branchrust_reboot/main/d11_console_versioncancel
4,583 Commits over 731 Days - 0.26cph!
[D11] [UI] Fixed ping indicator, added description to server info hooks.
[D11][UI] Added options for UI scale and UI opacity. Removed unused option
[D11] Added missing commers to LOC file
Added trophies and better hint strings for certain options based on Matt's feedback
[D11] Adds FE music slider functionality
[d11][Audio] Removed old FP mixer to make managing channel assignments more clear. Updated D11 mixer to add FE music slider. Fixed APC Audio
[D11] latest audo changes
[d11][Audio] Updated Manifest
[d11][Audio] Fixed missing channel assignment from the music manager
Pass on game creation screens.
[D11] More changes to CrossVoice project files to copy DLL's to correct places
[D11] [UI] Added Time of Day stat to server info popup and hooked it up with server informaton. Adjusted formatter to correctly display time based on culture info.
[d11][Audio] Hopefully asset bundle fix for red text on audio.
[D11] Added PlayFab stats "harvest.resource" as total resources harvested
[D11][UI] made the map zoom into the cursor
[d11][Audio] Updated the mixer to expose player slider controls.
Don't delete half of the strings doc, Tom...
[D11] Delete some old voice stuff
[D11] Ongoing implementation of voice chat
[D11] DTLS client-server connections exposed to any build now for testing through debug commands.
[D11] PlayFab stats/Achievements
[d11][Audio] Renamed Animal Emote Sound defs with sdef_animalname prefixes. Also set up mixer snapshots for correct volume consistency where required.
Fix for adding and then removing mesh instances in the same update
Fix for incorrect scaleOverride on GibbableAttributes (typo)
Fix for incorrectly stripping off PrefabAttributes when converting to instanced rendering
[D11] temp disable refresh server loop sfx as per putsons request.
[d11][Audio] Started fixing unlinked Animal Sound Defs
Fix for conversion of RendererLODs with deferred mesh decals.. although i'm still a bit dubious about them being enabled for lower LODs
[D11] [UI] added a missing comma that was preventing the game from playing
Fix for instanced mesh shadow culling
WIP on instanced mesh texture streaming
[D11] Change to the UI Background images and compression
[D11] [UI] Fixed not being able to connect to servers.
Pass on the 'Create Game' section, 60% complete
[d11][Audio] Fixed UI sounds being mixed through interior reverb spaces (All UI sound defs were using the default template rather than UI). Mix adjustments to footsteps ongoing (started in order to identify why some singular sounds of the same type are suddenly louder than others, this appears to be down to some kind of animation blend issue when walking in circles/turning on slopes)
[D11][UI] Adjustments to the PVE/pvp options in the create server screen
[D11][UI] stopped the ps4 controller overlaying on the xbox controller in the control screen
[D11] [UI] Fixed server list duplicating entries when refreshing without leaving the page. Fixed server ID list not clearing fully.
[D11] [UI] Server Information now displayed correctly on Find/Join game page, and is now passed to the server info popup rather than being requested by the popup. Adjusted prefabs and classes with new functionality.
[D11] Properly fixes the new music looping functionality and properly fixes the frontend loading music
[D11] DTLS multiple connection support - removed the unencrypted UDP socket listener.
Added console strings for the blueprint and hammer
Fix for instanced foliage billboard scaling
[D11][UI] Sleeping bag assign changes
[D11] [#1415] changed name strings to match loc file [#1423] have blueprint button check for null name