branchrust_reboot/main/d11_console_versioncancel

4,549 Commits over 731 Days - 0.26cph!

7 Years Ago
Remove unnecessary worldspace position on LOD fade shaders
7 Years Ago
Fix for linux/mac graphics API
7 Years Ago
Merge from d11 2019.1 branch
7 Years Ago
Fix for LODDitheringTransition
7 Years Ago
Added AssetUsageDetector plugin
7 Years Ago
Use github version of SRP package
7 Years Ago
Disabled OpenGL on Windows builds
7 Years Ago
Disabled CollectNestedPrefabs in prefab preprocess for now, it was causing an issue
7 Years Ago
Fix unlinked reverb zone trigger colliders
7 Years Ago
Disable world spawn timing in final
7 Years Ago
Improved LODConveter warning so you can find the object by clicking on it
7 Years Ago
Merge from d11_hdrp
7 Years Ago
Fix merge problems
7 Years Ago
Update project version
7 Years Ago
Merge from d11_hdrp branch
7 Years Ago
Merge from 2019.2 branch
7 Years Ago
Merge from 2019.1 branch
7 Years Ago
Disabled global trees
7 Years Ago
Networked tree billboard manager/renderer - initial commit
7 Years Ago
Updated gun descriptions, added strings changing seats
7 Years Ago
#1848, #1856, #1850, #1891, #1873, #1874, #1877, #1870, #1888 Yeah that's right, Daddy's home...
7 Years Ago
[d11] Async skinning on a define D11_ENABLE_SKINNING_OPTIMIZATIONS so it can easily be disabled.
7 Years Ago
[d11][Audio] Added new UI sounds and updated compression settings.
7 Years Ago
[D11][UI] Added controls for adding and removing fuel from objects that require it (will need to refine that later) [‘#1882] Changed translation key for poision
7 Years Ago
[d11][Audio] Fixe for dish_base null reference error
7 Years Ago
[D11] More reverb tweakage
7 Years Ago
TimeWarning fix for auto-generated files
7 Years Ago
[D11][UI] Submit events are now sent before move events
7 Years Ago
[D11] [UI] added the ability to switch lights on and off from the inventory and implemented the time remaining
7 Years Ago
[D11][UI] [#327] Attempting to drop an item that has and timed action in progress will finish the action before dropping. The flame thrower should no longer have and adjust modification action
7 Years Ago
[D11] [Audio] Fix reverb in/out
7 Years Ago
[D11] [UI] Flipped microphone check conditional in loading screen.
7 Years Ago
[d11][Audio] Fixed some weird reverb zone configurations.
7 Years Ago
[D11][UI] [#469] Hide Blast Radius when not needed and show fuse length.
7 Years Ago
[D11] Main action name now "harvest" - [D11] PS4 support offline - [D11] Debug timestamp display corrected
7 Years Ago
[D11] [Audio] Adds tweakable reverb in/out speeds for Staff to tweak
7 Years Ago
[D11][UI] Added fill and attach options to navagation bar when moving items [#832] Fixed issue with mailbox panels [#1086] fixed issue with leather gloves in crafting menu
7 Years Ago
[D11] [UI] Fixed crafting menu grid navigation not wrapping correctly.
7 Years Ago
[d11][Audio] Set up sound definitions for UI Map Zoom loop sounds and Radial menu sub tab fx
7 Years Ago
[D11] [UI] Fixed sort order when switching construction with shortcut keys via building context UI. Moved order by to add option instead of per-frame update.
7 Years Ago
Remove mouse registration code (UnityButtons)
7 Years Ago
Remove TimeWarning C# code. The empty functions are stripped by the C++ compiler after il2cpp.
7 Years Ago
[D11] Prevent refreshing player info if not logged in to PlayFab
7 Years Ago
[D11] Allow Turrets to be opened whilst they're active (other functions remain disabled)
7 Years Ago
[d11][Audio] New audio clips for map zoom in/out + zoom loops + radial menu sub tab sounds
7 Years Ago
[D11][UI] [#958] Repair bench now filters inventory items for repairable and skinned items. Ensured onInventoryChanged triggers on lootpanels
7 Years Ago
Disable map compression pending fix
7 Years Ago
[D11] Define fix
7 Years Ago
[D11] The command to 'Switch On' a Searchlight now only appears if the Searchlight actually has fuel
7 Years Ago
[D11] [UI] Fixed Auto-Equip implementation to correctly update (no longer overlaps slots that have items in them) and now correctly checks if "last used" item exists in inventory before suggesting it.