branchrust_reboot/main/d11_console_versioncancel
4,583 Commits over 731 Days - 0.26cph!
[D11] Rock Missing Mesh fix + changes to LOD3 materials on remaining rocks
[D11] Fix for large furnace mesh going black at night + fix for rug being invisible from one side
Go back to DX11 on PC because DX12 is too flaky
[D11] Fix for Z fighting at Satellite Dish
[D11] 3D asset optimisations
[D11] Restart and return to frontend at end of demo [TEMP]
automatically disable clientside entity caching for demo recording
[D11][3450] Adjusted outline shader.
[D11][3450] Scrap piles now have a *temporary* outline shader applied.
[D11] Demo record/playback for DTLS
[D11] + Bandit Camp - Fixed random items floating in the air, removed duplicate items from scene, fixed assets culling for no reason.
[D11] Smoothing groups on wooden crates fix
[D11][#3589] Fixed issue with moving position of pie menus
[D11] rocket_factory_silo LOD3 materials and smoothing group fix
Missing protobuf file from FarAwayTree refactor
[D11] + Fixed issue of missing wall in the bandit camp
[D11] + Manifest updated for new prefab
[D11] + Replaced missing helicopter in Airfield
[D11] Z fighting on train tracks at the harbor
[D11] Optimised Fire rocket explosion particles.
[D11] Z fighting fix again
[D11] Replaced ItemFootstepSound with extend class ItemModWearableFootwear
[D11] + Increase in bandit_town SLOD distance
[D11] + Fix to bandit_camp rotation issues
[D11] Fix for incorrect stairs at the launch site
Some extra profiling markers - OccusionCulling, WaterRuntime, TMP_UpdateManager, D11DynamicInstancingGPU
Changed far way tree system to use batch render groups (and a major cleanup while I'm at it)
[D11] Optimised Fire rocket particles.
[D11] Rock biome color fix.
[D11] Fix for Hackable crate having no text and countdown timer
[D11] Optimised survey charge prefab.
[D11] Optimised survey charge particle effect.
[D11] Distance check added to SceneLOD update
[D11] Changes to Grass to match new terrain better.
[D11] Null check in AnimalAnimation
[D11] Optimised fire & smoke particle materials.
[D11][#3037] Removed delay between attempting to join a server and the connecting popup
[D11] Define fix for animalanimation
[D11][#3605][#3597] Fixed untranslated and double translated text
Added a profile config for teamcity
[D11] Z fighting fixes at the compound
Trust the local player to do aiming animation for throwable weapons.
Otherwise the locally set aiming is being replaced by the state received from the server for a brief period.
[D11] Again more z fighting fixes
[D11] Optimised animal step sound prefabs to reduce their footprint on the cpu. No longer creates a prefab with every step.