branchrust_reboot/main/d11_console_versioncancel
4,549 Commits over 731 Days - 0.26cph!
[D11][UI] Create Server menu text validation
[D11] [UI] fix for trigger icons not changing to ps4 icons on ps4 builds on the my stats and the connected players screens
fixed a typo in an options screen hint string
[D11][UI] Crafting screen sort categories changes
[D11] another fix for prefab unloading
[D11] [UI] stopped input while the controller screen is open in game
[D11] Profanity check platform API support.
[D11] Fix for missing define, and some translation strings added/fixed
[D11] UnloadAsset was removing the asset from the wrong dictionary which meant it wasn't possible to reload it, and probably didn't actually save any memory!
[D11][Audio] Added detailed reverb to cave_large_hard
[D11] forgot these new files from last commit.
[D11] Make it possible to fix the lod level for the TOD resources so that the other lod assets are not even referenced in. This saves us a few megabytes and should help the procedural map scene load slightly quicker. Fixed to best quality lod for now.
[D11] Fix for attempting to call ConnectedPlayers before the script has initialised.
[D11] Enbaled interactive on create server menu
[D11][UI] Removed interactable toggle to stop issue with first selected option. Added missing button control
[D11] [UI] Replaced player stat icons with WIP icons for now until we get all the icons needed.
[D11] [UI] Added view stats functionality to leaderboards screen. Adjusted leaderboard screen layout. Added WIP icons for non-functional leaderboard tabs. Updated translations for leaderboards screen.
[D11] filesystem warmup needs to run every time to reload any unloaded prefabs
[D11] Added more hints to the Server Wipe Options popups, and popups now extend size for hints larger than one line of text
[D11][Audio] Initial integration of D11 music + stings , created music clips, music themes, aslo sound defs, class and template for stings. Fixed incorrect channel assignments of some ambient SFX sound classes.
[D11] revert part of my last commit as there was a legit need for the state.
[D11][UI] Loadout widget now display amount of items in each catagory
[D11][UI] Create new server screen widget created to display current loadout
[D11] remove the "development" bootstrap code as it wasn't used, trying to skip parts of the bootsequence isn't really possible with all the async processes we now have, so would need rethinking if at all.
[D11] split off first splash screen into a minimal "bootstrap UI". This gets something on screen sooner, and manages lifetimes better so that the frontend is now smaller and reloads quicker too. Tidy up some unnecessary state, and remove some old cruft from FrontendUI which hasn't worked for a while.
[D11] Redo controller sfx reference and audio source
[D11] pre-emptively async load some stuff for playfab and textmeshpro to prevent them doing blocking Resource loads. Moved the TMP resources into an inner folder so that the whole folder can be loaded rather than having to hard code all the files. Unity munges together all folders called "Resources" so it's not possible to uniquely identify content in the top level folder, e.g. no way to address "all the textmeshpro assets" unless they are in a uniquely named subfolder.
[D11] [UI] switched the order of the server password prompt to come after the server info popup
also fixed the thirst vital bar reverting to the old style
[D11] Play SFX on dual shock controller (ps4)
[D11] Server Wipe Options UI - and Popups can now use a hint string properly
[D11] Added Methods for showing Platform PSN/XBL Store stuff also added methods for retrieving dynamic list of products to buy.
[D11] [UI] swapped the hunger and thirst icons around in the HUD
[D11] [UI] added support for changing control schemes in the control menu
made the controls menu accessible from the main menu and in game options
[D11][UI] Create Server info panel top bar updating
[D11][UI] Locked create server map screen. Removed debug code
[D11][UI] Server menu basic text validation flow.
[D11] Update on Restart button, and added a bunch of WIP icons/popups for more clarity
[D11] revert the change to unload decor prefabs, this is probably a bad idea since some of the decor is spawned dynamically.
[D11][UI] Server presets frontend support
[D11][Audio] Edited Music Manager prefab to route music to new console mixer.
[D11] [UI] switched the sliders in the create server screens to our style
increased the opacity of the health/thirst/hunger icons in the HUD to make them easier to see
[D11] Re-enable controller disconnect/reconnect callbacks
[D11] ServerAdmin notification bar now working
[D11] [UI] darkened the feedback area on the loading screen
made one of the textures a less weird resolution so it could be crunched, and removed the duplicate of it
[D11] [UI] removed some of the feedback sections on the loading screen as per the revised design
[D11] Player server stats made persistent via new player.stats.* SQLite database.
[D11] [UI] more visual changes to the various create server screens