branchrust_reboot/main/d11_console_versioncancel
4,549 Commits over 731 Days - 0.26cph!
[D11] [UI] Testing nested prefab implementation.
[d11][Audio] removed cave reverbs in preparation for adding new reverb system
[D11] Added buttons for adjusting the camera inertia, auto reloading and showing the inventory on the crafting panel
[D11] [UI] Fixed remaining sprites on In-game Options Stats page.
[D11] Server pre-connection UI flow and password request handling.
[D11] [UI] Fixed some of the missing sprite icons on the stats screen.
Use FP's max cull distance (fixes buildings)
[D11] [UI] Updated menu animation offset system to support better scriptable objects and should now be easier to use. Converted radial menu animators to tweening system. Fixed missing sprites in stats screen prefab (needs updating in actual pages that use this prefab but not as a nested prefab). Removed unused animation state machines/animations.
Use empty LOD's culling distance if available
[D11] Hooked up noclip controls to new analog controls - fixes bug with 0% deadzone
[D11] [UI] added the proper backing for the sliders in the create server screens, and readded a sprite sheet for the building menu
[D11] Added secondary action: eat to collectable entity
[D11] [UI] moved all the hints into the translation file, which should also fix the buttons appearing as "unset"
[D11] Auto-reload for chainsaw and flamethrower - also prevent use when in driver seat of vehicle
[D11][UI] Fixed issue related to metalshopfront lootpanel
[D11] UI Repair panel Changes
[D11] More tweaks to the aiming/camera movement, and max camera sensitivity has been increased
[D11] [UI] small art pass on the pause menu and making the button sizes and text/icon positions consistent across screens, removed more gradients
[D11] [UI] Adjusted pop animation curves.
[D11] [UI] Changed menu animation system and handler to use lean tweens rather than the Unity Animator/State Machine system. Added some basic animation objects to project for reuse across any future menus. Preparing to replace radial menu animations with tweens rather than the current animator.
Don't bail out of a build if bundle copy failed (cloned repos already have the symlink)
[D11] Manifest download stubbed-out for the console servers.
[D11][UI] Removed unneeded calls to base class
[D11] [UI] visually altered a few of the UI elements in the in game pause menu to remove the gradient
[D11] Grenade throwing tweaks
[D11][UI] Disabled unnecessary layout groups in UICrafting scene and lootpanels. Changed how the inventory UI is opened to avoid having to rebuild the inventory UI time it is loaded. Altered how the oven and recycler panels work to remove a number of unneeded objects
[D11] Aiming Sensitivity added when looking down sights
[D11] UTC display added to the branding text alongside the build version.
[D11] More text strings added/fixed. Removed the ghostly images of non-existent server buttons on the Find/Join Games page. Prevent the Title Screen from showing Brightness/Contrast after joining then leaving a server.
[D11] Design request for grenade throw
[D11] Removed deprecated UDP encryption native plugin.
[D11] DTLS plugin no longer exports unneeded logging function. Added shutdown flag for when the application is terminated so running threads can be aware.
[D11] Display cause of damage when killed by environment and show suicide when killing self instead of showing our own name. Popups now have a slight delay on the opening animation to allow the content size to initialise first
[D11] Rollback for now until gregs looked
Use Unity LOD system for RenderLOD components
[D11] Update Xbox Live Unity Plugins to 5.11.00_July18QFE3
[D11] Vehicles controlled via thumbstick (left or right depending on switch sticks option) - prevent weapon fire when mounted as driver - allow lights to be turned on/off
[D11] Add some platform friends stuff
[D11] DTLS plugin source and windows console testbed updated with new implementation.
[d11][Audio] Optimised mine tunnel reverbs
[d11][Audio] Added reverb to supermarket, storm drain, sphere tank. Reworked Tunnel reverbs with new system.
[D11] D11_Frontend shouldn't reference company logos at all. Not sure if I forgot to remove this before or it got merged back in.
[D11] [UI] updated the my games screen to the non gradient style, and updated the header and nav bar images to look better across a variety of backgrounds