branchrust_reboot/main/d11_console_versioncancel

4,583 Commits over 731 Days - 0.26cph!

6 Years Ago
[D11] forgot this with 30544
6 Years Ago
[D11] [UI] Navigation Bars now use in-line sprites instead of separate icon images. Text sizes are now consistent assuming the lengths do not get too long, may need reviewing later. Moved certain non-specific logic to navigation bars out into a static class since Navigation Bar class no longer uses it (didn't make sense to keep it there). Added Auto-sprint stance icon to in-game HUD. Fixed some typos in certain classes.
6 Years Ago
[D11] Sleeping bed distance, explosive distance and temperature hooked up for imperial units
6 Years Ago
[D11] [UI] Users now receive a popup notification when disconnecting from a server with the reason why they were disconnected. Title Screen "WaitForInput" now waits until the popup system instance has been initialised. Removed some duplicate entries in translations file and added new ones for warnings/errors.
6 Years Ago
[D11] rebuilt manifest with missing testseat prefab put back in.
6 Years Ago
[D11] [UI] Define fix.
6 Years Ago
[D11] Fixed jenkins on xbox
6 Years Ago
[D11] Inject log verbosity level into DTLS application callback.
6 Years Ago
[D11] [UI] Fix error with argument passed in incorrect order.
6 Years Ago
[D11] [UI] Code of Conduct and Staff Credits screen now uses the same navigation bar system that the other screens use. Added optional parameter for hiding navigation bar graphic. Back Icon and string can now be set up as default when calling "Open()".
6 Years Ago
[D11] PlayFab calls now return a PlayFabApiRequest which can yield
6 Years Ago
[D11] DTLS native plugin log level verbosity support.
6 Years Ago
[D11] Bump Network Protocol
6 Years Ago
fix typo
6 Years Ago
Added a button in the asset fiddler to turn off the 'readable' attribute on models that don't need it and also to disable mesh compression in favour of optimised vertex formats
6 Years Ago
[D11] New default config files for Options & Default button now working in Options Menu
6 Years Ago
[D11] Altered the options menu
6 Years Ago
[D11] Define fix
6 Years Ago
[D11] Sharpening and Vignette options now working
6 Years Ago
[D11] [UI] Fixed missing lock icon on sprint input option. Unlocked button the proper way.
6 Years Ago
[D11] [UI] Re-enabled splash screens on frontend intro.
6 Years Ago
[D11] [UI] updated the locked slot indicator in the loot panels
6 Years Ago
[D11] [UI] removed wip icon from sprint input, and added it to sign visibility and auto equip
6 Years Ago
[D11] Crosshair behavior changed Click buttons will change icon for platform
6 Years Ago
[D11] [UI] Title screen loading state updated to display loading text when input not available for the player.
6 Years Ago
[D11] Prevent use buttons etc. when dev console open
6 Years Ago
[D11] Compile fix
6 Years Ago
[D11] Fix for popups losing focus when being kicked from game back to Main Menu (due to disconnect/server kick etc)
6 Years Ago
[D11][UI] changed building hint string to show the gamepad controls
6 Years Ago
[D11] Just SCEE for now.
6 Years Ago
[D11] [UI] removed refresh and filter buttons from join game nav bar since they don't work yet
6 Years Ago
[D11] Fix for bugs when dying with Options Menu open, and dying with a Popup open then returning to the menu which spawned the popup
6 Years Ago
[D11] [UI] hooked up the playertag in the top left of the menu
6 Years Ago
[D11] Fix to packet write with DTLS.
6 Years Ago
[D11] [UI] wip icon for camera FOV option
6 Years Ago
Fix for using the wrong async function
6 Years Ago
[D11] [UI] Hooked up Depth of Field and Lens Dirt options to main camera in-game.
6 Years Ago
[D11] [UI] hide the HUD while options are open darken the popup background changed "done" to "back" on the nav bar in the find game UI
6 Years Ago
[D11] [UI] updated the rest of the loot panels with new transfer timer
6 Years Ago
temporary fix for HdgRemoteDebugServer on PS4
6 Years Ago
[D11] [UI] updated the player corpse looting panel and the fishing panel with the new transfer progress indicator. fixed a bug where if you closed the inventory before the item had finished transferring the indicator would stay on
6 Years Ago
[D11] [UI] missed this in the blur submit but altered the blur material to make it a bit less intense
6 Years Ago
[D11] [UI] Fixed incorrect styling on pie menu input prompts.
6 Years Ago
[D11] [UI] adjusted background blur values for various screens and fixed a problem where the blur wouldn't go away after closing the pause menu
6 Years Ago
[D11] Input boxes now working in the Reporting Flow
6 Years Ago
[D11] [UI] adjusted the text size on the server info popup again, changed the amount of blur for the popups
6 Years Ago
[D11] DTLS Unity plugin updated with exposed peer identification info.
6 Years Ago
[D11] [UI] Fixed tooltips being instantiated into the wrong parent and appearing below the map. Removed redundant blur objects from in game options and corpse loot screen and replaced with the blur singleton object.
6 Years Ago
[D11] [UI] Made animations on the title screen faster.
6 Years Ago
[D11] Define fix