branchrust_reboot/main/d11_console_versioncancel

4,549 Commits over 731 Days - 0.26cph!

6 Years Ago
[D11] Reduced the size of the Prevent_building blockers in a number of monuments
6 Years Ago
Turn off rowboat caustics effect as the Projector component is not supported on HDRP
6 Years Ago
material -> sharedMaterial
6 Years Ago
Enable occlusion culling for d3d12
6 Years Ago
Compile fixes for undefining D11_PLAYER_SAVE (because my xbox connected storage is refusing to work and it's driving me insane)
6 Years Ago
[D11] Updated projectile fx and mats
6 Years Ago
Ignore the input from sticks for a short period after closing Pie Menus. Exposed as a ClientVar: pieMenuSticksBlockingSec
6 Years Ago
[D11] Rock Config Fixes
6 Years Ago
[D11] More Fixes for Z fighting Materials
6 Years Ago
[D11] Applying missing scripts to the rocks.
6 Years Ago
Couple of fixes for scene to prefab (ignore bounding sphere override if it's disabled, and check for existence of lods)
6 Years Ago
[D11] Fix for Hemp Plant LOD2
6 Years Ago
[D11] Tuna Can Lamp Scale fix + LOD distance tweaks. + Flamethrower Glass MAT tweaked
6 Years Ago
[D11] Added a distance check to rowboats.
6 Years Ago
[D11] Range_halls assets in launch site fixed rotation
6 Years Ago
[D11] + Fixed objects randomly culling in the airfield
6 Years Ago
[D11] Added Roadsign gloves to bandit town shop
6 Years Ago
[D11] Few more Z fighting Fixes
6 Years Ago
[D11] Added loc keys for gloves
6 Years Ago
[D11] Changed controls for controling a boat, fixed issues with fuel storage
6 Years Ago
[D11] Fixed Vertex colours on warehouse_large_shell.fbx
6 Years Ago
[D11] Added define around ContextMenu.FrameUpdate to prevent call to DateNow.Time every frame
6 Years Ago
[D11] Further Material changes to fix Z fighting
6 Years Ago
[D11] RT debug checks & fixed a shutdown leak.
6 Years Ago
[D11][#3295, #1137] Replaced fire/smoke particle systems for torches and campfires. (Additional Debug.Log optimisations to prevent console spamming.)
6 Years Ago
[D11] Further Z Fighting Fix. Missed a value previously.
6 Years Ago
[D11] More Z-fighting Fixes
6 Years Ago
[D11][799] {PS4/XB1} [GFX] incomplete/missing textures/objects/Floating assets Took out the snow mounds. Can't imagine how these where ever going to work ( might have missed something like ).
6 Years Ago
[D11] Optimised shadow res / tweaked colour
6 Years Ago
[D11] Added poolable component to gloves prefabs
6 Years Ago
[D11] Landmine Trigger reduced
6 Years Ago
[D11] Cherrypicked 29089. gloves update. Updated glove materials, adjusted sprite icons.
6 Years Ago
[D11] Quick tweak to blocked player sprite
6 Years Ago
[D11] New Blocked Player Icon
6 Years Ago
[D11] {PS4/XB1} Fire is pixelated Bi-linear filtering problems + problems with temprts having depth but no colour. Pretty sure you can't create a valid depth without a colour ( i've tried different overloads and parameters ) but nothing seems to be working. I've just taken it out for the downsamped stuff.
6 Years Ago
[D11] - Reverted VolumeManager.cs to fix colour grading issues
6 Years Ago
[D11] Changes to materials that is a potential Z fighting Fix
6 Years Ago
[D11] Compound SLOD further tweak
6 Years Ago
[D11] Wooden_crate_1 LOD Distances adjusted
6 Years Ago
[D11] cracks_grass LOD distances lowered
6 Years Ago
[D11] + Both large Power Substations and Mining Quarry A-C SLODs adjusted
6 Years Ago
[D11] Potential Fix for z-fighting. Testing on this material at Harbor
6 Years Ago
[D11] Sewers Monument SLOD distance tweaks
6 Years Ago
[D11][UI] Added hint for climbing ladders
6 Years Ago
[D11] Missing faces fix on road_bend_15x15
6 Years Ago
[D11] Fixed incorrect Mud_a_sewers material
6 Years Ago
[D11] Updated fog in Abandoned Cabins and Bandit Camp. May need further refinement.
6 Years Ago
[D11] + Supermarket SLOD distance adjusted (May need further adjustment due to not being able to test on the server)
6 Years Ago
[D11] Fix for Airfield Decals having shadows
6 Years Ago
[D11] SLOD distances changed for all Water Well Monuments