branchrust_reboot/main/d11_console_versioncancel
4,583 Commits over 731 Days - 0.26cph!
[D11] [UI] added double trigger icons for the zoom in the map navigation bar
[D11] Crafting screen improvements
[D11] [UI] adjusted the transparency of the icons on the vital bars on the HUD, altered the WIP icons on the pause menu
[D11] [UI] Fixed sprite sheet not having a crunchable resolution.
[D11] Fix for attempting to report when there are no players available to report
[D11][UI] added wip icon to outpost on death screen
[D11] [UI] Added navigation bar inputs to Find/Join Game screen.
[D11] Implemented radiation icon toggle
[D11] [UI] Fixed animation system to no longer flicker. Should now correctly disable/enable animators when needed and toggle canvas group alphas for when animations are not needed.
[D11] [UI] Animation tweaks, stats screen optimisations/visual tweaks, playfab loading indicator fix.
Changed base mode garlic size
updated audio metafiles (they seem to be out of date since Ant shortened some of the sounds)
[D11] Disable entire HUD when any menu is open (including quick craft/chat etc)
[D11] Fixed issue with selection highlight when opening inventory
Implemented crosshair off option
Blueprint buttons should pool again
Crafting queue should stop erroring
[D11] [UI] fixed the crafting popup being on the hud when nothing is crafting
[D11] WIP Input text boxes in popups, and fix for crash when trying to close UI when it isn't already open
[D11] [UI] corrected spelling in credits
[D11] [UI] fix for the server build error
[D11] [UI] Fixed uninitialised variable access on console builds in FrontendUI. Adjustments to animators, should now disable and enable themselves when needed to help performance.
[D11] [UI] changed how the progress timer in the inventory looks to make it match the crafting screen timer
[D11] [UI] updated disclaimer text
[D11] more fully disable the paintable map feature as it was still using about 50MB memory
[D11] [UI] Frontend loading playfab indicator should now display before the loading starts, rather than after the request has already occurred.
[D11] [UI] changed credits slightly
[D11] [UI] removed hint string at the bottom of the loading screen
[D11] [UI] changed the loading icons to white to make them more readable
[D11] [UI] added in functionality for the legend to fade in out
Increased garlic heap size on PS4 and changed XB1X resolution back to 1080p
[D11] [UI] hid the achievements HUD in the regular multiplayer game
[D11] Block player input when any popup is open
[D11] Fixed being able to go back to Title Screen, removed dependency on the blur camera. Can no longer crouch when menus are open or change belt items when Options is open.
[D11] Added D11_FINAL_BUILD to switch menu - for local builds
[D11] Removed fIxed and local server options in release builds
Top bar controller icons change per platform
[D11] Connecting peer address exposed to the DTLS server connection.
[D11] [UI] - Updated D11 logo
[D11] [UI] adjust text field width in disclaimer screen
[D11] [UI] more text size tweaks to header bar
[D11] [UI] adjusted the text on the disclaimer screen and added wip icons to the find/join game screen and server info popup. changed title on server info popup
[D11] Updated current version to 2018.2.16
[D11] Adjustments to autosprint
[D11] [UI] Re-enabled UI Animators and Menu Animation Handler system.
[D11] [UI] made the initial selection when you open the inventory choose the item you had selected in your belt bar
[D11] [UI] scaled up the achievement HUD slightly
[D11] [UI] made the icons for loading blue to differentiate them from the autosave icon
[D11] Use Unity 2018.2.16f1 on the linux server
Only do the xbox remote debug setup if xbox is the active platform (in an attempt to stop jenkins moaning)
Don't do xbox stuff on linux
Stop jenkins moaning about Hdg not being defined