branchrust_reboot/main/d11_console_versioncancel

4,583 Commits over 731 Days - 0.26cph!

6 Years Ago
[d11][Audio] Detailed reverb for launch siate range interiors and lift cabins
6 Years Ago
[d11][Audio] Added more detailed reverb zones
6 Years Ago
[D11][Audio] More detailed reverb zones added.
6 Years Ago
[D11] [UI] re-added the wip icon which accidentally got deleted because it got detected as a name conflict
6 Years Ago
compile fix
6 Years Ago
re-enable power curve on y-axis aiming controls
6 Years Ago
Attempted to make D11WorldSpawn stick to a 0.5ms per-frame time budget
6 Years Ago
[D11][UI] Define Fix
6 Years Ago
[D11] [UI] changing more screens to use the non gradient style, including the pause menu, my games, and brightness/contrast, with more fixed in options and create server (including fixing the white flashing when you deselect)
6 Years Ago
[D11] Adding a missing string
6 Years Ago
[D11][UI] Define Fix
6 Years Ago
[D11] [UI] Added new icons for player stats panel.
6 Years Ago
[D11] Added loot panels to the inventory scene to avoid hanging when opening a lootpanel for the first time
6 Years Ago
[D11] Added support for Soft Mask gradients. Example implementation used in Staff Credits Screen. Updated TextMeshPro shaders with Soft Mask integration tool.
6 Years Ago
[D11] [UI] Fixed scrolling past first entry on bottom of leaderboards not correctly updating the list. Fixed player id on player stats panel not showing actual username.
6 Years Ago
[D11] [UI] Updated the options screens and create new server screens to the new non-gradient bar style
6 Years Ago
[D11] FOV is now defaulted to the same as the PC version, and the FOV slider now works correctly
6 Years Ago
[D11] [UI] Replaced most of the WIP icons on Leaderboards screen with actual icons. Deleted old textures that are no longer used.
6 Years Ago
[D11] Server telemetry web request removed. Only the logging equivalent now exists.
6 Years Ago
Updated monuments
6 Years Ago
Force LODs to update when objects spawn in. Temporarily added a LODGrid.RefreshAll when you press start. Tidied up some d11worldspawn bits.
6 Years Ago
[d11][Audio] Added reverb to check point cabin, and Drege Boat.
6 Years Ago
[D11] Add server.cdn ServerVar and undo hardcoded levelurl
6 Years Ago
[D11] Update objects with additional commands (eg Eat/Wear) to use the command name instead of the command itself in the UI - also forcing to use D11 translation file
6 Years Ago
[D11] Fix for players not rotating on server
6 Years Ago
[D11][Audio] Bunker Room Prefabs , detailed reverb added.
6 Years Ago
[D11] [UI] Fixed coroutine interruptions and request delays to match players navigation delay. Added display of player card stat results from request. Fixed typo in leaderboards carousel page names. Updated animations/transitions to work better with one another on leaderboard screen initialisation.
6 Years Ago
[D11][Audio] Added detailed reverb to lighthouse. Removed incorrect reverb from old lighthouse monument prefab. Mixer : reduced volume of Geiger counter
6 Years Ago
[d11][Audio] Working detailed reverb including fix to trigger script.
6 Years Ago
[D11] Controller adjustments
6 Years Ago
[D11] [UI] altered how the hint string looks to make it a bit more obvious, and altered the text for the building hint changed the nav bar rotational prompt for the large player preview to reflect the updated control
6 Years Ago
[D11] Added vertical sensitivity to camera aiming
6 Years Ago
[D11] Movement control adjustments
6 Years Ago
[D11][UI] Define Fix
6 Years Ago
[D11] [UI] Adjusted player statistics retrieval for new playfab API request structure. Fixed define issue in UnitFormatter.
6 Years Ago
[D11][UI] input module changes for handling right stick
6 Years Ago
[D11] [UI] moved the rotating of the player to the left analogue stick for now
6 Years Ago
[D11] Quick Drop added for held items
6 Years Ago
[D11] [UI] Added support for leaderboard stats panel when selecting new player. Added formatter for ensuring text components always convert into the correct format. Added KillDeathRatio component for KDR graphic.
6 Years Ago
[D11] GetPlayerProfile as well
6 Years Ago
[D11] merge 28978, 28980 from main, some changes to the dos fix.
6 Years Ago
Another fix for the spawn logic
6 Years Ago
Fix for missing objects (oops!)
6 Years Ago
fixed aiming controls
6 Years Ago
Updated monument prefabs
6 Years Ago
[D11] merge 31600, 31627 from main. Basically tries to time garbage collection to happen when it's less noticeable. If we get the incremental GC support then GC.cs would be a good place to control it from.
6 Years Ago
Updated D11WorldSpawn to spawn objects in the correct place in the hierarchy which is important for things like CullingVolume to work properly. Also improved SceneToPrefab to convert more objects and report failure reasons when it can't.
6 Years Ago
[D11][Audio] Ongoing Reverb integration work and testing
6 Years Ago
[D11] Update show more options prompt from showing PC commands, and to only appear when necessary
6 Years Ago
[D11][UI] added the large player preview in the inventory screen added icons for stick horizontal and vertical into the sprite sheets