branchrust_reboot/main/d11_console_versioncancel

4,583 Commits over 731 Days - 0.26cph!

5 Years Ago
Merge from 2019.1 branch
6 Years Ago
Disabled global trees
6 Years Ago
Networked tree billboard manager/renderer - initial commit
6 Years Ago
Updated gun descriptions, added strings changing seats
6 Years Ago
#1848, #1856, #1850, #1891, #1873, #1874, #1877, #1870, #1888 Yeah that's right, Daddy's home...
6 Years Ago
[d11] Async skinning on a define D11_ENABLE_SKINNING_OPTIMIZATIONS so it can easily be disabled.
6 Years Ago
[d11][Audio] Added new UI sounds and updated compression settings.
6 Years Ago
[D11][UI] Added controls for adding and removing fuel from objects that require it (will need to refine that later) [‘#1882] Changed translation key for poision
6 Years Ago
[d11][Audio] Fixe for dish_base null reference error
6 Years Ago
[D11] More reverb tweakage
6 Years Ago
TimeWarning fix for auto-generated files
6 Years Ago
[D11][UI] Submit events are now sent before move events
6 Years Ago
[D11] [UI] added the ability to switch lights on and off from the inventory and implemented the time remaining
6 Years Ago
[D11][UI] [#327] Attempting to drop an item that has and timed action in progress will finish the action before dropping. The flame thrower should no longer have and adjust modification action
6 Years Ago
[D11] [Audio] Fix reverb in/out
6 Years Ago
[D11] [UI] Flipped microphone check conditional in loading screen.
6 Years Ago
[d11][Audio] Fixed some weird reverb zone configurations.
6 Years Ago
[D11][UI] [#469] Hide Blast Radius when not needed and show fuse length.
6 Years Ago
[D11] Main action name now "harvest" - [D11] PS4 support offline - [D11] Debug timestamp display corrected
6 Years Ago
[D11] [Audio] Adds tweakable reverb in/out speeds for Staff to tweak
6 Years Ago
[D11][UI] Added fill and attach options to navagation bar when moving items [#832] Fixed issue with mailbox panels [#1086] fixed issue with leather gloves in crafting menu
6 Years Ago
[D11] [UI] Fixed crafting menu grid navigation not wrapping correctly.
6 Years Ago
[d11][Audio] Set up sound definitions for UI Map Zoom loop sounds and Radial menu sub tab fx
6 Years Ago
[D11] [UI] Fixed sort order when switching construction with shortcut keys via building context UI. Moved order by to add option instead of per-frame update.
6 Years Ago
Remove mouse registration code (UnityButtons)
6 Years Ago
Remove TimeWarning C# code. The empty functions are stripped by the C++ compiler after il2cpp.
6 Years Ago
[D11] Prevent refreshing player info if not logged in to PlayFab
6 Years Ago
[D11] Allow Turrets to be opened whilst they're active (other functions remain disabled)
6 Years Ago
[d11][Audio] New audio clips for map zoom in/out + zoom loops + radial menu sub tab sounds
6 Years Ago
[D11][UI] [#958] Repair bench now filters inventory items for repairable and skinned items. Ensured onInventoryChanged triggers on lootpanels
6 Years Ago
Disable map compression pending fix
6 Years Ago
[D11] Define fix
6 Years Ago
[D11] The command to 'Switch On' a Searchlight now only appears if the Searchlight actually has fuel
6 Years Ago
[D11] [UI] Fixed Auto-Equip implementation to correctly update (no longer overlaps slots that have items in them) and now correctly checks if "last used" item exists in inventory before suggesting it.
6 Years Ago
[D11] [Audio] Fix boat audio crash
6 Years Ago
[D11][UI] [#1548] Fixed missing text in selected item panel. Resistance panel will clear adjustments when selecting an empty itemslot
6 Years Ago
[D11] Fix for dropping half a stack of items
6 Years Ago
[D11][UI] [#1841] fixed issue with changing gear via selecting
6 Years Ago
[D11][UI] Players can now Split a stack on their belt to their inventory if its full and vice versa. Unstackable items will no longer have a split option and will be grayed out for single stackable items
6 Years Ago
[d11][Audio]Checked in a fix for Red APC warnings on Xbox and PS4, should fix missing audio on those platforms also (related bug)
6 Years Ago
[d11][Audio] Removed temporary audio clip processor script that was blocking bug fixes. (backed up)
6 Years Ago
[D11] Fixed a typo in the opening splash screen - has been annoying me for a while
6 Years Ago
[D11] [UI] fixed a bug where you could still see the interaction prompts while downed, and the crosshair would move while downed, and removed a print string
6 Years Ago
[D11] Added 'isSleeping' and 'isDead' checks before opening various in-game UI
6 Years Ago
[D11] default panel to deactivated
6 Years Ago
[D11][UI] Some shop front changes
6 Years Ago
[D11] Added ability to quick drop half a stack of items, and the command to drop items whilst splitting a stack now works correctly
6 Years Ago
[D11][UI] Resynced Lootpanels up with their prefabs
6 Years Ago
[D11] [UI] Search now cancels itself if the search input on the OSK is empty or null (instead of failing validation). Updated OSK header and description strings. Search input field now retains previous search while in that screen.
6 Years Ago
[D11] revert my previous change, wrong branch