branchrust_reboot/main/d11_console_versioncancel
4,549 Commits over 731 Days - 0.26cph!
[D11] Move more achievement detection/triggering server-side
Test out multiple lines for audio options. Add 'd11_drop_one' and 'd11_drop_all'.
Change build prefabs to check the scripting defines rather than using #if (which won't work from jenkins)
[D11] quick "fix" for TextMeshPro dirtying the canvas every time text was set, not sure why this early out had been removed, so opening official investigations in parallel, but we'll see if this causes any problems.
Fix for running on a Unity build without the mesh eviction code
Disabled instancing on XB1 while I track down the bugs
#1639 Fix grammar in build menu descriptions
[D11] [Audio] Different mechanism for triggering map zoom fx
[d11][Audio] Fixes for FP mix and gunshots. Removed some unused channels from mixer.
[D11] [UI] Inspect panel set up to fetch player stats. Loading and error states set up for inspect screen. TODO: Add random stats hookup.
[D11][UI] Altered the top bar for a number of lootpanels. Fixed loc key issue for server stats menu
[D11][UI]loc key for server stats menu
Temporarily disabled mesh eviction whilst we look into a CPU skinning crash
Add blueprint description for console, remove dupe strings.
[D11][UI] Fixes for building context animation.
[D11] Add NET_DEBUG to server builds
[D11][UI][#1594] Fix x/[] not working in inventory
[D11][UI] Fix a number of issues with the HUD
Streaming mesh eviction support script - initial commit
[d11] Remove IK from player feet.
I've just removed it completely and note agonized over anything else. If we need to look at it closer then fair enough.
[D11] [UI] implemented the voice chat indicator (not actual voice chat, just the visual HUD element)
[D11] [UI] improved the player focusing in the map
[D11] Allow any controller L1/R1
[d11][Audio] Night Time compressor set up
[D11] [Audio] Makes reverb 10 times more quicker to fade in/out
[D11] [UI] changed the compression on UI Characters, increased size of water_Catcher trigger box
Removed unnecessary strings
[D11][UI] Removed unused HUD options
[D11] Voice stuff disabled
[d11][Audio] Deleting old FP audio mixer that was accidentally checked in.
[d11][Audio] Fixed broken link to Footstep Send Level.
[D11][UI] Fixed issue with spliting menu allowing you to split the entire stack and using wrong translation key
[D11] [Audio] Removes primary and secondary interact sfx as per request
[D11] Add Bridging voice stuff
[D11] Commit crossvoice wasapi stuff
[D11] [Audio] Adds extra param for night time mixer settings
[D11] added new background to title screen
[D11] [UI] Added scene to scene build list.
[D11] Added fps display to the HUD and enabled option. Optimised a few HUD elements and fixed bug here building context menu not show.
[debug stuff][need to update] - [debug stuff][need to update] - [debug stuff][need to update] - [debug stuff][need to update]
[D11] [UI] fixed the focus player button not working
Moved WIP string to post launch, #1547
[d11][Audio] Exposed the compressor's make-up gain control on the master output for 'NightTime Mode'
[d11][Audio] Improved behaviour of 'Enhanced Instincts Mode'
[d11][Audio] Bradley Audio routed to wrong mixer channels, fixed this.
[D11] [Audio] Stops spammy boat push sfx
[D11] [Audio] Adds sfx to rust credits to fix bug
[D11] [Audio] Adds less spammy map zoom audio
[D11] Fix missing commas in JSON
[D11] [UI] Starting full stats hook-up for sleeping player stats panel. Changed UIEx tween function to set object to active rather than only when object has alpha of 1.0f.