branchrust_reboot/main/d11_console_versioncancel
4,583 Commits over 731 Days - 0.26cph!
Networked tree billboard manager/renderer - initial commit
Updated gun descriptions, added strings changing seats
#1848, #1856, #1850, #1891, #1873, #1874, #1877, #1870, #1888
Yeah that's right, Daddy's home...
[d11] Async skinning on a define D11_ENABLE_SKINNING_OPTIMIZATIONS so it can easily be disabled.
[d11][Audio] Added new UI sounds and updated compression settings.
[D11][UI] Added controls for adding and removing fuel from objects that require it (will need to refine that later) [‘#1882] Changed translation key for poision
[d11][Audio] Fixe for dish_base null reference error
[D11] More reverb tweakage
TimeWarning fix for auto-generated files
[D11][UI] Submit events are now sent before move events
[D11] [UI] added the ability to switch lights on and off from the inventory and implemented the time remaining
[D11][UI] [#327] Attempting to drop an item that has and timed action in progress will finish the action before dropping. The flame thrower should no longer have and adjust modification action
[D11] [Audio] Fix reverb in/out
[D11] [UI] Flipped microphone check conditional in loading screen.
[d11][Audio] Fixed some weird reverb zone configurations.
[D11][UI] [#469] Hide Blast Radius when not needed and show fuse length.
[D11] Main action name now "harvest" - [D11] PS4 support offline - [D11] Debug timestamp display corrected
[D11] [Audio] Adds tweakable reverb in/out speeds for Staff to tweak
[D11][UI] Added fill and attach options to navagation bar when moving items [#832] Fixed issue with mailbox panels [#1086] fixed issue with leather gloves in crafting menu
[D11] [UI] Fixed crafting menu grid navigation not wrapping correctly.
[d11][Audio] Set up sound definitions for UI Map Zoom loop sounds and Radial menu sub tab fx
[D11] [UI] Fixed sort order when switching construction with shortcut keys via building context UI. Moved order by to add option instead of per-frame update.
Remove mouse registration code (UnityButtons)
Remove TimeWarning C# code. The empty functions are stripped by the C++ compiler after il2cpp.
[D11] Prevent refreshing player info if not logged in to PlayFab
[D11] Allow Turrets to be opened whilst they're active (other functions remain disabled)
[d11][Audio] New audio clips for map zoom in/out + zoom loops + radial menu sub tab sounds
[D11][UI] [#958] Repair bench now filters inventory items for repairable and skinned items. Ensured onInventoryChanged triggers on lootpanels
Disable map compression pending fix
[D11] The command to 'Switch On' a Searchlight now only appears if the Searchlight actually has fuel
[D11] [UI] Fixed Auto-Equip implementation to correctly update (no longer overlaps slots that have items in them) and now correctly checks if "last used" item exists in inventory before suggesting it.
[D11] [Audio] Fix boat audio crash
[D11][UI] [#1548] Fixed missing text in selected item panel. Resistance panel will clear adjustments when selecting an empty itemslot
[D11] Fix for dropping half a stack of items
[D11][UI] [#1841] fixed issue with changing gear via selecting
[D11][UI] Players can now Split a stack on their belt to their inventory if its full and vice versa. Unstackable items will no longer have a split option and will be grayed out for single stackable items
[d11][Audio]Checked in a fix for Red APC warnings on Xbox and PS4, should fix missing audio on those platforms also (related bug)
[d11][Audio] Removed temporary audio clip processor script that was blocking bug fixes. (backed up)
[D11] Fixed a typo in the opening splash screen - has been annoying me for a while
[D11] [UI] fixed a bug where you could still see the interaction prompts while downed, and the crosshair would move while downed, and removed a print string
[D11] Added 'isSleeping' and 'isDead' checks before opening various in-game UI
[D11] default panel to deactivated
[D11][UI] Some shop front changes
[D11] Added ability to quick drop half a stack of items, and the command to drop items whilst splitting a stack now works correctly
[D11][UI] Resynced Lootpanels up with their prefabs
[D11] [UI] Search now cancels itself if the search input on the OSK is empty or null (instead of failing validation). Updated OSK header and description strings. Search input field now retains previous search while in that screen.
[D11] revert my previous change, wrong branch