branchrust_reboot/main/d11_console_versioncancel

4,549 Commits over 731 Days - 0.26cph!

7 Years Ago
[D11][UI] Create Server menu text validation
7 Years Ago
[D11] [UI] fix for trigger icons not changing to ps4 icons on ps4 builds on the my stats and the connected players screens fixed a typo in an options screen hint string
7 Years Ago
[D11][UI] Crafting screen sort categories changes
7 Years Ago
[D11] another fix for prefab unloading
7 Years Ago
[D11] [UI] define fix
7 Years Ago
[D11] [UI] stopped input while the controller screen is open in game
7 Years Ago
[D11] Profanity check platform API support.
7 Years Ago
[D11] Fix for missing define, and some translation strings added/fixed
7 Years Ago
[D11] UnloadAsset was removing the asset from the wrong dictionary which meant it wasn't possible to reload it, and probably didn't actually save any memory!
7 Years Ago
[D11][Audio] Added detailed reverb to cave_large_hard
7 Years Ago
[D11] forgot these new files from last commit.
7 Years Ago
[D11] Make it possible to fix the lod level for the TOD resources so that the other lod assets are not even referenced in. This saves us a few megabytes and should help the procedural map scene load slightly quicker. Fixed to best quality lod for now.
7 Years Ago
[D11] Fix for attempting to call ConnectedPlayers before the script has initialised.
7 Years Ago
[D11] Enbaled interactive on create server menu
7 Years Ago
[D11][UI] Removed interactable toggle to stop issue with first selected option. Added missing button control
7 Years Ago
[D11] [UI] Replaced player stat icons with WIP icons for now until we get all the icons needed.
7 Years Ago
[D11] [UI] Added view stats functionality to leaderboards screen. Adjusted leaderboard screen layout. Added WIP icons for non-functional leaderboard tabs. Updated translations for leaderboards screen.
7 Years Ago
[D11] filesystem warmup needs to run every time to reload any unloaded prefabs
7 Years Ago
[D11] Added more hints to the Server Wipe Options popups, and popups now extend size for hints larger than one line of text
7 Years Ago
[D11][Audio] Initial integration of D11 music + stings , created music clips, music themes, aslo sound defs, class and template for stings. Fixed incorrect channel assignments of some ambient SFX sound classes.
7 Years Ago
[D11] revert part of my last commit as there was a legit need for the state.
7 Years Ago
[D11][UI] Loadout widget now display amount of items in each catagory
7 Years Ago
[D11][UI] Create new server screen widget created to display current loadout
7 Years Ago
[D11] remove the "development" bootstrap code as it wasn't used, trying to skip parts of the bootsequence isn't really possible with all the async processes we now have, so would need rethinking if at all.
7 Years Ago
[D11] split off first splash screen into a minimal "bootstrap UI". This gets something on screen sooner, and manages lifetimes better so that the frontend is now smaller and reloads quicker too. Tidy up some unnecessary state, and remove some old cruft from FrontendUI which hasn't worked for a while.
7 Years Ago
[D11] Redo controller sfx reference and audio source
7 Years Ago
[D11] pre-emptively async load some stuff for playfab and textmeshpro to prevent them doing blocking Resource loads. Moved the TMP resources into an inner folder so that the whole folder can be loaded rather than having to hard code all the files. Unity munges together all folders called "Resources" so it's not possible to uniquely identify content in the top level folder, e.g. no way to address "all the textmeshpro assets" unless they are in a uniquely named subfolder.
7 Years Ago
[D11] [UI] switched the order of the server password prompt to come after the server info popup also fixed the thirst vital bar reverting to the old style
7 Years Ago
[D11] Play SFX on dual shock controller (ps4)
7 Years Ago
[D11] Server Wipe Options UI - and Popups can now use a hint string properly
7 Years Ago
[D11] Added Methods for showing Platform PSN/XBL Store stuff also added methods for retrieving dynamic list of products to buy.
7 Years Ago
[D11] [UI] swapped the hunger and thirst icons around in the HUD
7 Years Ago
[D11] [UI] define fix
7 Years Ago
[D11] Define fix
7 Years Ago
[D11] [UI] added support for changing control schemes in the control menu made the controls menu accessible from the main menu and in game options
7 Years Ago
[D11][UI] Create Server info panel top bar updating
7 Years Ago
[D11][UI] Locked create server map screen. Removed debug code
7 Years Ago
[D11][UI] Server menu basic text validation flow.
7 Years Ago
[D11] Missing define fix
7 Years Ago
[D11] Update on Restart button, and added a bunch of WIP icons/popups for more clarity
7 Years Ago
[D11] revert the change to unload decor prefabs, this is probably a bad idea since some of the decor is spawned dynamically.
7 Years Ago
[D11][UI] Server presets frontend support
7 Years Ago
[D11][Audio] Edited Music Manager prefab to route music to new console mixer.
7 Years Ago
[D11] [UI] switched the sliders in the create server screens to our style increased the opacity of the health/thirst/hunger icons in the HUD to make them easier to see
7 Years Ago
[D11] Re-enable controller disconnect/reconnect callbacks
7 Years Ago
[D11] ServerAdmin notification bar now working
7 Years Ago
[D11] [UI] darkened the feedback area on the loading screen made one of the textures a less weird resolution so it could be crunched, and removed the duplicate of it
7 Years Ago
[D11] [UI] removed some of the feedback sections on the loading screen as per the revised design
7 Years Ago
[D11] Player server stats made persistent via new player.stats.* SQLite database.
7 Years Ago
[D11] [UI] more visual changes to the various create server screens