branchrust_reboot/main/d11_console_versioncancel

4,549 Commits over 731 Days - 0.26cph!

7 Years Ago
[D11] Move more achievement detection/triggering server-side
7 Years Ago
Test out multiple lines for audio options. Add 'd11_drop_one' and 'd11_drop_all'.
7 Years Ago
Change build prefabs to check the scripting defines rather than using #if (which won't work from jenkins)
7 Years Ago
[D11] quick "fix" for TextMeshPro dirtying the canvas every time text was set, not sure why this early out had been removed, so opening official investigations in parallel, but we'll see if this causes any problems.
7 Years Ago
Fix for running on a Unity build without the mesh eviction code
7 Years Ago
Disabled instancing on XB1 while I track down the bugs
7 Years Ago
#1639 Fix grammar in build menu descriptions
7 Years Ago
[D11] [Audio] Different mechanism for triggering map zoom fx
7 Years Ago
[d11][Audio] Fixes for FP mix and gunshots. Removed some unused channels from mixer.
7 Years Ago
[D11] [UI] Inspect panel set up to fetch player stats. Loading and error states set up for inspect screen. TODO: Add random stats hookup.
7 Years Ago
[D11][UI] Altered the top bar for a number of lootpanels. Fixed loc key issue for server stats menu
7 Years Ago
[D11][UI]loc key for server stats menu
7 Years Ago
Temporarily disabled mesh eviction whilst we look into a CPU skinning crash
7 Years Ago
Add blueprint description for console, remove dupe strings.
7 Years Ago
[D11][UI] Fixes for building context animation.
7 Years Ago
[D11] Add NET_DEBUG to server builds
7 Years Ago
[D11][UI][#1594] Fix x/[] not working in inventory
7 Years Ago
[D11][UI] Fix a number of issues with the HUD
7 Years Ago
Streaming mesh eviction support script - initial commit
7 Years Ago
[d11] Remove IK from player feet. I've just removed it completely and note agonized over anything else. If we need to look at it closer then fair enough.
7 Years Ago
[D11] [UI] implemented the voice chat indicator (not actual voice chat, just the visual HUD element)
7 Years Ago
[D11] [UI] improved the player focusing in the map
7 Years Ago
[D11] Allow any controller L1/R1
7 Years Ago
[d11][Audio] Night Time compressor set up
7 Years Ago
[D11] [Audio] Makes reverb 10 times more quicker to fade in/out
7 Years Ago
[D11] [UI] changed the compression on UI Characters, increased size of water_Catcher trigger box
7 Years Ago
Removed unnecessary strings
7 Years Ago
[D11][UI] Removed unused HUD options
7 Years Ago
[D11] Voice stuff disabled
7 Years Ago
[d11][Audio] Deleting old FP audio mixer that was accidentally checked in.
7 Years Ago
[d11][Audio] Fixed broken link to Footstep Send Level.
7 Years Ago
[D11][UI] Fixed issue with spliting menu allowing you to split the entire stack and using wrong translation key
7 Years Ago
[D11] [Audio] Removes primary and secondary interact sfx as per request
7 Years Ago
[D11] Add Bridging voice stuff
7 Years Ago
[D11] Commit crossvoice wasapi stuff
7 Years Ago
[D11] [Audio] Adds extra param for night time mixer settings
7 Years Ago
[D11] added new background to title screen
7 Years Ago
[D11] [UI] Added scene to scene build list.
7 Years Ago
[D11] Added fps display to the HUD and enabled option. Optimised a few HUD elements and fixed bug here building context menu not show.
7 Years Ago
[debug stuff][need to update] - [debug stuff][need to update] - [debug stuff][need to update] - [debug stuff][need to update]
7 Years Ago
[D11] [UI] fixed the focus player button not working
7 Years Ago
Moved WIP string to post launch, #1547
7 Years Ago
[d11][Audio] Exposed the compressor's make-up gain control on the master output for 'NightTime Mode'
7 Years Ago
[d11][Audio] Improved behaviour of 'Enhanced Instincts Mode'
7 Years Ago
[d11][Audio] Bradley Audio routed to wrong mixer channels, fixed this.
7 Years Ago
[D11] [Audio] Stops spammy boat push sfx
7 Years Ago
[D11] [Audio] Adds sfx to rust credits to fix bug
7 Years Ago
[D11] [Audio] Adds less spammy map zoom audio
7 Years Ago
[D11] Fix missing commas in JSON
7 Years Ago
[D11] [UI] Starting full stats hook-up for sleeping player stats panel. Changed UIEx tween function to set object to active rather than only when object has alpha of 1.0f.