branchrust_reboot/main/d11_console_versioncancel

4,549 Commits over 731 Days - 0.26cph!

7 Years Ago
[D11] [UI] Adjusted player statistics retrieval for new playfab API request structure. Fixed define issue in UnitFormatter.
7 Years Ago
[D11][UI] input module changes for handling right stick
7 Years Ago
[D11] [UI] moved the rotating of the player to the left analogue stick for now
7 Years Ago
[D11] Quick Drop added for held items
7 Years Ago
[D11] [UI] Added support for leaderboard stats panel when selecting new player. Added formatter for ensuring text components always convert into the correct format. Added KillDeathRatio component for KDR graphic.
7 Years Ago
[D11] GetPlayerProfile as well
7 Years Ago
[D11] merge 28978, 28980 from main, some changes to the dos fix.
7 Years Ago
Another fix for the spawn logic
7 Years Ago
Fix for missing objects (oops!)
7 Years Ago
fixed aiming controls
7 Years Ago
Updated monument prefabs
7 Years Ago
[D11] merge 31600, 31627 from main. Basically tries to time garbage collection to happen when it's less noticeable. If we get the incremental GC support then GC.cs would be a good place to control it from.
7 Years Ago
Updated D11WorldSpawn to spawn objects in the correct place in the hierarchy which is important for things like CullingVolume to work properly. Also improved SceneToPrefab to convert more objects and report failure reasons when it can't.
7 Years Ago
[D11][Audio] Ongoing Reverb integration work and testing
7 Years Ago
[D11] Update show more options prompt from showing PC commands, and to only appear when necessary
7 Years Ago
[D11][UI] added the large player preview in the inventory screen added icons for stick horizontal and vertical into the sprite sheets
7 Years Ago
[D11] Camera aiming adjustments
7 Years Ago
[D11] merge 31322 from main (server cell size change)
7 Years Ago
Added script for calculating map stats
7 Years Ago
[D11] Camera aiming adjustments
7 Years Ago
Reduced D11WorldSpawn memory usage a bit
7 Years Ago
[D11][UI] local and server side fix for vending machine crash
7 Years Ago
[D11][UI] Added itemicon option to remove equipped clothes
7 Years Ago
Remove spam
7 Years Ago
Made SceneToPrefab deal with RandomDestroy correctly
7 Years Ago
[D11] merge 28975, 31306, 31323, 31325 from main branch to bring over entity streaming optimizations and dos fix. Nb parts of these changes are raknet specific but I don't think this matters too much, we can replicate those parts if necessary in litenetlib. Increased network protocol to force server upgrades.
7 Years Ago
[D11] Quick correction on a translation string
7 Years Ago
[D11] Fixed some issues with Popup hints & WIP for Customising a Server from Server Admin
7 Years Ago
[D11] [UI] Fixed tooltips having incorrect visuals. Leaderboard changes for upcoming support for player stat panel. Translation support for spam warning message in quick chat wheel.
7 Years Ago
[D11] [UI] removed Wwise from the trademarks screen
7 Years Ago
[D11][UI] Loot corpse is now the left hand option when hovering over a corpse
7 Years Ago
[D11] Add a call for Jordan to get the player stats of a player
7 Years Ago
[D11] we should be using CoroutineEx.waitForEndOfFrame where possible to avoid garbage generation. Even if it's only on UI menus, it will bring about the need for garbage collection sooner which might happen during gameplay.
7 Years Ago
[D11][UI] Define Fix
7 Years Ago
[D11][UI] Created static method to convert distance and temperature to imperial values
7 Years Ago
[D11] reduce the EntityLink pool size - we had cut it in half already but it had been reduced even further on the main branch, so no need for a D11_CONSOLE_PORT exception here. Bit of a memory saving and fractional bootup speed increase with a smaller pool to fill.
7 Years Ago
[D11] speculative fix for server startup crash since merge with streaming branch (part 2)
7 Years Ago
[D11] speculative fix for server startup crash since merge with streaming branch
7 Years Ago
[D11][UI] Weapon modification panel Updated to new controls
7 Years Ago
Fix for SceneToPrefab incorrectly converting disconnected prefab instances
7 Years Ago
Make sure D11WorldSpawn.RefreshAll runs before LODGrid.RefreshAll so that objects spawn in correctly
7 Years Ago
Fix for quality/player settings
7 Years Ago
Added server.globaltrees convar to disable global broadcast of trees (saves 500MB on PS4)
7 Years Ago
Create directories if they're missing during prefab build
7 Years Ago
Added 4k map save file
7 Years Ago
Merge from streaming branch
7 Years Ago
[D11] Mem profile fixes
7 Years Ago
[D11] [UI] Fixed accidentally forgetting to call the delay timer.
7 Years Ago
[D11] [UI] Added spam-prevention to quick chat wheel. Players can now only send up to 5 messages every 3 seconds before further messages are suppressed temporarily.
7 Years Ago
[D11] More PlayFab stats