branchrust_reboot/main/d11_console_versioncancel
4,549 Commits over 731 Days - 0.26cph!
[D11] Removed fIxed and local server options in release builds
Top bar controller icons change per platform
[D11] Connecting peer address exposed to the DTLS server connection.
[D11] [UI] - Updated D11 logo
[D11] [UI] adjust text field width in disclaimer screen
[D11] [UI] more text size tweaks to header bar
[D11] [UI] adjusted the text on the disclaimer screen and added wip icons to the find/join game screen and server info popup. changed title on server info popup
[D11] Updated current version to 2018.2.16
[D11] Adjustments to autosprint
[D11] [UI] Re-enabled UI Animators and Menu Animation Handler system.
[D11] [UI] made the initial selection when you open the inventory choose the item you had selected in your belt bar
[D11] [UI] scaled up the achievement HUD slightly
[D11] [UI] made the icons for loading blue to differentiate them from the autosave icon
[D11] Use Unity 2018.2.16f1 on the linux server
Only do the xbox remote debug setup if xbox is the active platform (in an attempt to stop jenkins moaning)
Don't do xbox stuff on linux
Stop jenkins moaning about Hdg not being defined
Added HDG remote debugger
[D11] Re-enable latest unity
[D11] [UI] Fixed popups not sorting the full screen blur effect correct; Blur singleton now remembers the sort order requested every time it attempts to show itself, and sets its sort order to the most recently queued sort order.
[D11] Disabled MyStats panel - re-enabled Placeholder panel for now instead
[D11] Prevent dpad from changing equipped item when Pause Menu or a popup is open, and another quick fix for popups losing focus when dying with one open
[D11] First pass Aim Acceleration
[D11] [UI] art pass on the corpse inspection screen
[D11] Reporting Flow will now send the 'Reason' as a normal text string rather than a translation key & fixed a number of cases of popups losing focus due to other in-game events (such as dying)
[D11] [UI] changed text in disclaimer screen
[D11] [UI] Temporarily disabled Animators used by Menu Animation Handler for testing purposes, changed screens that used it to simply pop on for now. Singleton blur class now keeps track of its requests, and only disables itself once the counter reaches 0. Removed duplicate blurs from project and hooked up singleton blur to screens that needed it.
[D11] DTLS socket now overrides the LiteNetLib socket when enabled, to encrypt all network traffic. Still WIP and disabled by default.
[D11] First pass vertical sensitivity
[D11] NoClip debug option now shows a confirmation or error popup after clicking the button
[D11] Disabling Quick Craft button - and giving the Language button a default value
[D11] [UI] Removed loading screen 1 from list temporarily while new art is being generated. Adjusted blur values in background blur material. PieMenus now hide belt bar graphics on HUD. HUD now has a function that will tween out the alpha values of the belt bar components. Moved unnecessary camera from Frontend to Blur Singleton prefab.
[D11] Replaced background effect behind buttons on Main Menu pages
[D11] Pass Abusive report details to a custom PlayFab event, including Id of Player, Subject, Reason, Comment and Server ID Event ID -s - abuse_report_details
[D11] [UI] resized the server info popup slightly and increased some text sizes, reverted a change to controller button offsets, removed a couple print strings i forgot about and left in
[D11] [UI] Updated title logo graphic
[D11] Quick fix to add default value to Recent Players button
[D11] Fixes to reporting flow & some report options removed after feedback from Design
[D11] [UI] Fixed animation timings on Credits screen. Fixed texture sizes on various frontend screens that were using textures not a power of 4 and therefore unable to be crunch compressed. Updated loading screen crunch compression quality settings.
[D11] [UI] Fixed accidental overwrite of loading screen 1.
[D11] [UI] slightly increased logo size in trademark screen, adjusted hint text in join game screen
[D11] [UI] fixed a problem in the stats screen where it would scroll to the bottom while populating
[D11] [UI] Map tooltips now scale relative to how zoomed in the user is.
[D11] Implemented left and right thumbstick dead zones
Fixed issue with top display bar appearing on main menu
[D11] Fixes for missing CLIENT defines
[D11] Reporting Flow - Display a list of connected players, and reports can now be sent
[D11] [UI] Added loading indicator for playfab request active check on Title Screen.
[D11] [UI] art pass on the options screen in the frontend
[D11] Back to 2.3f1 unity