branchrust_reboot/main/d11_console_versioncancel
4,583 Commits over 731 Days - 0.26cph!
[D11] Temp fix for Define serialization issue with loot containers
Fix for LOD states with no renderer
[D11] Reduce upper cap on Camera Inertia to 0.8
[d11][Audio] Removed fade clicks from new UI sfx
[D11] Make sure all the hairset mappings are complete, i.e. don't rely on a certain model being set on the prefab for the default male. The reason is we need the hairsets to completely specify these meshes used in conjunction with the MorphCache if we're going to bake out the morph poses at build time. Second commit to follow which actually implements this optimization, this changest shouldn't actually change anything other than make the current behaviour explicit.
Don't setup LODs for objects with empty bounds (caused by missing meshes)
Add LODGroup components in prefab preprocess, exclude SkinnedMultiMesh and DeferredMeshDecal
[D11] Fix for trying to aim with a broken gun, and testing out new settings for Assault Rifle recoil
[d11] Outpost defenses crash the game. Stop firing at players in GodMode, it OOMS and tanks the FPS.
Fix for server build not copying the asset bundle
[D11] [UI] fixed a problem where you could activate the blur when you shouldn't be able to after backing out of the inventory with the large player preview open
[D11] Clamp the correct value for the upper limit on camera movement speed, and fixed applying to the multiplier value
[D11] Fix for mace not throwing correctly
[D11] [UI] accidentally submitted the options with a scale of 0
[D11] [UI] separated the bottom info bar and the server admin screen into prefabs, and made a start on separating the button options into prefabs
[D11] DTLS plugin Unity testbed.
[d11][Audio] Updated optimized reverb on cave child components.
[D11] DTLS plugin native fixes to allow re-running in the Unity Editor.
[D11] Latest PlayFab SDK
190205
[D11] [UI] Removed and disabled unused UI elements in research table lootpanel
[D11][UI] Added add scrap action to research table lootpanel
[D11] Disable sprint/auto-sprint when certain UI screens/panels are open
[D11] Stop showing unnecessary decimal points on Options sliders that don't use them & aim speed multiplier back to using MoveTowards
[D11] Turn on Platform Friends stuff on boot
[D11][UI] Additional Research Table lootpanel changes
[D11] Adding a missing translation string for Licking candy
[D11] Re-enable the jump button to fly straight up in NoClip mode, and added ability to use the crouch button to fly straight down
[D11][UI] Research Table improvements lootpanel and fixes to recycler lootpanel
[D11] [UI] updated the corpse looting screen to have the 7th wearable slot
[D11] Per-Axis acceleration and some default values changed
[D11] [UI] added a 7th wearable slot
[D11] Safety check for join game UI exception spotted in the Editor.
[D11] [UI] adjusted some overlapping text in the pause debug menu so that it doesn't
[D11] [UI] Testing nested prefab implementation.
[d11][Audio] removed cave reverbs in preparation for adding new reverb system
[D11] Added buttons for adjusting the camera inertia, auto reloading and showing the inventory on the crafting panel
[D11] [UI] Fixed remaining sprites on In-game Options Stats page.
[D11] Server pre-connection UI flow and password request handling.
[D11] [UI] Fixed some of the missing sprite icons on the stats screen.
Use FP's max cull distance (fixes buildings)
[D11] [UI] Updated menu animation offset system to support better scriptable objects and should now be easier to use. Converted radial menu animators to tweening system. Fixed missing sprites in stats screen prefab (needs updating in actual pages that use this prefab but not as a nested prefab). Removed unused animation state machines/animations.
Use empty LOD's culling distance if available
[D11] Hooked up noclip controls to new analog controls - fixes bug with 0% deadzone
[D11] [UI] added the proper backing for the sliders in the create server screens, and readded a sprite sheet for the building menu
[D11] Added secondary action: eat to collectable entity
[D11] [UI] moved all the hints into the translation file, which should also fix the buttons appearing as "unset"
[D11] Auto-reload for chainsaw and flamethrower - also prevent use when in driver seat of vehicle