branchrust_reboot/main/d11_console_versioncancel
4,583 Commits over 731 Days - 0.26cph!
[D11] allow the bootstrap runner to have different code per platform. Mainly just to prevent accidental changes (i.e. implicitly you had to be in ps4/xbox mode to regenerate the code), but the different consoles may legitimately end up with different orderings depending on their hard drives etc. In order to keep things simple from a testing point of view (and there may still be some un-known dependencies to be found), if the timing information is kept the same, you'll get the same results.
[D11] add switch for editor asset bundles flag
[D11] DTLS library certificate verification handling. A debug library will allow self-signed certificates for testing, release will no longer.
[D11] DTLS plugin release binary. Also stubs-out all log functionality in the library at compile time.
[D11] Moved default cfg files to StreamingAssets
[D11] DTLS plugin updated to work against statically-linked OpenSSL.
[D11] Try again with Jenkins?
[D11] Support for game data saving/loading on ps4 (currently disabled)
[D11] Plugins needed for game data saving/loading on ps4
[D11] Fixed scaling issue with Navigation & Carousel header bars
[D11] Time display corrected
[D11] DTLS library multiple connection support.
[D11] Loot Panel and hud buttons update for platform
[D11] Save game data support for xb1 via connected storage (currently disabled)
[D11] Plugins needed for xb1 connected storage
[D11] Fixed vending machine prefab issue
[D11] Connected storage plugins for xb1
[D11] Changed selected blueprint to ignore OnEnable
[D11] Increased tolerance for spring back causing autosprint to cancel
[D11] Some popups for errors logging in etc
[D11] Auto-Sprint can now be turned off, and sprinting can be switched between Toggle and Hold modes
[D11] Report usage of PlayerPrefs on console
[D11] Looting panels should now always update their container amount when opening
[D11] Adjustments to sprinting, autosprinting and ducking
[D11] Split sprint options into two different buttons - one for hold/toggle, and auto-sprint moved to a new button
[D11] Missing CLIENT define
[D11] Cancel auto-sprint if a popup is fired or the Game Options menu is opened - other menus/quick-chat etc should still allow auto-sprint to continue
[D11] Prevent popups from queuing more blur instances when moving through a popup queue
[D11] Assign single sell order items
[D11] Changed default item price for vending machine. Will automatically put items into vending machine
[D11] Vending Machines can now have their sell orders set from items in the players inventory costs can be incremented by editing the order
[D11] Moved ReportingFlow onto the client prefab, so it will always be active before the player has a chance to attempt a server connection
[D11] Fix for shutdown crash running DTLS.
[D11] DTLS fixes to timeout issues and logging integration.
[D11] Now consume PSN Entitlements for all regions. Also added an SCEE, SCEA, or SCEJ switch menu define for PS4.
[D11] Expose system safe area display ratio on PS4 - xb1/other platforms will default to 1.0
[D11] [UI] Adjusted formatting of "Hold" tag on navigation prompts that require holding.
[D11] [UI] Added navigation bar options to Respawn Screen. Added support in Navigation Bar for hiding "Back" icon. Navigation bar texts no longer get cut off on longer strings. Added new string translations to translation file.
[D11] Updated debug god mode button to send changes to server, OSK will update console command display on debug UI page
[D11] [UI] Added tooltips container so we have an isolated area to spawn tooltips. Adjusted tooltip visuals to and changeover to TextMeshPro. Fixed MenuAnimationHandler throwing warnings when attempting to set trigger on inactive or disabled animator.
[D11] Removed legacy autosprint code, disabled sprint on looting, prevent console writing cfg file (temp)
[D11] Added a method for retrieving a list of store items, tested with a "Skins" store.
[D11] Add a Request to Get a List of Catalogue Items.
[D11] Refactor of Platform Services to return PlatformApiRequest's
[D11] [UI] Fixed Controller Icons class to now be a singleton object in the scene rather than a static class. Added in the build pipeline checks and Unity Editor defines.