branchrust_reboot/main/d11_console_versioncancel
4,549 Commits over 731 Days - 0.26cph!
[D11] Cherry Picked
30550 and
30536. Enabled player underwear
Update US Eng to match UK Eng file
Removed strings for objects we don't use (explosives, pump jacks).
[D11] Fix broken translation files
[D11] Remove Switch Sticks option from Controls Page (It is still available on the controller map)
[d11][Audio] loading music levels fix
Spelling and grammar fixes
[D11] New 2.5D effect on the frontend backgrounds
Disable instanced texture streaming until it's working properly
Tidied up instancing code
Fix for tree skins being inactive (which was causing missing palm trees)
[d11][Audio] Some mixer tweaks and fixed missing audio from the CH47 Chinook
[D11] [UI] fixes to the map controls
[D11][UI] Removed unused UI elements
[D11] Added FavoriteServerList
[D11] [UI] Fixed ping indicator, added description to server info hooks.
[D11][UI] Added options for UI scale and UI opacity. Removed unused option
[D11] Added missing commers to LOC file
Added trophies and better hint strings for certain options based on Matt's feedback
[D11] Adds FE music slider functionality
[d11][Audio] Removed old FP mixer to make managing channel assignments more clear. Updated D11 mixer to add FE music slider. Fixed APC Audio
[D11] latest audo changes
[d11][Audio] Updated Manifest
[d11][Audio] Fixed missing channel assignment from the music manager
Pass on game creation screens.
[D11] More changes to CrossVoice project files to copy DLL's to correct places
[D11] [UI] Added Time of Day stat to server info popup and hooked it up with server informaton. Adjusted formatter to correctly display time based on culture info.
[d11][Audio] Hopefully asset bundle fix for red text on audio.
[D11] Added PlayFab stats "harvest.resource" as total resources harvested
[D11][UI] made the map zoom into the cursor
[d11][Audio] Updated the mixer to expose player slider controls.
Don't delete half of the strings doc, Tom...
[D11] Delete some old voice stuff
[D11] Ongoing implementation of voice chat
[D11] DTLS client-server connections exposed to any build now for testing through debug commands.
[D11] PlayFab stats/Achievements
[d11][Audio] Renamed Animal Emote Sound defs with sdef_animalname prefixes. Also set up mixer snapshots for correct volume consistency where required.
Fix for adding and then removing mesh instances in the same update
Fix for incorrect scaleOverride on GibbableAttributes (typo)
Fix for incorrectly stripping off PrefabAttributes when converting to instanced rendering
[D11] temp disable refresh server loop sfx as per putsons request.
[d11][Audio] Started fixing unlinked Animal Sound Defs
Fix for conversion of RendererLODs with deferred mesh decals.. although i'm still a bit dubious about them being enabled for lower LODs
[D11] [UI] added a missing comma that was preventing the game from playing
Fix for instanced mesh shadow culling
WIP on instanced mesh texture streaming
[D11] Change to the UI Background images and compression