particle materials.
[D11][#3037] Removed delay between attempting to join a server and the connecting popup
[D11] Define fix for animalanimation
[D11][#3605][#3597] Fixed untranslated and double translated text
Added a profile config for teamcity
[D11] Z fighting fixes at the compound
Trust the local player to do aiming animation for throwable weapons.
Otherwise the locally set aiming is being replaced by the state received from the server for a brief period.
[D11] Again more z fighting fixes
[D11] Optimised animal step sound prefabs to reduce their footprint on the cpu. No longer creates a prefab with every step.
[D11] + Adjusted mt_sign_a lod distance and mesh cull distance of the lettering
[D11] + Various fixes to assets
[D11] Changed Distance check to SqrDistance check
[D11] Commented out a few debug.log calls that were called too often
[D11][#3037] Get popup open before hang on ps4 [#3655] Reenabled rightstick down UI event
[D11] Some tweaks to the boat optimisations to make them slightly more efficient
fix a couple of oversized textures
[D11][Art][#1582] Increased roads height to avoid Z-Fighting with terrain
[D11] Fixes for More rotation issues and z fighting at the Launch Site
[D11] Altered the size of the Prevent_building blocker in powerplant [D11][#3643] Fixed control issue with multiple users on ps4
[D11] Multiple Z fighting fixes at the Launch Site
Added menu item to reimport compute shaders
Switch to DirectX12 on XB1
Turn off old legacy pipeline camera components and old decal system
Turn off shadow casting on decal shader
Simpler fix for server shader stripping
[D11] Only strip shaders on CLIENT
[D11] Fix to visible gap in mesh at Sewers + another z fighting material
[D11] + Fix to remnant_container_6x4 culling at LOD 0
[D11] Increased default joysticks deadzone to 0.3
[D11] Gas Station Gate Door position fix
Workaround for DX12 BRG limit
[D11] Server asset bundle build time optimisation.
[D11] Updated signal grenade particles.
[D11] Fixed LOD issue on junkpile_b.prefab
[D11] Unchecked PS4 override for flashlight texture. Likely cause for PS4 flashlight being pixelated
[D11] Portacabins vertex colour fixed
[Server] Changed region filter from "NA" to "US" to reflect Rustworks setup - [Server] Changed region filter from "NA" to "US" to match the Rustworks response
[D11] + Cover_e and Cover_d adjusted LOD distance
[D11] Optimised smoke grenade particles.
[D11] + Portacabins LOD distance tweaks
[D11] Altered the size of the Prevent_building blockers in both harbors
[D11] Fixed mesh normal issue on file cabinet objects