branchrust_reboot/main/d11_console_versioncancel
4,583 Commits over 731 Days - 0.26cph!
[D11] Added PS4 Local Time plugin
[D11] Removed legacy auto-bot test code.
[D11] Modified picking fruit to give reason as harvested
[D11] Fix for malformed error log in DTLS reliable-order logic.
[D11] Server command for modifying global log level verbosity at runtime ('global.loglevel N' - where N maps to D11.Logger.Level).
[D11] Network logging re-enabled on Jenkins and Editor server builds.
[D11] [UI] Added server flags for server list. You can now filter servers by the carousel selections along the top of the page. Updated Rust Credits file.
[D11] [UI] fixed mute assigment error
[D11][UI] Hooked up sleeping player list and removed unused connected players list. Hooked Up game data
[D11] [UI] improvements to map controls
[D11] [UI] Leaving a server now prompts user to remove server from favourites if it is already favourited. Added favourites handler to help manage favourites list.
[D11] Lights on/off moved to button + HOLD
[D11] [UI] fixed the wounded screen being offset in the HUD and the missing mic indicator, and added a spritesheet for all the flags
[d11] Added .meta files ( didn't know )
[D11] [UI] updated the inventory with a new quick dropping system in the inventory, changed the shortcut to activate ovens and such to the right trigger
[D11] [Audio] Attempt to foce 7.1 audio
[D11] [UI] Stat translations added.
[d11][opt] Optimise raycasting on turrets
[D11][UI][#1668] Fixed issues related to moving items to full container
[D11] [UI] Player Inspect random stats aray instead of list. Performance improvements.
[D11] [Console] Increased size of waterwell trigger update to UI BG images.
Don't allow clients to attempt procedural map generation (unless D11_CLIENT_PROCGEN is defined)
[D11] [UI] Player Inspect page stat hookup.
[D11] [AUDIO] Force consoles to always be 7.1
Cleaned up the build menu
Remove unused RHSD define
Fix for zero size compute buffer
Fixes for disabling instanced building blocks (gibbables and constructionskins were still being removed)
[D11] Fix for holding reload
[D11] [UI] Test Serializable Dictionary
[D11] [UI] Added needed classes/prefabs for random player stats. Prepping stat hookup for random stats. Fixed null stat issue when attempting to retrieve Resources Gathered or K/D Ratio for sleeping players.
Fix for server prefab preprocessing null reference
[D11] Move more achievement detection/triggering server-side
Test out multiple lines for audio options. Add 'd11_drop_one' and 'd11_drop_all'.
Change build prefabs to check the scripting defines rather than using #if (which won't work from jenkins)
[D11] quick "fix" for TextMeshPro dirtying the canvas every time text was set, not sure why this early out had been removed, so opening official investigations in parallel, but we'll see if this causes any problems.
Fix for running on a Unity build without the mesh eviction code
Disabled instancing on XB1 while I track down the bugs
#1639 Fix grammar in build menu descriptions
[D11] [Audio] Different mechanism for triggering map zoom fx
[d11][Audio] Fixes for FP mix and gunshots. Removed some unused channels from mixer.
[D11] [UI] Inspect panel set up to fetch player stats. Loading and error states set up for inspect screen. TODO: Add random stats hookup.
[D11][UI]loc key for server stats menu
[D11][UI] Altered the top bar for a number of lootpanels. Fixed loc key issue for server stats menu
Temporarily disabled mesh eviction whilst we look into a CPU skinning crash
Add blueprint description for console, remove dupe strings.
[D11][UI] Fixes for building context animation.
[D11] Add NET_DEBUG to server builds