branchrust_reboot/main/d11_console_versioncancel

4,583 Commits over 731 Days - 0.26cph!

5 Years Ago
Game-side changes to support exposed MeshRenderer mesh ptr, remove MeshFilters during prefab preprocessing
5 Years Ago
[D11] copy the Assets\Content\UI\Menu folder from latest on 2019.1 branch to fix some guid changes caused by a previous merge.
5 Years Ago
[D11] copy the Assets\Content\UI\Menu folder from latest on 2019.1 branch to fix some guid changes caused by a previous merge.
5 Years Ago
[D11] update some unused shaders just to shut up the errors.
5 Years Ago
[D11] update some unused shaders just to shut up the errors.
5 Years Ago
[D11] add missing engineTime in Entity message
5 Years Ago
[D11] add missing engineTime in Entity message
5 Years Ago
Disabled probe volume stuff
5 Years Ago
Disabled probe volume stuff
5 Years Ago
Disabled probe volume stuff
5 Years Ago
Disabled XR stuff
5 Years Ago
Disabled XR stuff
5 Years Ago
Disabled XR stuff
5 Years Ago
[D11] can't really have this error due to needing the scripts to compile in order to be able to use the Switch menu in the first place
5 Years Ago
[D11] can't really have this error due to needing the scripts to compile in order to be able to use the Switch menu in the first place
5 Years Ago
Fixes for foliage shaders
5 Years Ago
Fixes for foliage shaders
5 Years Ago
[D11] update climate code, had to switch off D11_OPTIMIZE_CLIMATE as the main branch version has changed substantially. This fixes one of the per-frame shader output width warnings too.
5 Years Ago
[D11] update climate code, had to switch off D11_OPTIMIZE_CLIMATE as the main branch version has changed substantially. This fixes one of the per-frame shader output width warnings too.
5 Years Ago
Kill off a VERY slow GameObject.Find in the HDRP package
5 Years Ago
Kill off a VERY slow GameObject.Find in the HDRP package
5 Years Ago
Fix for sky
5 Years Ago
Fix for sky
5 Years Ago
[D11] trying to fix some broken tree references - copied latest versions from main/hdrp
5 Years Ago
[D11] trying to fix some broken tree references - copied latest versions from main/hdrp
5 Years Ago
[D11 cherry pick 39961 to fix pink row boat etc
5 Years Ago
[D11 cherry pick 39961 to fix pink row boat etc
5 Years Ago
Fix occlusion culling
5 Years Ago
Fix occlusion culling
5 Years Ago
[D11] autoslod materials, one of them hadn't been converted to the new hdrp compatible shader.
5 Years Ago
[D11] autoslod materials, one of them hadn't been converted to the new hdrp compatible shader.
5 Years Ago
[D11] sync some other water related materials with FP's main hdrp branch.
5 Years Ago
[D11] sync some other water related materials with FP's main hdrp branch.
5 Years Ago
[D11] synchronize water with FP hdrp branch, obviously WIP but they are now setup the same.
5 Years Ago
[D11] synchronize water with FP hdrp branch, obviously WIP but they are now setup the same.
5 Years Ago
[D11] remove some old tod components
5 Years Ago
[D11] remove some old tod components
5 Years Ago
[D11] fix for the "UpdateAll must be called first" error spam
5 Years Ago
[D11] fix for the "UpdateAll must be called first" error spam
5 Years Ago
[D11] synchronize some settings from the Facepunch HDRP branch to bring the sun/sky etc more in line.
5 Years Ago
[D11] synchronize some settings from the Facepunch HDRP branch to bring the sun/sky etc more in line.
5 Years Ago
[D11] move water rendering issue to beginFrameRendering to avoid engine crash.
5 Years Ago
[D11] move water rendering issue to beginFrameRendering to avoid engine crash.
5 Years Ago
Move instancing to beginFrameRendering instead of beginCameraRendering and remove the deferred BRG stuff which should no longer be required
5 Years Ago
Move instancing to beginFrameRendering instead of beginCameraRendering and remove the deferred BRG stuff which should no longer be required
5 Years Ago
Fix for BRG cleanup
5 Years Ago
Fix for BRG cleanup
5 Years Ago
Fix for color tint shader graph name issue
5 Years Ago
Fix for color tint shader graph name issue
5 Years Ago
Fix up occlusion depth copy for HDRP Added RenderBeforeTransparent callback Defer BRG destroys