branchrust_reboot/main/d11_console_versioncancel

4,549 Commits over 731 Days - 0.26cph!

8 Years Ago
[D11] Vending Machines can now have their sell orders set from items in the players inventory costs can be incremented by editing the order
8 Years Ago
[D11] Moved ReportingFlow onto the client prefab, so it will always be active before the player has a chance to attempt a server connection
8 Years Ago
[D11] Fix for shutdown crash running DTLS.
8 Years Ago
[D11] DTLS fixes to timeout issues and logging integration.
8 Years Ago
[D11] Now consume PSN Entitlements for all regions. Also added an SCEE, SCEA, or SCEJ switch menu define for PS4.
8 Years Ago
[D11] Expose system safe area display ratio on PS4 - xb1/other platforms will default to 1.0
8 Years Ago
[D11] [UI] Adjusted formatting of "Hold" tag on navigation prompts that require holding.
8 Years Ago
Unity 2018.3 fix
8 Years Ago
[D11] [UI] Added navigation bar options to Respawn Screen. Added support in Navigation Bar for hiding "Back" icon. Navigation bar texts no longer get cut off on longer strings. Added new string translations to translation file.
8 Years Ago
[D11] Updated debug god mode button to send changes to server, OSK will update console command display on debug UI page
8 Years Ago
[D11] [UI] Added tooltips container so we have an isolated area to spawn tooltips. Adjusted tooltip visuals to and changeover to TextMeshPro. Fixed MenuAnimationHandler throwing warnings when attempting to set trigger on inactive or disabled animator.
8 Years Ago
[D11] Removed legacy autosprint code, disabled sprint on looting, prevent console writing cfg file (temp)
8 Years Ago
[D11] Added a method for retrieving a list of store items, tested with a "Skins" store.
8 Years Ago
[D11] Add a Request to Get a List of Catalogue Items.
8 Years Ago
[D11] Refactor of Platform Services to return PlatformApiRequest's
8 Years Ago
[D11] [UI] Fixed Controller Icons class to now be a singleton object in the scene rather than a static class. Added in the build pipeline checks and Unity Editor defines.
8 Years Ago
[D11] forgot this with 30544
8 Years Ago
[D11] [UI] Navigation Bars now use in-line sprites instead of separate icon images. Text sizes are now consistent assuming the lengths do not get too long, may need reviewing later. Moved certain non-specific logic to navigation bars out into a static class since Navigation Bar class no longer uses it (didn't make sense to keep it there). Added Auto-sprint stance icon to in-game HUD. Fixed some typos in certain classes.
8 Years Ago
[D11] Sleeping bed distance, explosive distance and temperature hooked up for imperial units
8 Years Ago
[D11] [UI] Users now receive a popup notification when disconnecting from a server with the reason why they were disconnected. Title Screen "WaitForInput" now waits until the popup system instance has been initialised. Removed some duplicate entries in translations file and added new ones for warnings/errors.
8 Years Ago
[D11] rebuilt manifest with missing testseat prefab put back in.
8 Years Ago
[D11] [UI] Define fix.
8 Years Ago
[D11] Fixed jenkins on xbox
8 Years Ago
[D11] Inject log verbosity level into DTLS application callback.
8 Years Ago
[D11] [UI] Fix error with argument passed in incorrect order.
8 Years Ago
[D11] [UI] Code of Conduct and Staff Credits screen now uses the same navigation bar system that the other screens use. Added optional parameter for hiding navigation bar graphic. Back Icon and string can now be set up as default when calling "Open()".
8 Years Ago
[D11] PlayFab calls now return a PlayFabApiRequest which can yield
8 Years Ago
[D11] DTLS native plugin log level verbosity support.
8 Years Ago
[D11] Bump Network Protocol
8 Years Ago
fix typo
8 Years Ago
Added a button in the asset fiddler to turn off the 'readable' attribute on models that don't need it and also to disable mesh compression in favour of optimised vertex formats
8 Years Ago
[D11] New default config files for Options & Default button now working in Options Menu
8 Years Ago
[D11] Altered the options menu
8 Years Ago
[D11] Define fix
8 Years Ago
[D11] Sharpening and Vignette options now working
8 Years Ago
[D11] [UI] Fixed missing lock icon on sprint input option. Unlocked button the proper way.
8 Years Ago
[D11] [UI] Re-enabled splash screens on frontend intro.
8 Years Ago
[D11] [UI] updated the locked slot indicator in the loot panels
8 Years Ago
[D11] [UI] removed wip icon from sprint input, and added it to sign visibility and auto equip
8 Years Ago
[D11] Crosshair behavior changed Click buttons will change icon for platform
8 Years Ago
[D11] [UI] Title screen loading state updated to display loading text when input not available for the player.
8 Years Ago
[D11] Prevent use buttons etc. when dev console open
8 Years Ago
[D11] Compile fix
8 Years Ago
[D11] Fix for popups losing focus when being kicked from game back to Main Menu (due to disconnect/server kick etc)
8 Years Ago
[D11][UI] changed building hint string to show the gamepad controls
8 Years Ago
[D11] Just SCEE for now.
8 Years Ago
[D11] [UI] removed refresh and filter buttons from join game nav bar since they don't work yet
8 Years Ago
[D11] Fix for bugs when dying with Options Menu open, and dying with a Popup open then returning to the menu which spawned the popup
8 Years Ago
[D11] [UI] hooked up the playertag in the top left of the menu
8 Years Ago
[D11] Fix to packet write with DTLS.