branchrust_reboot/main/d11_console_versioncancel
4,583 Commits over 731 Days - 0.26cph!
Fix up occlusion depth copy for HDRP
Added RenderBeforeTransparent callback
Defer BRG destroys
[D11] merge from foliage upgrade branch - this includes switch to hdrp/srp packages 6.9.1, ASE version 7.0, shader fixes for tangentToWorld<>worldToTangent name changes, and latest foliage shaders. Also merge shelf 2741 to defer BRG destroys.
[D11] merge from foliage upgrade branch - this includes switch to hdrp/srp packages 6.9.1, ASE version 7.0, shader fixes for tangentToWorld<>worldToTangent name changes, and latest foliage shaders. Also merge shelf 2741 to defer BRG destroys.
[D11] update to new hdrp rust sky setup (not quite right, clouds don't seem to be working, but this should fix some problems we're having with the intermediate sky system on the newer hdrp packages)
[D11] update to new hdrp rust sky setup (not quite right, clouds don't seem to be working, but this should fix some problems we're having with the intermediate sky system on the newer hdrp packages)
Fix for instancing/occlusion when booting from procedural map
Fix for instancing/occlusion when booting from procedural map
Fix for booting from Procedural Map.unity AGAIN .. nobody wants to have to navigate the menus every single time they test something do they?
Fix for booting from Procedural Map.unity AGAIN .. nobody wants to have to navigate the menus every single time they test something do they?
Removed missing components from camera prefab
Removed missing components from camera prefab
Don't use automatic gfx api on linux/mac
Don't use automatic gfx api on linux/mac
Remove unnecessary worldspace position on LOD fade shaders
Remove unnecessary worldspace position on LOD fade shaders
Fix for linux/mac graphics API
Fix for linux/mac graphics API
Merge from d11 2019.1 branch
Merge from d11 2019.1 branch
Fix for LODDitheringTransition
Fix for LODDitheringTransition
Added AssetUsageDetector plugin
Added AssetUsageDetector plugin
Use github version of SRP package
Use github version of SRP package
Disabled OpenGL on Windows builds
Disabled OpenGL on Windows builds
Disabled CollectNestedPrefabs in prefab preprocess for now, it was causing an issue
Disabled CollectNestedPrefabs in prefab preprocess for now, it was causing an issue
Fix unlinked reverb zone trigger colliders
Fix unlinked reverb zone trigger colliders
Disable world spawn timing in final
Disable world spawn timing in final
Improved LODConveter warning so you can find the object by clicking on it
Improved LODConveter warning so you can find the object by clicking on it
Merge from d11_hdrp branch
Merge from d11_hdrp branch