branchrust_reboot/main/d11_console_versioncancel
4,549 Commits over 731 Days - 0.26cph!
[D11] more wip on splitting frontend from in-game, remove dependencies on Frontend (really PagedUI but that needs fixing too)
[D11] Make it possible to generate the bootstrap codepaths for all platforms supported without having to switch into each platform in turn + some WIP code for splitting off the frontend from the in-game.
[D11] Heap dump parser window fix for handling reports that are too big to display in a scroll region, plus some fixes/improvements to the analysis reporting.
[D11] Heap dump data parser and editor window.
[D11] Added some exception handling to the heap dump.
[D11] Fixed threading issue with D11 logger.
[D11] Server heap dump tool and associated console commands.
[D11] Moved Carousel header text slightly away from the very edge of the screen
[D11] Close PlayerCopeseStats when attempting to loot body
[D11] Close any open Pie Menu when opening the Pause/Options Menu, and also prevent the Start/Options button from being able to open/close menus when a popup is active
[D11] Prevent SwallowButton check when in Menus (Only affects gameplay input? Causes weirdness with buttons that can be toggled - eg Duck/Crouch)
[D11] Disabled L/R controls on top bar when looting
Fixed loopanel platform buttons.
[D11] Fixed defines, added support to create settings if a save data file does not have them (eg old data)
[D11] ReportingFlow - Recent Players list now shows recently encountered players only, instead of everyone on the server
[D11] Save game settings to player save game data file (currently disabled)
[D11] make sure the startup bundle doesn't get loaded twice, regardless of the task ordering and parallelism.
[D11] allow the bootstrap runner to have different code per platform. Mainly just to prevent accidental changes (i.e. implicitly you had to be in ps4/xbox mode to regenerate the code), but the different consoles may legitimately end up with different orderings depending on their hard drives etc. In order to keep things simple from a testing point of view (and there may still be some un-known dependencies to be found), if the timing information is kept the same, you'll get the same results.
[D11] add switch for editor asset bundles flag
[D11] DTLS library certificate verification handling. A debug library will allow self-signed certificates for testing, release will no longer.
[D11] DTLS plugin release binary. Also stubs-out all log functionality in the library at compile time.
[D11] Moved default cfg files to StreamingAssets
[D11] DTLS plugin updated to work against statically-linked OpenSSL.
[D11] Try again with Jenkins?
[D11] Support for game data saving/loading on ps4 (currently disabled)
[D11] Plugins needed for game data saving/loading on ps4
[D11] Fixed scaling issue with Navigation & Carousel header bars
[D11] Time display corrected
[D11] DTLS library multiple connection support.
[D11] Loot Panel and hud buttons update for platform
[D11] Save game data support for xb1 via connected storage (currently disabled)
[D11] Plugins needed for xb1 connected storage
[D11] Fixed vending machine prefab issue
[D11] Connected storage plugins for xb1
[D11] Changed selected blueprint to ignore OnEnable
[D11] Increased tolerance for spring back causing autosprint to cancel
[D11] Some popups for errors logging in etc
[D11] Auto-Sprint can now be turned off, and sprinting can be switched between Toggle and Hold modes
[D11] Report usage of PlayerPrefs on console
[D11] Looting panels should now always update their container amount when opening
[D11] Adjustments to sprinting, autosprinting and ducking
[D11] Split sprint options into two different buttons - one for hold/toggle, and auto-sprint moved to a new button
[D11] Missing CLIENT define
[D11] Cancel auto-sprint if a popup is fired or the Game Options menu is opened - other menus/quick-chat etc should still allow auto-sprint to continue
[D11] Prevent popups from queuing more blur instances when moving through a popup queue
[D11] Assign single sell order items
[D11] Changed default item price for vending machine. Will automatically put items into vending machine