branchrust_reboot/main/d11_console_versioncancel
4,549 Commits over 731 Days - 0.26cph!
[D11] Vending Machines can now have their sell orders set from items in the players inventory costs can be incremented by editing the order
[D11] Moved ReportingFlow onto the client prefab, so it will always be active before the player has a chance to attempt a server connection
[D11] Fix for shutdown crash running DTLS.
[D11] DTLS fixes to timeout issues and logging integration.
[D11] Now consume PSN Entitlements for all regions. Also added an SCEE, SCEA, or SCEJ switch menu define for PS4.
[D11] Expose system safe area display ratio on PS4 - xb1/other platforms will default to 1.0
[D11] [UI] Adjusted formatting of "Hold" tag on navigation prompts that require holding.
[D11] [UI] Added navigation bar options to Respawn Screen. Added support in Navigation Bar for hiding "Back" icon. Navigation bar texts no longer get cut off on longer strings. Added new string translations to translation file.
[D11] Updated debug god mode button to send changes to server, OSK will update console command display on debug UI page
[D11] [UI] Added tooltips container so we have an isolated area to spawn tooltips. Adjusted tooltip visuals to and changeover to TextMeshPro. Fixed MenuAnimationHandler throwing warnings when attempting to set trigger on inactive or disabled animator.
[D11] Removed legacy autosprint code, disabled sprint on looting, prevent console writing cfg file (temp)
[D11] Added a method for retrieving a list of store items, tested with a "Skins" store.
[D11] Add a Request to Get a List of Catalogue Items.
[D11] Refactor of Platform Services to return PlatformApiRequest's
[D11] [UI] Fixed Controller Icons class to now be a singleton object in the scene rather than a static class. Added in the build pipeline checks and Unity Editor defines.
[D11] forgot this with
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[D11] [UI] Navigation Bars now use in-line sprites instead of separate icon images. Text sizes are now consistent assuming the lengths do not get too long, may need reviewing later. Moved certain non-specific logic to navigation bars out into a static class since Navigation Bar class no longer uses it (didn't make sense to keep it there). Added Auto-sprint stance icon to in-game HUD. Fixed some typos in certain classes.
[D11] Sleeping bed distance, explosive distance and temperature hooked up for imperial units
[D11] [UI] Users now receive a popup notification when disconnecting from a server with the reason why they were disconnected. Title Screen "WaitForInput" now waits until the popup system instance has been initialised. Removed some duplicate entries in translations file and added new ones for warnings/errors.
[D11] rebuilt manifest with missing testseat prefab put back in.
[D11] Fixed jenkins on xbox
[D11] Inject log verbosity level into DTLS application callback.
[D11] [UI] Fix error with argument passed in incorrect order.
[D11] [UI] Code of Conduct and Staff Credits screen now uses the same navigation bar system that the other screens use. Added optional parameter for hiding navigation bar graphic. Back Icon and string can now be set up as default when calling "Open()".
[D11] PlayFab calls now return a PlayFabApiRequest which can yield
[D11] DTLS native plugin log level verbosity support.
[D11] Bump Network Protocol
Added a button in the asset fiddler to turn off the 'readable' attribute on models that don't need it and also to disable mesh compression in favour of optimised vertex formats
[D11] New default config files for Options & Default button now working in Options Menu
[D11] Altered the options menu
[D11] Sharpening and Vignette options now working
[D11] [UI] Fixed missing lock icon on sprint input option. Unlocked button the proper way.
[D11] [UI] Re-enabled splash screens on frontend intro.
[D11] [UI] updated the locked slot indicator in the loot panels
[D11] [UI] removed wip icon from sprint input, and added it to sign visibility and auto equip
[D11] Crosshair behavior changed
Click buttons will change icon for platform
[D11] [UI] Title screen loading state updated to display loading text when input not available for the player.
[D11] Prevent use buttons etc. when dev console open
[D11] Fix for popups losing focus when being kicked from game back to Main Menu (due to disconnect/server kick etc)
[D11][UI] changed building hint string to show the gamepad controls
[D11] [UI] removed refresh and filter buttons from join game nav bar since they don't work yet
[D11] Fix for bugs when dying with Options Menu open, and dying with a Popup open then returning to the menu which spawned the popup
[D11] [UI] hooked up the playertag in the top left of the menu
[D11] Fix to packet write with DTLS.