branchrust_reboot/main/d11_console_versioncancel
4,583 Commits over 731 Days - 0.26cph!
[D11] Bump Network Protocol to 2115
[D11] [UI] the crafting queue should now expand properly again, sped up the animation a bit too
[D11] Playfab Cloudscript requests new meta object containing network protocol. Removed the extra headers because they didn't work for our purposes.
[D11][UI] food items on the player belt should now be usable with right trigger
[D11] [UI] stopped the player being able to interact with things while the controls screen is open
stopped quick chat from closing automatically when you send a message
[D11][UI] Fixed issue with transitions between main menu and create server screen,
Remove the electricity category from the crafting screen,
Fixed a crash from holding a button inside the players inventory.
[D11] Latest PlayFab SDK 20190123
[D11] PS4 profanity filtering.
bug 535, fix for map screen
[D11] disable the prefab unload as it seems to be leading to heap corruption in 2018.3, needs further investigation.
[D11][UI] Enable Take all option in empty slots of lootpanels
[D11] [UI] fix for misaligned text in the code lock screen
[D11][UI] adjustments and bugfixes for the create server screen
[D11] [UI] added the xbox logo to the xbox controller image
stopped the code lock numbers from flashing as you press them, and changed the icons to change per platform
added wip icons to the server stats screen
added a missing secondary control to the controls screen for toggling lights
[D11] Fix for looting panel opening twice when looting a player which would cause a null error
[D11] [UI] altered the available buttons on the "my rust" page of the main menu
added a few more wip icons on the footer info bars
tweaked the rust credits texture slightly to avoid edge cropping
[D11][UI] Fix for create server screen scale
[D11][UI] Fixes and adjustments to the Create server screen
[D11] Increase default values for camera sensitivity
[D11] [UI] Changed community hub from nested prefab to standard object within main menu prefab to fix build error.
[D11] [UI] Mouse input on longer taken into consideration for radial menus. (should prevent snapping).
[D11][UI] Auto Select first icon of a loot Pane when opening
[D11] [UI] sped up the options carousel transition 2x
[D11] [UI] Added fallback string for json content on community hub for when server responds with empty information. Added WIP icons to non-functional buttons on community hub.
[D11] [UI] the connection strength indicator will now be hidden by default on the hud and will now only show if you're having latency issues
[D11] [UI] added some wip icons to the server list screen
[D11] [UI] Added checks for playfab sending empty data in response to requests. Added new sprite-sheet for pie radial menu building icons. Removed need for item icon shader on radial menu. Added WIPIcon to resources folder so we can access it through parser (temporarily).
[D11] [UI] altered the controls ui to match the updated config b controls
also locked off the about servers screen and rust credits screen
[D11] Network protocol header added to all web requests (Rustworks and Playfab).
[D11] Fix for crash when holding the select button on a server entry button
[D11] Updated version to 2018.3.2
[D11][UI] Create Server menu text validation
[D11] [UI] fix for trigger icons not changing to ps4 icons on ps4 builds on the my stats and the connected players screens
fixed a typo in an options screen hint string
[D11][UI] Crafting screen sort categories changes
[D11] another fix for prefab unloading
[D11] [UI] stopped input while the controller screen is open in game
[D11] Profanity check platform API support.
[D11] Fix for missing define, and some translation strings added/fixed
[D11] UnloadAsset was removing the asset from the wrong dictionary which meant it wasn't possible to reload it, and probably didn't actually save any memory!
[D11][Audio] Added detailed reverb to cave_large_hard
[D11] forgot these new files from last commit.
[D11] Make it possible to fix the lod level for the TOD resources so that the other lod assets are not even referenced in. This saves us a few megabytes and should help the procedural map scene load slightly quicker. Fixed to best quality lod for now.
[D11] Fix for attempting to call ConnectedPlayers before the script has initialised.
[D11] Enbaled interactive on create server menu
[D11][UI] Removed interactable toggle to stop issue with first selected option. Added missing button control
[D11] [UI] Replaced player stat icons with WIP icons for now until we get all the icons needed.