branchrust_reboot/main/d11_console_versioncancel

4,549 Commits over 731 Days - 0.26cph!

7 Years Ago
[D11] Interpolation fix
7 Years Ago
[D11] [UI] Testing nested prefab implementation.
7 Years Ago
[d11][Audio] removed cave reverbs in preparation for adding new reverb system
7 Years Ago
[D11] Added buttons for adjusting the camera inertia, auto reloading and showing the inventory on the crafting panel
7 Years Ago
[D11] [UI] Fixed remaining sprites on In-game Options Stats page.
7 Years Ago
[D11] Server pre-connection UI flow and password request handling.
7 Years Ago
[D11] [UI] Fixed some of the missing sprite icons on the stats screen.
7 Years Ago
Use FP's max cull distance (fixes buildings)
7 Years Ago
[D11] [UI] Updated menu animation offset system to support better scriptable objects and should now be easier to use. Converted radial menu animators to tweening system. Fixed missing sprites in stats screen prefab (needs updating in actual pages that use this prefab but not as a nested prefab). Removed unused animation state machines/animations.
7 Years Ago
Use empty LOD's culling distance if available
7 Years Ago
[D11] Hooked up noclip controls to new analog controls - fixes bug with 0% deadzone
7 Years Ago
[D11] [UI] added the proper backing for the sliders in the create server screens, and readded a sprite sheet for the building menu
7 Years Ago
[D11] Added secondary action: eat to collectable entity
7 Years Ago
[D11] [UI] moved all the hints into the translation file, which should also fix the buttons appearing as "unset"
7 Years Ago
[D11] Auto-reload for chainsaw and flamethrower - also prevent use when in driver seat of vehicle
7 Years Ago
[D11] Fixed FPS counter.
7 Years Ago
[D11][UI] Fixed issue related to metalshopfront lootpanel
7 Years Ago
[D11] UI Repair panel Changes
7 Years Ago
[D11] More tweaks to the aiming/camera movement, and max camera sensitivity has been increased
7 Years Ago
[D11] [UI] small art pass on the pause menu and making the button sizes and text/icon positions consistent across screens, removed more gradients
7 Years Ago
[D11] [UI] Adjusted pop animation curves.
7 Years Ago
[D11] [UI] Changed menu animation system and handler to use lean tweens rather than the Unity Animator/State Machine system. Added some basic animation objects to project for reuse across any future menus. Preparing to replace radial menu animations with tweens rather than the current animator.
7 Years Ago
Don't bail out of a build if bundle copy failed (cloned repos already have the symlink)
7 Years Ago
[D11] Manifest download stubbed-out for the console servers.
7 Years Ago
[D11] Auto-reload
7 Years Ago
[D11][UI] Removed unneeded calls to base class
7 Years Ago
[D11][UI] Compile Fix
7 Years Ago
[D11][UI] Compile Fix
7 Years Ago
[D11] [UI] visually altered a few of the UI elements in the in game pause menu to remove the gradient
7 Years Ago
[D11] Grenade throwing tweaks
7 Years Ago
[D11][UI] Disabled unnecessary layout groups in UICrafting scene and lootpanels. Changed how the inventory UI is opened to avoid having to rebuild the inventory UI time it is loaded. Altered how the oven and recycler panels work to remove a number of unneeded objects
7 Years Ago
[D11] Aiming Sensitivity added when looking down sights
7 Years Ago
[D11] UTC display added to the branding text alongside the build version.
7 Years Ago
[D11] More text strings added/fixed. Removed the ghostly images of non-existent server buttons on the Find/Join Games page. Prevent the Title Screen from showing Brightness/Contrast after joining then leaving a server.
7 Years Ago
[D11] Design request for grenade throw
7 Years Ago
[D11] Removed deprecated UDP encryption native plugin.
7 Years Ago
[D11] DTLS plugin no longer exports unneeded logging function. Added shutdown flag for when the application is terminated so running threads can be aware.
7 Years Ago
Compile fix
7 Years Ago
[D11] Display cause of damage when killed by environment and show suicide when killing self instead of showing our own name. Popups now have a slight delay on the opening animation to allow the content size to initialise first
7 Years Ago
[D11] Rollback for now until gregs looked
7 Years Ago
Use Unity LOD system for RenderLOD components
7 Years Ago
[D11] Update Xbox Live Unity Plugins to 5.11.00_July18QFE3
7 Years Ago
[D11] Vehicles controlled via thumbstick (left or right depending on switch sticks option) - prevent weapon fire when mounted as driver - allow lights to be turned on/off
7 Years Ago
[D11] Missed these
7 Years Ago
[D11] Add some platform friends stuff
7 Years Ago
[D11] DTLS plugin source and windows console testbed updated with new implementation.
7 Years Ago
[d11][Audio] Optimised mine tunnel reverbs
7 Years Ago
[d11][Audio] Added reverb to supermarket, storm drain, sphere tank. Reworked Tunnel reverbs with new system.
7 Years Ago
[D11] D11_Frontend shouldn't reference company logos at all. Not sure if I forgot to remove this before or it got merged back in.
7 Years Ago
[D11] [UI] updated the my games screen to the non gradient style, and updated the header and nav bar images to look better across a variety of backgrounds