branchrust_reboot/main/d11_console_versioncancel

4,583 Commits over 731 Days - 0.26cph!

6 Years Ago
[D11] Temp fix for Define serialization issue with loot containers
6 Years Ago
Fix for LOD states with no renderer
6 Years Ago
[D11] Reduce upper cap on Camera Inertia to 0.8
6 Years Ago
[d11][Audio] Removed fade clicks from new UI sfx
6 Years Ago
[D11] Make sure all the hairset mappings are complete, i.e. don't rely on a certain model being set on the prefab for the default male. The reason is we need the hairsets to completely specify these meshes used in conjunction with the MorphCache if we're going to bake out the morph poses at build time. Second commit to follow which actually implements this optimization, this changest shouldn't actually change anything other than make the current behaviour explicit.
6 Years Ago
Don't setup LODs for objects with empty bounds (caused by missing meshes)
6 Years Ago
Add LODGroup components in prefab preprocess, exclude SkinnedMultiMesh and DeferredMeshDecal
6 Years Ago
[D11] Fix for trying to aim with a broken gun, and testing out new settings for Assault Rifle recoil
6 Years Ago
[d11] Outpost defenses crash the game. Stop firing at players in GodMode, it OOMS and tanks the FPS.
6 Years Ago
Fix for server build not copying the asset bundle
6 Years Ago
[D11] [UI] fixed a problem where you could activate the blur when you shouldn't be able to after backing out of the inventory with the large player preview open
6 Years Ago
[D11] Clamp the correct value for the upper limit on camera movement speed, and fixed applying to the multiplier value
6 Years Ago
[D11] [UI] define fix
6 Years Ago
[D11] Fix for mace not throwing correctly
6 Years Ago
[D11] [UI] accidentally submitted the options with a scale of 0
6 Years Ago
[D11] [UI] separated the bottom info bar and the server admin screen into prefabs, and made a start on separating the button options into prefabs
6 Years Ago
[D11] DTLS plugin Unity testbed.
6 Years Ago
[d11][Audio] Updated optimized reverb on cave child components.
6 Years Ago
[D11] DTLS plugin native fixes to allow re-running in the Unity Editor.
6 Years Ago
[D11] Latest PlayFab SDK 190205
6 Years Ago
[D11] [UI] Removed and disabled unused UI elements in research table lootpanel
6 Years Ago
[D11][UI] Added add scrap action to research table lootpanel
6 Years Ago
[D11] Disable sprint/auto-sprint when certain UI screens/panels are open
6 Years Ago
[D11] Stop showing unnecessary decimal points on Options sliders that don't use them & aim speed multiplier back to using MoveTowards
6 Years Ago
[D11] Turn on Platform Friends stuff on boot
6 Years Ago
[D11][UI] Additional Research Table lootpanel changes
6 Years Ago
[D11] Adding a missing translation string for Licking candy
6 Years Ago
[D11] Re-enable the jump button to fly straight up in NoClip mode, and added ability to use the crouch button to fly straight down
6 Years Ago
[D11][UI] Research Table improvements lootpanel and fixes to recycler lootpanel
6 Years Ago
[D11] [UI] updated the corpse looting screen to have the 7th wearable slot
6 Years Ago
[D11] Per-Axis acceleration and some default values changed
6 Years Ago
[D11] [UI] added a 7th wearable slot
6 Years Ago
[D11] Safety check for join game UI exception spotted in the Editor.
6 Years Ago
[D11] [UI] adjusted some overlapping text in the pause debug menu so that it doesn't
6 Years Ago
[D11] Interpolation fix
6 Years Ago
[D11] [UI] Testing nested prefab implementation.
6 Years Ago
[d11][Audio] removed cave reverbs in preparation for adding new reverb system
6 Years Ago
[D11] Added buttons for adjusting the camera inertia, auto reloading and showing the inventory on the crafting panel
6 Years Ago
[D11] [UI] Fixed remaining sprites on In-game Options Stats page.
6 Years Ago
[D11] Server pre-connection UI flow and password request handling.
6 Years Ago
[D11] [UI] Fixed some of the missing sprite icons on the stats screen.
6 Years Ago
Use FP's max cull distance (fixes buildings)
6 Years Ago
[D11] [UI] Updated menu animation offset system to support better scriptable objects and should now be easier to use. Converted radial menu animators to tweening system. Fixed missing sprites in stats screen prefab (needs updating in actual pages that use this prefab but not as a nested prefab). Removed unused animation state machines/animations.
6 Years Ago
Use empty LOD's culling distance if available
6 Years Ago
[D11] Hooked up noclip controls to new analog controls - fixes bug with 0% deadzone
6 Years Ago
[D11] [UI] added the proper backing for the sliders in the create server screens, and readded a sprite sheet for the building menu
6 Years Ago
[D11] Added secondary action: eat to collectable entity
6 Years Ago
[D11] [UI] moved all the hints into the translation file, which should also fix the buttons appearing as "unset"
6 Years Ago
[D11] Auto-reload for chainsaw and flamethrower - also prevent use when in driver seat of vehicle
6 Years Ago
[D11] Fixed FPS counter.