branchrust_reboot/main/d11_console_versioncancel
4,549 Commits over 731 Days - 0.26cph!
Remove unnecessary worldspace position on LOD fade shaders
Fix for linux/mac graphics API
Merge from d11 2019.1 branch
Fix for LODDitheringTransition
Added AssetUsageDetector plugin
Use github version of SRP package
Disabled OpenGL on Windows builds
Disabled CollectNestedPrefabs in prefab preprocess for now, it was causing an issue
Fix unlinked reverb zone trigger colliders
Disable world spawn timing in final
Improved LODConveter warning so you can find the object by clicking on it
Merge from d11_hdrp branch
Networked tree billboard manager/renderer - initial commit
Updated gun descriptions, added strings changing seats
#1848, #1856, #1850, #1891, #1873, #1874, #1877, #1870, #1888
Yeah that's right, Daddy's home...
[d11] Async skinning on a define D11_ENABLE_SKINNING_OPTIMIZATIONS so it can easily be disabled.
[d11][Audio] Added new UI sounds and updated compression settings.
[D11][UI] Added controls for adding and removing fuel from objects that require it (will need to refine that later) [‘#1882] Changed translation key for poision
[d11][Audio] Fixe for dish_base null reference error
[D11] More reverb tweakage
TimeWarning fix for auto-generated files
[D11][UI] Submit events are now sent before move events
[D11] [UI] added the ability to switch lights on and off from the inventory and implemented the time remaining
[D11][UI] [#327] Attempting to drop an item that has and timed action in progress will finish the action before dropping. The flame thrower should no longer have and adjust modification action
[D11] [Audio] Fix reverb in/out
[D11] [UI] Flipped microphone check conditional in loading screen.
[d11][Audio] Fixed some weird reverb zone configurations.
[D11][UI] [#469] Hide Blast Radius when not needed and show fuse length.
[D11] Main action name now "harvest" - [D11] PS4 support offline - [D11] Debug timestamp display corrected
[D11] [Audio] Adds tweakable reverb in/out speeds for Staff to tweak
[D11][UI] Added fill and attach options to navagation bar when moving items [#832] Fixed issue with mailbox panels [#1086] fixed issue with leather gloves in crafting menu
[D11] [UI] Fixed crafting menu grid navigation not wrapping correctly.
[d11][Audio] Set up sound definitions for UI Map Zoom loop sounds and Radial menu sub tab fx
[D11] [UI] Fixed sort order when switching construction with shortcut keys via building context UI. Moved order by to add option instead of per-frame update.
Remove mouse registration code (UnityButtons)
Remove TimeWarning C# code. The empty functions are stripped by the C++ compiler after il2cpp.
[D11] Prevent refreshing player info if not logged in to PlayFab
[D11] Allow Turrets to be opened whilst they're active (other functions remain disabled)
[d11][Audio] New audio clips for map zoom in/out + zoom loops + radial menu sub tab sounds
[D11][UI] [#958] Repair bench now filters inventory items for repairable and skinned items. Ensured onInventoryChanged triggers on lootpanels
Disable map compression pending fix
[D11] The command to 'Switch On' a Searchlight now only appears if the Searchlight actually has fuel
[D11] [UI] Fixed Auto-Equip implementation to correctly update (no longer overlaps slots that have items in them) and now correctly checks if "last used" item exists in inventory before suggesting it.