branchrust_reboot/main/d11_console_versioncancel
4,583 Commits over 731 Days - 0.26cph!
Game-side changes to support exposed MeshRenderer mesh ptr, remove MeshFilters during prefab preprocessing
[D11] copy the Assets\Content\UI\Menu folder from latest on 2019.1 branch to fix some guid changes caused by a previous merge.
[D11] copy the Assets\Content\UI\Menu folder from latest on 2019.1 branch to fix some guid changes caused by a previous merge.
[D11] update some unused shaders just to shut up the errors.
[D11] update some unused shaders just to shut up the errors.
[D11] add missing engineTime in Entity message
[D11] add missing engineTime in Entity message
Disabled probe volume stuff
Disabled probe volume stuff
Disabled probe volume stuff
[D11] can't really have this error due to needing the scripts to compile in order to be able to use the Switch menu in the first place
[D11] can't really have this error due to needing the scripts to compile in order to be able to use the Switch menu in the first place
Fixes for foliage shaders
Fixes for foliage shaders
[D11] update climate code, had to switch off D11_OPTIMIZE_CLIMATE as the main branch version has changed substantially. This fixes one of the per-frame shader output width warnings too.
[D11] update climate code, had to switch off D11_OPTIMIZE_CLIMATE as the main branch version has changed substantially. This fixes one of the per-frame shader output width warnings too.
Kill off a VERY slow GameObject.Find in the HDRP package
Kill off a VERY slow GameObject.Find in the HDRP package
[D11] trying to fix some broken tree references - copied latest versions from main/hdrp
[D11] trying to fix some broken tree references - copied latest versions from main/hdrp
[D11 cherry pick
39961 to fix pink row boat etc
[D11 cherry pick
39961 to fix pink row boat etc
[D11] autoslod materials, one of them hadn't been converted to the new hdrp compatible shader.
[D11] autoslod materials, one of them hadn't been converted to the new hdrp compatible shader.
[D11] sync some other water related materials with FP's main hdrp branch.
[D11] sync some other water related materials with FP's main hdrp branch.
[D11] synchronize water with FP hdrp branch, obviously WIP but they are now setup the same.
[D11] synchronize water with FP hdrp branch, obviously WIP but they are now setup the same.
[D11] remove some old tod components
[D11] remove some old tod components
[D11] fix for the "UpdateAll must be called first" error spam
[D11] fix for the "UpdateAll must be called first" error spam
[D11] synchronize some settings from the Facepunch HDRP branch to bring the sun/sky etc more in line.
[D11] synchronize some settings from the Facepunch HDRP branch to bring the sun/sky etc more in line.
[D11] move water rendering issue to beginFrameRendering to avoid engine crash.
[D11] move water rendering issue to beginFrameRendering to avoid engine crash.
Move instancing to beginFrameRendering instead of beginCameraRendering and remove the deferred BRG stuff which should no longer be required
Move instancing to beginFrameRendering instead of beginCameraRendering and remove the deferred BRG stuff which should no longer be required
Fix for color tint shader graph name issue
Fix for color tint shader graph name issue
Fix up occlusion depth copy for HDRP
Added RenderBeforeTransparent callback
Defer BRG destroys