branchrust_reboot/main/d11_console_versioncancel
4,583 Commits over 731 Days - 0.26cph!
[d11][Audio] Detailed reverb for launch siate range interiors and lift cabins
[d11][Audio] Added more detailed reverb zones
[D11][Audio] More detailed reverb zones added.
[D11] [UI] re-added the wip icon which accidentally got deleted because it got detected as a name conflict
re-enable power curve on y-axis aiming controls
Attempted to make D11WorldSpawn stick to a 0.5ms per-frame time budget
[D11] [UI] changing more screens to use the non gradient style, including the pause menu, my games, and brightness/contrast, with more fixed in options and create server (including fixing the white flashing when you deselect)
[D11] Adding a missing string
[D11] [UI] Added new icons for player stats panel.
[D11] Added loot panels to the inventory scene to avoid hanging when opening a lootpanel for the first time
[D11] Added support for Soft Mask gradients. Example implementation used in Staff Credits Screen. Updated TextMeshPro shaders with Soft Mask integration tool.
[D11] [UI] Fixed scrolling past first entry on bottom of leaderboards not correctly updating the list. Fixed player id on player stats panel not showing actual username.
[D11] [UI] Updated the options screens and create new server screens to the new non-gradient bar style
[D11] FOV is now defaulted to the same as the PC version, and the FOV slider now works correctly
[D11] [UI] Replaced most of the WIP icons on Leaderboards screen with actual icons. Deleted old textures that are no longer used.
[D11] Server telemetry web request removed. Only the logging equivalent now exists.
Force LODs to update when objects spawn in. Temporarily added a LODGrid.RefreshAll when you press start. Tidied up some d11worldspawn bits.
[d11][Audio] Added reverb to check point cabin, and Drege Boat.
[D11] Add server.cdn ServerVar and undo hardcoded levelurl
[D11] Update objects with additional commands (eg Eat/Wear) to use the command name instead of the command itself in the UI - also forcing to use D11 translation file
[D11] Fix for players not rotating on server
[D11][Audio] Bunker Room Prefabs , detailed reverb added.
[D11] [UI] Fixed coroutine interruptions and request delays to match players navigation delay. Added display of player card stat results from request. Fixed typo in leaderboards carousel page names. Updated animations/transitions to work better with one another on leaderboard screen initialisation.
[D11][Audio] Added detailed reverb to lighthouse. Removed incorrect reverb from old lighthouse monument prefab. Mixer : reduced volume of Geiger counter
[d11][Audio] Working detailed reverb including fix to trigger script.
[D11] Controller adjustments
[D11] [UI] altered how the hint string looks to make it a bit more obvious, and altered the text for the building hint
changed the nav bar rotational prompt for the large player preview to reflect the updated control
[D11] Added vertical sensitivity to camera aiming
[D11] Movement control adjustments
[D11] [UI] Adjusted player statistics retrieval for new playfab API request structure. Fixed define issue in UnitFormatter.
[D11][UI] input module changes for handling right stick
[D11] [UI] moved the rotating of the player to the left analogue stick for now
[D11] Quick Drop added for held items
[D11] [UI] Added support for leaderboard stats panel when selecting new player. Added formatter for ensuring text components always convert into the correct format. Added KillDeathRatio component for KDR graphic.
[D11] GetPlayerProfile as well
[D11] merge
28978,
28980 from main, some changes to the dos fix.
Another fix for the spawn logic
Fix for missing objects (oops!)
[D11] merge
31600,
31627 from main. Basically tries to time garbage collection to happen when it's less noticeable. If we get the incremental GC support then GC.cs would be a good place to control it from.
Updated D11WorldSpawn to spawn objects in the correct place in the hierarchy which is important for things like CullingVolume to work properly. Also improved SceneToPrefab to convert more objects and report failure reasons when it can't.
[D11][Audio] Ongoing Reverb integration work and testing
[D11] Update show more options prompt from showing PC commands, and to only appear when necessary
[D11][UI] added the large player preview in the inventory screen
added icons for stick horizontal and vertical into the sprite sheets