branchrust_reboot/main/d11_console_versioncancel
4,583 Commits over 731 Days - 0.26cph!
[D11][UI] Added other player stats panel basic data hooked up and secondary option implemented
Altered top bar alpha canvas
[D11] [UI] changed the position of the wounded message so it's not under the compass
art pass on the player stats preview
[D11] [UI] temporarily rolled back a change while i figure out why the inventory won't fade on
[D11] Adjustments to sprint toggle/auto-sprint
[D11] Changed icons in hud
[D11] [UI] hid server maintenance message on the main menu
[D11] Enabled options menu from pause menu
default params for DebugEx.Log
[D11] [UI] Updated respawn screen textures. Fixed issue with backing texture and respawn button materials.
Update asset fiddler to not apply mip streaming on billboards
Disable mip streaming on billboards
[D11] [UI] add left and right arrows to main menu titles
[D11] [UI] Respawn screen buttons now wrap horizontally and vertically. Commented out misc print strings that were polluting the log. Updated horizontal gradient texture for respawn screen. Commented out obsolete profiler sample frames setting as it auto-sizes and doesn't need defining anymore.
[D11] [UI] only open server info popup if the server exists
[D11] [UI] hooked back up images in serverinfo popup after image locations changed
[D11] XBox One user hash exposed and added to headers to facilitate HTTP request authentication.
[D11] Use latest unity version
[D11] Quick translated string fix
[D11] Made PopupButtons wider and set their text slightly smaller
[D11] Fix for SERVER define with PopupSystem and fix to stop adjusting template definition values when creating a new text popup
[D11] [#59] Added method to get textmesh pro controller icon for inline
[D11] [UI] made the carousels fade as they change screens
[D11] [UI] Updated font assets to include Registered, Copyright, and Trademark signs. Also adjusted placeholder icons in certain screens. Adjusted animations in Code Of Conduct and Staff Credits screens.
[D11] [UI] slightly adjusted position of logos
[D11] [UI] added 3rd party software logos to the bootflow logo screen
[D11] [#59] Fixes for platform controller button prompts
[D11] WIP Reporting flow, with a bunch of fixes and improvements to popups in general. Invert Y Axis now enabled and working in the Options Menu.
[D11] [UI] - Updated the loading screen image + aAded middleware logos
[D11] [#61] Fix skin picker crash
[D11] [UI] UI Asset optimisations. Added new updated textures. Combined sprite sheets. Added new "Tier" info to Building Context. Added placeholder lock icons to temporary info on Loading and Respawn screens.
[D11] [UI] Player corpse panel now tracks killer name and weapon
[D11] [UI] updated standing indicator icon
[D11] [UI] changed "play" to "start" in the title screen
[D11] [UI] hid remnants of old background boxes in inventory loadout screen
[D11] [UI] adjusted the visual look of the navigation bar, and stopped long strings from causing overlaps
[D11] Consume entitlements on boot, this will add any virtual currency purchased
[D11] [UI] Added tier indicator to Building Context menu. Added icon for "Twig" tier (base tier below wood).
[D11]Changed default hold time from 0.2 to 0.8.
[D11] Popup text boxes now resize themselves to fit in overflowing text, and the popup itself will stretch accordingly. Also adding some WIP stuff for the reporting flow
[D11] [UI] disabled skip to title on the frontend so we can check what it looks like on console
[D11] Profile sign out/Profile switch dialogs
[D11] DTLS library wip: exposed the client connection loop as a tickable function and a 'AddMessage' function for writing encrypted network traffic to the server.
[D11] [UI] Player corpse stats Panel and open info panel action.
[D11] Popups will now close themselves on press of any shown buttons, and cancel button can be hidden from standard text popups which also need an okEvent
[D11] Build fix (hopefully)