branchrust_reboot/main/d11_console_versioncancel

4,549 Commits over 731 Days - 0.26cph!

7 Years Ago
[D11] [Audio] Adds Putsons new loading loop
7 Years Ago
[D11] Craft complete sfx on PS4/XB1 - fix for "Loading" displaying after cancelling sign in - compile fix
7 Years Ago
Unity 2019 fixes
7 Years Ago
Fix for using non-D11 Unity build
7 Years Ago
[d11][Audio] Updated Gunshot template to have wide spread at close distance and 2D spatialisation at point blank
7 Years Ago
[D11] latest for staff
7 Years Ago
[D11] More null checks
7 Years Ago
[D11] Removes modifiers from gunshot
7 Years Ago
[D11] Fix null modifiers reference
7 Years Ago
[D11] [Audo] Removes custom spatial curve from gunshot prefab
7 Years Ago
[D11] [UI] tweaks to quick drop
7 Years Ago
[D11] Moved interface method out of define
7 Years Ago
[D11] Updated some missed "Options" strings to "Settings"
7 Years Ago
[D11][UI] Local player text chat muting
7 Years Ago
[D11] [UI] disabled quick drop while splitting
7 Years Ago
[D11] [UI] improvements to quick drop
7 Years Ago
[D11] Added PS4 Local Time plugin
7 Years Ago
[D11] Removed legacy auto-bot test code.
7 Years Ago
[D11] Modified picking fruit to give reason as harvested
7 Years Ago
[D11] Fix for malformed error log in DTLS reliable-order logic.
7 Years Ago
[D11] Server command for modifying global log level verbosity at runtime ('global.loglevel N' - where N maps to D11.Logger.Level).
7 Years Ago
[D11] Network logging re-enabled on Jenkins and Editor server builds.
7 Years Ago
[D11] [UI] Added server flags for server list. You can now filter servers by the carousel selections along the top of the page. Updated Rust Credits file.
7 Years Ago
[D11] [UI] fixed mute assigment error
7 Years Ago
[D11][UI] Hooked up sleeping player list and removed unused connected players list. Hooked Up game data
7 Years Ago
[D11] [UI] improvements to map controls
7 Years Ago
[D11] [UI] Leaving a server now prompts user to remove server from favourites if it is already favourited. Added favourites handler to help manage favourites list.
7 Years Ago
[D11] Lights on/off moved to button + HOLD
7 Years Ago
[D11] [UI] fixed the wounded screen being offset in the HUD and the missing mic indicator, and added a spritesheet for all the flags
7 Years Ago
[d11] Added .meta files ( didn't know )
7 Years Ago
[D11] [UI] updated the inventory with a new quick dropping system in the inventory, changed the shortcut to activate ovens and such to the right trigger
7 Years Ago
[D11] [Audio] Attempt to foce 7.1 audio
7 Years Ago
[D11] [UI] Stat translations added.
7 Years Ago
[d11][opt] Optimise raycasting on turrets
7 Years Ago
[D11][UI][#1668] Fixed issues related to moving items to full container
7 Years Ago
[D11] [UI] Player Inspect random stats aray instead of list. Performance improvements.
7 Years Ago
[D11] Null ref check
7 Years Ago
[D11] [Console] Increased size of waterwell trigger update to UI BG images.
7 Years Ago
Don't allow clients to attempt procedural map generation (unless D11_CLIENT_PROCGEN is defined)
7 Years Ago
[D11] [UI] Player Inspect page stat hookup.
7 Years Ago
[D11] [AUDIO] Force consoles to always be 7.1
7 Years Ago
Cleaned up the build menu
7 Years Ago
Remove unused RHSD define
7 Years Ago
Fix for zero size compute buffer
7 Years Ago
Fixes for disabling instanced building blocks (gibbables and constructionskins were still being removed)
7 Years Ago
[D11] Fix for holding reload
7 Years Ago
[D11] [UI] Test Serializable Dictionary
7 Years Ago
[D11] [UI] Added needed classes/prefabs for random player stats. Prepping stat hookup for random stats. Fixed null stat issue when attempting to retrieve Resources Gathered or K/D Ratio for sleeping players.
7 Years Ago
server compile fix
7 Years Ago
Fix for server prefab preprocessing null reference