branchrust_reboot/main/d11_console_versioncancel

4,583 Commits over 731 Days - 0.26cph!

6 Years Ago
[D11] allow the bootstrap runner to have different code per platform. Mainly just to prevent accidental changes (i.e. implicitly you had to be in ps4/xbox mode to regenerate the code), but the different consoles may legitimately end up with different orderings depending on their hard drives etc. In order to keep things simple from a testing point of view (and there may still be some un-known dependencies to be found), if the timing information is kept the same, you'll get the same results.
6 Years Ago
[D11] add switch for editor asset bundles flag
6 Years Ago
[D11] DTLS library certificate verification handling. A debug library will allow self-signed certificates for testing, release will no longer.
6 Years Ago
[D11] DTLS plugin release binary. Also stubs-out all log functionality in the library at compile time.
6 Years Ago
[D11] Moved default cfg files to StreamingAssets
6 Years Ago
[D11] DTLS plugin updated to work against statically-linked OpenSSL.
6 Years Ago
[D11] Try again with Jenkins?
6 Years Ago
[D11] Compile fix
6 Years Ago
[D11] Support for game data saving/loading on ps4 (currently disabled)
6 Years Ago
[D11] Plugins needed for game data saving/loading on ps4
6 Years Ago
[D11] Fixed scaling issue with Navigation & Carousel header bars
6 Years Ago
[D11] Time display corrected
6 Years Ago
[D11] DTLS library multiple connection support.
6 Years Ago
[D11] Loot Panel and hud buttons update for platform
6 Years Ago
[D11] Save game data support for xb1 via connected storage (currently disabled)
6 Years Ago
[D11] Plugins needed for xb1 connected storage
6 Years Ago
[D11] Fixed vending machine prefab issue
6 Years Ago
[D11] Reverted
6 Years Ago
[D11] Connected storage plugins for xb1
6 Years Ago
[D11] Changed selected blueprint to ignore OnEnable
6 Years Ago
[D11] Increased tolerance for spring back causing autosprint to cancel
6 Years Ago
[D11] Some popups for errors logging in etc
6 Years Ago
[D11] Auto-Sprint can now be turned off, and sprinting can be switched between Toggle and Hold modes
6 Years Ago
[D11] Fix for token
6 Years Ago
[D11] Report usage of PlayerPrefs on console
6 Years Ago
[D11] Latest PlayFabSdk
6 Years Ago
[D11] Looting panels should now always update their container amount when opening
6 Years Ago
[D11] Adjustments to sprinting, autosprinting and ducking
6 Years Ago
[D11] Split sprint options into two different buttons - one for hold/toggle, and auto-sprint moved to a new button
6 Years Ago
[D11] Missing CLIENT define
6 Years Ago
[D11] Cancel auto-sprint if a popup is fired or the Game Options menu is opened - other menus/quick-chat etc should still allow auto-sprint to continue
6 Years Ago
[D11] Prevent popups from queuing more blur instances when moving through a popup queue
6 Years Ago
[D11] Assign single sell order items
6 Years Ago
[D11] Changed default item price for vending machine. Will automatically put items into vending machine
6 Years Ago
[D11] Vending Machines can now have their sell orders set from items in the players inventory costs can be incremented by editing the order
6 Years Ago
[D11] Moved ReportingFlow onto the client prefab, so it will always be active before the player has a chance to attempt a server connection
6 Years Ago
[D11] Fix for shutdown crash running DTLS.
6 Years Ago
[D11] DTLS fixes to timeout issues and logging integration.
6 Years Ago
[D11] Now consume PSN Entitlements for all regions. Also added an SCEE, SCEA, or SCEJ switch menu define for PS4.
6 Years Ago
[D11] Expose system safe area display ratio on PS4 - xb1/other platforms will default to 1.0
6 Years Ago
[D11] [UI] Adjusted formatting of "Hold" tag on navigation prompts that require holding.
6 Years Ago
Unity 2018.3 fix
6 Years Ago
[D11] [UI] Added navigation bar options to Respawn Screen. Added support in Navigation Bar for hiding "Back" icon. Navigation bar texts no longer get cut off on longer strings. Added new string translations to translation file.
6 Years Ago
[D11] Updated debug god mode button to send changes to server, OSK will update console command display on debug UI page
6 Years Ago
[D11] [UI] Added tooltips container so we have an isolated area to spawn tooltips. Adjusted tooltip visuals to and changeover to TextMeshPro. Fixed MenuAnimationHandler throwing warnings when attempting to set trigger on inactive or disabled animator.
6 Years Ago
[D11] Removed legacy autosprint code, disabled sprint on looting, prevent console writing cfg file (temp)
6 Years Ago
[D11] Added a method for retrieving a list of store items, tested with a "Skins" store.
6 Years Ago
[D11] Add a Request to Get a List of Catalogue Items.
6 Years Ago
[D11] Refactor of Platform Services to return PlatformApiRequest's
6 Years Ago
[D11] [UI] Fixed Controller Icons class to now be a singleton object in the scene rather than a static class. Added in the build pipeline checks and Unity Editor defines.