branchrust_reboot/main/d11_console_versioncancel

4,583 Commits over 731 Days - 0.26cph!

8 Years Ago
[D11][UI][#1594] Fix x/[] not working in inventory
8 Years Ago
[D11][UI] Fix a number of issues with the HUD
8 Years Ago
Streaming mesh eviction support script - initial commit
8 Years Ago
[d11] Remove IK from player feet. I've just removed it completely and note agonized over anything else. If we need to look at it closer then fair enough.
8 Years Ago
[D11] [UI] implemented the voice chat indicator (not actual voice chat, just the visual HUD element)
8 Years Ago
[D11] [UI] improved the player focusing in the map
8 Years Ago
[D11] Allow any controller L1/R1
8 Years Ago
[d11][Audio] Night Time compressor set up
8 Years Ago
[D11] [Audio] Makes reverb 10 times more quicker to fade in/out
8 Years Ago
[D11] [UI] changed the compression on UI Characters, increased size of water_Catcher trigger box
8 Years Ago
Removed unnecessary strings
8 Years Ago
[D11][UI] Removed unused HUD options
8 Years Ago
[D11] Voice stuff disabled
8 Years Ago
[d11][Audio] Deleting old FP audio mixer that was accidentally checked in.
8 Years Ago
[d11][Audio] Fixed broken link to Footstep Send Level.
8 Years Ago
[D11][UI] Fixed issue with spliting menu allowing you to split the entire stack and using wrong translation key
8 Years Ago
[D11] [Audio] Removes primary and secondary interact sfx as per request
8 Years Ago
[D11] Add Bridging voice stuff
8 Years Ago
[D11] Commit crossvoice wasapi stuff
8 Years Ago
[D11] [Audio] Adds extra param for night time mixer settings
8 Years Ago
[D11] added new background to title screen
8 Years Ago
[D11] [UI] Added scene to scene build list.
8 Years Ago
[D11] Added fps display to the HUD and enabled option. Optimised a few HUD elements and fixed bug here building context menu not show.
8 Years Ago
[debug stuff][need to update] - [debug stuff][need to update] - [debug stuff][need to update] - [debug stuff][need to update]
8 Years Ago
[D11] [UI] fixed the focus player button not working
8 Years Ago
Moved WIP string to post launch, #1547
8 Years Ago
[d11][Audio] Exposed the compressor's make-up gain control on the master output for 'NightTime Mode'
8 Years Ago
[d11][Audio] Improved behaviour of 'Enhanced Instincts Mode'
8 Years Ago
[d11][Audio] Bradley Audio routed to wrong mixer channels, fixed this.
8 Years Ago
[D11] [Audio] Stops spammy boat push sfx
8 Years Ago
[D11] [Audio] Adds sfx to rust credits to fix bug
8 Years Ago
[D11] [Audio] Adds less spammy map zoom audio
8 Years Ago
[D11] Fix missing commas in JSON
8 Years Ago
[D11] [UI] Starting full stats hook-up for sleeping player stats panel. Changed UIEx tween function to set object to active rather than only when object has alpha of 1.0f.
8 Years Ago
[D11] [audio] move the frontend music trigger to a more reliable place
8 Years Ago
[D11] Achievement bug fix
8 Years Ago
Added d11_settings, renamed some settings, added U shaped stairs description
8 Years Ago
[D11] [Audio] Hooks up enhanced instincts
8 Years Ago
[D11] Weapon fixes
8 Years Ago
[d11][Audio] Set correct channel for testing.
8 Years Ago
[d11][Audio] Temporarily moved NPC footsteps to the rival player footstep channel to test enhanced instincts audio processing.
8 Years Ago
[d11][Audio] Fixed missing CH47 audio. Updated mixer for enhanced instincts.
8 Years Ago
#1590
8 Years Ago
[d11][Audio] Fixed silent animal emotes!
8 Years Ago
[D11] [UI] Fixed respawn focus loss. Moved calls to EventSystems.EventSystem.current.SetSelectedGameObject to implemented ConsoleInputModule.SetSelectedGameobject so we can debug more clearly when focus loss issues occur.
8 Years Ago
[D11] [AUDIO] Fix 1494 When the main menu audio is triggered it plays for a bit, then the audio ducks quickly drops a few db and stays at a very low volume. The quick drop also crackles a little.
8 Years Ago
[D11] [UI] Update to UI BG images.
8 Years Ago
Pass on moving deprioritised strings out of translation block actually complete.
8 Years Ago
[D11] disable sss for now
8 Years Ago
[D11] DTLS server reverted back to reusing single port only. Will only function on Linux servers currently. Server plugin rebuilt against OpenSSL v1.1.1b-stable.