branchrust_reboot/main/d11_console_versioncancel

4,583 Commits over 731 Days - 0.26cph!

6 Years Ago
manifest fix
6 Years Ago
Merge
6 Years Ago
Merge from 2019.3 branch
6 Years Ago
Game-side changes to support exposed MeshRenderer mesh ptr, remove MeshFilters during prefab preprocessing
6 Years Ago
[D11] copy the Assets\Content\UI\Menu folder from latest on 2019.1 branch to fix some guid changes caused by a previous merge.
6 Years Ago
Disabled probe volume stuff
6 Years Ago
Disabled XR stuff
6 Years Ago
[D11] can't really have this error due to needing the scripts to compile in order to be able to use the Switch menu in the first place
6 Years Ago
Fixes for foliage shaders
6 Years Ago
[D11] update climate code, had to switch off D11_OPTIMIZE_CLIMATE as the main branch version has changed substantially. This fixes one of the per-frame shader output width warnings too.
6 Years Ago
Kill off a VERY slow GameObject.Find in the HDRP package
6 Years Ago
Fix for sky
6 Years Ago
[D11] trying to fix some broken tree references - copied latest versions from main/hdrp
6 Years Ago
[D11 cherry pick 39961 to fix pink row boat etc
6 Years Ago
Fix occlusion culling
6 Years Ago
[D11] autoslod materials, one of them hadn't been converted to the new hdrp compatible shader.
6 Years Ago
[D11] sync some other water related materials with FP's main hdrp branch.
6 Years Ago
[D11] synchronize water with FP hdrp branch, obviously WIP but they are now setup the same.
6 Years Ago
[D11] remove some old tod components
6 Years Ago
[D11] fix for the "UpdateAll must be called first" error spam
6 Years Ago
[D11] synchronize some settings from the Facepunch HDRP branch to bring the sun/sky etc more in line.
6 Years Ago
[D11] move water rendering issue to beginFrameRendering to avoid engine crash.
6 Years Ago
Move instancing to beginFrameRendering instead of beginCameraRendering and remove the deferred BRG stuff which should no longer be required
6 Years Ago
Fix for BRG cleanup
6 Years Ago
Fix for color tint shader graph name issue
6 Years Ago
Fix up occlusion depth copy for HDRP Added RenderBeforeTransparent callback Defer BRG destroys
6 Years Ago
[D11] merge from foliage upgrade branch - this includes switch to hdrp/srp packages 6.9.1, ASE version 7.0, shader fixes for tangentToWorld<>worldToTangent name changes, and latest foliage shaders. Also merge shelf 2741 to defer BRG destroys.
6 Years Ago
[D11] update to new hdrp rust sky setup (not quite right, clouds don't seem to be working, but this should fix some problems we're having with the intermediate sky system on the newer hdrp packages)
6 Years Ago
Disable old SSS
6 Years Ago
Fix for instancing/occlusion when booting from procedural map
6 Years Ago
Fix a couple of warnings
6 Years Ago
Fix for booting from Procedural Map.unity AGAIN .. nobody wants to have to navigate the menus every single time they test something do they?
6 Years Ago
Removed missing components from camera prefab
6 Years Ago
Don't use automatic gfx api on linux/mac
6 Years Ago
Remove unnecessary worldspace position on LOD fade shaders
6 Years Ago
Fix for linux/mac graphics API
6 Years Ago
Merge from d11 2019.1 branch
6 Years Ago
Fix for LODDitheringTransition
6 Years Ago
Added AssetUsageDetector plugin
6 Years Ago
Use github version of SRP package
6 Years Ago
Disabled OpenGL on Windows builds
6 Years Ago
Disabled CollectNestedPrefabs in prefab preprocess for now, it was causing an issue
6 Years Ago
Fix unlinked reverb zone trigger colliders
6 Years Ago
Disable world spawn timing in final
6 Years Ago
Improved LODConveter warning so you can find the object by clicking on it
6 Years Ago
Merge from d11_hdrp
6 Years Ago
Fix merge problems
6 Years Ago
Update project version
6 Years Ago
Merge from d11_hdrp branch
6 Years Ago
Merge from 2019.2 branch