branchrust_reboot/main/d11_console_versioncancel
4,583 Commits over 731 Days - 0.26cph!
[D11] Camera aiming adjustments
[D11] merge
31322 from main (server cell size change)
Added script for calculating map stats
[D11] Camera aiming adjustments
Reduced D11WorldSpawn memory usage a bit
[D11][UI] local and server side fix for vending machine crash
[D11][UI] Added itemicon option to remove equipped clothes
Made SceneToPrefab deal with RandomDestroy correctly
[D11] merge
28975,
31306,
31323,
31325 from main branch to bring over entity streaming optimizations and dos fix. Nb parts of these changes are raknet specific but I don't think this matters too much, we can replicate those parts if necessary in litenetlib. Increased network protocol to force server upgrades.
[D11] Quick correction on a translation string
[D11] Fixed some issues with Popup hints & WIP for Customising a Server from Server Admin
[D11] [UI] Fixed tooltips having incorrect visuals. Leaderboard changes for upcoming support for player stat panel. Translation support for spam warning message in quick chat wheel.
[D11] [UI] removed Wwise from the trademarks screen
[D11][UI] Loot corpse is now the left hand option when hovering over a corpse
[D11] Add a call for Jordan to get the player stats of a player
[D11] we should be using CoroutineEx.waitForEndOfFrame where possible to avoid garbage generation. Even if it's only on UI menus, it will bring about the need for garbage collection sooner which might happen during gameplay.
[D11][UI] Created static method to convert distance and temperature to imperial values
[D11] reduce the EntityLink pool size - we had cut it in half already but it had been reduced even further on the main branch, so no need for a D11_CONSOLE_PORT exception here. Bit of a memory saving and fractional bootup speed increase with a smaller pool to fill.
[D11] speculative fix for server startup crash since merge with streaming branch (part 2)
[D11] speculative fix for server startup crash since merge with streaming branch
[D11][UI] Weapon modification panel Updated to new controls
Make sure D11WorldSpawn.RefreshAll runs before LODGrid.RefreshAll so that objects spawn in correctly
Fix for SceneToPrefab incorrectly converting disconnected prefab instances
Fix for quality/player settings
Added server.globaltrees convar to disable global broadcast of trees (saves 500MB on PS4)
Create directories if they're missing during prefab build
Merge from streaming branch
[D11] [UI] Fixed accidentally forgetting to call the delay timer.
[D11] [UI] Added spam-prevention to quick chat wheel. Players can now only send up to 5 messages every 3 seconds before further messages are suppressed temporarily.
[D11] Show WIP popup when clicking on 'Join Server' button in MyGames, as functionality is currently broken
[D11] [UI] Player slot initially sets to first slot index when entering game, ensuring the first item is equipped and the slot starts highlighted.
[D11][UI] Increased gap between navigation bar options
[D11] Started separating PlatformServices + fix for UIMyGames.cs
[D11][Audio] Detailed Reverb set up on monuments added.
[D11] Fix for using wrong variable
[D11] Remove unused variable
[D11] [UI] added condition bars to icons in the inventory screen UI
[D11] [UI] Added support for text mesh pro fonts and preset material. Community hub now only checks for server updates every minute and will only re-parse if the check results in a more up-to-date news article.
[D11] Find/Join Game page hint strings hooked up
[D11] Added loading spinner to MyGames, and fixed a bunch of warning popup header strings
[D11][UI] Added translation strings for OSK
[D11] MyGames now only shows servers you have rented yourself, and currently selected gameobject is now cleared when moving between base carousel pages with no selectable content
[D11][UI] close inventory when looting item is destroyed
[D11] [UI] swapped round hunger and thirst in the inventory screen to match the swapped round ones on the hud