branchrust_reboot/main/d11_console_versioncancel
4,549 Commits over 731 Days - 0.26cph!
Compressed animations with new variable time resolution + float bit count
Added new anim compression options to asset fiddler
Write anim size tool + extra texture debug info
[D11][UI] Changed locked slider option behavior
changed locked option highlighting
Removed unusable options
Implemented inverted x controls
Implemented switch stick controls
[D11] DTLS library wip: server connection process loop consolidated with the client connection. Fixed issues with SSL reads, and added multiple packet transmission test to test app.
[D11] Removed ingame place holder stats panel
[D11][UI] Updated corpse stat panel
updated texture streaming & compression settings
Added menu option to reimport all the prefabs (not that useful but I was trying to track down some issues running on 2018.3)
Unity 2018.3 compatibility fixes
More sensible rules for mipmap streaming and texture compression
Revert last change, checked in too much, oopsie
Updated mip streaming properties (disabled it on icons, sprites and terrain textures) and also compression/crunch settings
[D11] Radial Menus now use X/A for confirming selection, Pie menu now uses navigation bar icons to allow for different buttons to be displayed
[D11] [UI] got rid of those black dots at the bottom of the HUD
[D11][UI] Added other player stats panel basic data hooked up and secondary option implemented
Altered top bar alpha canvas
[D11] [UI] changed the position of the wounded message so it's not under the compass
art pass on the player stats preview
[D11] [UI] temporarily rolled back a change while i figure out why the inventory won't fade on
[D11] Adjustments to sprint toggle/auto-sprint
[D11] Changed icons in hud
[D11] [UI] hid server maintenance message on the main menu
[D11] Enabled options menu from pause menu
default params for DebugEx.Log
[D11] [UI] Updated respawn screen textures. Fixed issue with backing texture and respawn button materials.
Update asset fiddler to not apply mip streaming on billboards
Disable mip streaming on billboards
[D11] [UI] add left and right arrows to main menu titles
[D11] [UI] Respawn screen buttons now wrap horizontally and vertically. Commented out misc print strings that were polluting the log. Updated horizontal gradient texture for respawn screen. Commented out obsolete profiler sample frames setting as it auto-sizes and doesn't need defining anymore.
[D11] [UI] only open server info popup if the server exists
[D11] [UI] hooked back up images in serverinfo popup after image locations changed
[D11] XBox One user hash exposed and added to headers to facilitate HTTP request authentication.
[D11] Use latest unity version
[D11] Quick translated string fix
[D11] Made PopupButtons wider and set their text slightly smaller
[D11] Fix for SERVER define with PopupSystem and fix to stop adjusting template definition values when creating a new text popup
[D11] [#59] Added method to get textmesh pro controller icon for inline
[D11] [UI] made the carousels fade as they change screens
[D11] [UI] Updated font assets to include Registered, Copyright, and Trademark signs. Also adjusted placeholder icons in certain screens. Adjusted animations in Code Of Conduct and Staff Credits screens.
[D11] [UI] slightly adjusted position of logos
[D11] [UI] added 3rd party software logos to the bootflow logo screen
[D11] [#59] Fixes for platform controller button prompts
[D11] WIP Reporting flow, with a bunch of fixes and improvements to popups in general. Invert Y Axis now enabled and working in the Options Menu.
[D11] [UI] - Updated the loading screen image + aAded middleware logos
[D11] [#61] Fix skin picker crash
[D11] [UI] UI Asset optimisations. Added new updated textures. Combined sprite sheets. Added new "Tier" info to Building Context. Added placeholder lock icons to temporary info on Loading and Respawn screens.