branchrust_reboot/main/d11_console_versioncancel
4,549 Commits over 731 Days - 0.26cph!
[D11] [Audio] Fix boat audio crash
[D11][UI] [#1548] Fixed missing text in selected item panel. Resistance panel will clear adjustments when selecting an empty itemslot
[D11] Fix for dropping half a stack of items
[D11][UI] [#1841] fixed issue with changing gear via selecting
[D11][UI] Players can now Split a stack on their belt to their inventory if its full and vice versa. Unstackable items will no longer have a split option and will be grayed out for single stackable items
[d11][Audio]Checked in a fix for Red APC warnings on Xbox and PS4, should fix missing audio on those platforms also (related bug)
[d11][Audio] Removed temporary audio clip processor script that was blocking bug fixes. (backed up)
[D11] Fixed a typo in the opening splash screen - has been annoying me for a while
[D11] [UI] fixed a bug where you could still see the interaction prompts while downed, and the crosshair would move while downed, and removed a print string
[D11] Added 'isSleeping' and 'isDead' checks before opening various in-game UI
[D11] default panel to deactivated
[D11][UI] Some shop front changes
[D11] Added ability to quick drop half a stack of items, and the command to drop items whilst splitting a stack now works correctly
[D11][UI] Resynced Lootpanels up with their prefabs
[D11] [UI] Search now cancels itself if the search input on the OSK is empty or null (instead of failing validation). Updated OSK header and description strings. Search input field now retains previous search while in that screen.
[D11] revert my previous change, wrong branch
[D11] some more 2019.1 fixes for the SelectionState enum change.
[D11] [UI] Pie Menu titles now set to auto-size.
[D11] Reset player belt selection back to the first slot whenever sleeping, rather than on PlayerBelt initialise
[D11] [UI] Stance Enum Added.
[D11] Attempt to fix 1823
[D11] Info popups with only an 'Ok' prompt to close the popup can now be closed with the 'B/Circle' button as well
[D11] [UI] Server Search now checked after server info has been retrieved so we can check against the server owners name (not just the server name).
[D11][UI] [#1819] Fix for error unloading ammo in gun
[D11] PS4 game save corruption/no space handling, XB1 multiplayer permission checking
[D11] [UI] Added support for popup slider components. Fix to filter list error index out of range when accessing button options.
Shortened smoke string, added blueprint hint for tutorial
[D11][UI][#1805] Fixed hud bar highlight. [#959] Only send 1 item to research table. Player should be no longer able to stack pumpkins should no longer stack in gear slots
[D11] Fully disabled the highlight overlay on the mini player preview model - should only show on the larger one
[D11] [UI] Fixed compiler error.
[D11] [UI] Moved function from FindJoinGameUI to ServerInfo (didn't need to be in a separate class). Tidied up code in FindJoinGameUI in preparation for further changes to implement search by owner name.
[D11][UI] [#1753] give option removed when workbench is open. Fixed issue where lootpanel oven text was not updating when opened. Repair bench now targets you inventory when you open it
[D11] [UI] Added warning for null check failing when it shouldn't in UIChat.
[D11] [UI] Search text validation added to server search. Slight adjustments to UIChat. Removed unused text validation function from ServerTextInputButton.
[D11] Take this out not needed
Optimisation for setting preprocessed prefabs' asset bundle/labels on first import
Attempt to speed up initial prefab build
[D11][UI] Fixed crash when opening Metal Shop front
[D11][UI] Fixed navagation issue with the bbq lootpanel. Added null check to UIchat
[D11] Removed Audio Setup button from Options/Settings
[D11] [UI] Server Search implementation.
[D11][UI] Improvements to full container checks. Oven panels will update on/off status when they run out of fuel
[D11] Selected item always defaults to the first slot when joining a server now
[D11] [UI] Popup implementation for Search and Filter on server list.
[D11] Changes to Jenkins build
[D11] Fixes for player preview model highlighting in the Inventory
[D11] 'Add Fuel' quick command for boats
[D11] Fixes relating to in-game actions not checking if certain UI was open - eg Reloading. Also added a fix to close the UIControls when 'Start' button is pressed