branchrust_reboot/main/d11_console_versioncancel
4,583 Commits over 731 Days - 0.26cph!
[D11] some more 2019.1 fixes for the SelectionState enum change.
[D11] [UI] Pie Menu titles now set to auto-size.
[D11] Reset player belt selection back to the first slot whenever sleeping, rather than on PlayerBelt initialise
[D11] [UI] Stance Enum Added.
[D11] Attempt to fix 1823
[D11] Info popups with only an 'Ok' prompt to close the popup can now be closed with the 'B/Circle' button as well
[D11] [UI] Server Search now checked after server info has been retrieved so we can check against the server owners name (not just the server name).
[D11][UI] [#1819] Fix for error unloading ammo in gun
[D11] PS4 game save corruption/no space handling, XB1 multiplayer permission checking
[D11] [UI] Added support for popup slider components. Fix to filter list error index out of range when accessing button options.
Shortened smoke string, added blueprint hint for tutorial
[D11][UI][#1805] Fixed hud bar highlight. [#959] Only send 1 item to research table. Player should be no longer able to stack pumpkins should no longer stack in gear slots
[D11] Fully disabled the highlight overlay on the mini player preview model - should only show on the larger one
[D11] [UI] Fixed compiler error.
[D11] [UI] Moved function from FindJoinGameUI to ServerInfo (didn't need to be in a separate class). Tidied up code in FindJoinGameUI in preparation for further changes to implement search by owner name.
[D11][UI] [#1753] give option removed when workbench is open. Fixed issue where lootpanel oven text was not updating when opened. Repair bench now targets you inventory when you open it
[D11] [UI] Added warning for null check failing when it shouldn't in UIChat.
[D11] [UI] Search text validation added to server search. Slight adjustments to UIChat. Removed unused text validation function from ServerTextInputButton.
[D11] Take this out not needed
Optimisation for setting preprocessed prefabs' asset bundle/labels on first import
Attempt to speed up initial prefab build
[D11][UI] Fixed crash when opening Metal Shop front
[D11][UI] Fixed navagation issue with the bbq lootpanel. Added null check to UIchat
[D11] Removed Audio Setup button from Options/Settings
[D11] [UI] Server Search implementation.
[D11][UI] Improvements to full container checks. Oven panels will update on/off status when they run out of fuel
[D11] Selected item always defaults to the first slot when joining a server now
[D11] [UI] Popup implementation for Search and Filter on server list.
[D11] Changes to Jenkins build
[D11] Fixes for player preview model highlighting in the Inventory
[D11] 'Add Fuel' quick command for boats
[D11] Fixes relating to in-game actions not checking if certain UI was open - eg Reloading. Also added a fix to close the UIControls when 'Start' button is pressed
[D11] LiteNetLib logging for bad data detail.
[D11] [UI] hooked up the continue game button on the main menu to take you directly to the previously played server screen
[D11] Changes to Jenkins build
[D11][UI] Fixes for issues pausing when interacting with the inventory. Improvments to the move item context
[D11] DTLS PS4 plugin source (compiles, but doesn't link OpenSSL yet). Started breaking-up monolithic DTLS.cpp.
[D11] Update to Small Water Bottle description
[D11] [UI] aesthetic changes to the gun bars, they now animate, and bug fixes for 1165, 767, 725, 694, and 253
[D11][UI] Pumpkins can now be eaten from the inventory.[#746] Unequip added to belt.
Add Fuel and Add Fuel Description
[d11][Audio] removed old reverb system from Satellite dish and added d11 reverb to dish_base
[D11][UI][#143] Fixed issues with itemicon amount [#957] removed option for full containers [#955] implmented give all option for inventory. Fixed issue with main menu loosing focus on start
[D11] [UI] Fixed some translation issues on the favourite popups.
[D11] Fixed Research Table using the wrong translation key
[D11] [UI] Server Favouriting on list carousels and popups.
[D11] Fixed Research Table using the wrong translation key