branchrust_reboot/main/d11_console_versioncancel
4,583 Commits over 731 Days - 0.26cph!
[D11] Prevent server code running on client
[D11] Don't disable/enable poolable behaviours/components when destroying
[D11][#3169] Show popup when failing to connect to Rustworks.
[D11][#2997] Do not mark the player as hostile for setting fire to their own corpse. Check we are not hostile when trying to respawn at outpost
[D11] Upgraded construction distance while snapping
[D11][Art][#3193] Holographic Sight glass material
[D11][Animation][#2470] Player model light sources activating when triggered
[D11] Optimised Flame turret fire particles.
[D11] Optimised Flamethrower fire particles.
[D11] Rotation fix for Range Halls at Launch Site
[D11] + Overhauled the wooden cabins in the bandit camp
[D11] Extra Terrain Materials
[D11][Art][#3521] Terrain gradually gets darker
[D11] Optimised Hobobarrel fire particles.
[D11] Reduced the size of the Prevent_building blockers in the launch site
[D11] Lock position on wooden door fixed
[D11] Even more Z fighting Fixes
[D11] Reduced the size of the Prevent_building blockers in water treatment plant and junkyard
[D11] Optimised large furnace fire particles.
[D11] Trainyard SLOD textured + Distances changed
[D1] Optimised furnace fire particles.
[D11] Reduced the size of the Prevent_building blocker in the trainyard adjusted the Prevent_building blocker in the airport
[D11] Fixed issue with road piece spawning twice
[D11] Fix for Incorrect Fuel Engine Materials + Z fighting in Industrial_bld_d
[D1] Optimised BBQ fire particles.
[D11] Reduced the size of the Prevent_building blockers in a number of monuments
[D1] Optimised fireplace fire particles.
[D11] Jumper Rotation Fix
[D11] Sewers SLOD Distance tweaked
[D11] Specular fix for Wooden Door
[D11] More Z fighting Fixes
[D11] Fix for incorrectly rotated clothes + Fix for Incorrect Decal Markings
[D11] Changed default Rustworks env from dev to internal
[D11] Reduced the size of the Prevent_building blockers in a number of monuments
Turn off rowboat caustics effect as the Projector component is not supported on HDRP
material -> sharedMaterial
Enable occlusion culling for d3d12
Compile fixes for undefining D11_PLAYER_SAVE (because my xbox connected storage is refusing to work and it's driving me insane)
[D11] Updated projectile fx and mats
Ignore the input from sticks for a short period after closing Pie Menus.
Exposed as a ClientVar: pieMenuSticksBlockingSec
[D11] More Fixes for Z fighting Materials
[D11] Applying missing scripts to the rocks.
Couple of fixes for scene to prefab (ignore bounding sphere override if it's disabled, and check for existence of lods)
[D11] Fix for Hemp Plant LOD2
[D11] Tuna Can Lamp Scale fix + LOD distance tweaks. + Flamethrower Glass MAT tweaked
[D11] Added a distance check to rowboats.
[D11] Range_halls assets in launch site fixed rotation
[D11] + Fixed objects randomly culling in the airfield