branchrust_reboot/main/d11_console_versioncancel

4,583 Commits over 731 Days - 0.26cph!

6 Years Ago
[D11] Controller disconnect dialog
6 Years Ago
[D11] Main Menu lock icon background changed to a darker colour
6 Years Ago
[D11] [UI] - Tweaked main menu images
6 Years Ago
[D11] Small change so that XboxOne Debug builds can be made locally with a release/debug setting - doesn't affect Jenkins builds
6 Years Ago
[D11] Fix a potential lock on booting
6 Years Ago
[D11] Simple text popups can now be created with a custom OK event
6 Years Ago
[D11] DTLS library network traffic read-write support, with hard-coded test in client.
6 Years Ago
[D11] Popup texts will now not translate unless the string starts with "d11_" so live text/values can be added into a popup body
6 Years Ago
[D11] New quick 'n easy method of firing a text popup
6 Years Ago
[D11] Jenkins fix
6 Years Ago
[D11][UI] Keys to survival description text set up for translation
6 Years Ago
[D11] Get the extended Playfab UserAccountInfo which includes things like Systems they have linked etc and returns current username
6 Years Ago
[D11] Enable Playfab Login
6 Years Ago
[D11] [UI] Fix for belt bar item icons not highlighting correctly the first time you select each unique selection.
6 Years Ago
[D11] [UI] Switched pie/radial menus to use swipe animation instead of fade in/out. Keeping old logic in just in case we decide to switch it back.
6 Years Ago
[D11] [UI] Potential fix for item icons not appearing in PieMenu.
6 Years Ago
[D11] [UI] changed the clock in the server info to show day/night ratio instead of actual time, added locks to the elements which don't have available data for functionality yet
6 Years Ago
[D11] Renaming a text variable that was repurposed so its original name no longer made sense
6 Years Ago
[D11] [UI] Added pie option D11 variant to shared content bundle.
6 Years Ago
[D11] [UI] Adjusted loading screen spinning icon's visuals.
6 Years Ago
[D11] Missing sprite for popups
6 Years Ago
[D11] [UI] Disabled shader on pie menu options to test visibility on Console.
6 Years Ago
[D11] Activate Debug God Mode button - seems finicky but occasionally works
6 Years Ago
[D11] Streamlining some redundant popup setup
6 Years Ago
[D11] New UI popup system
6 Years Ago
[D11] Unity Editor Silent Playfab login
6 Years Ago
[D11] [UI] Added additional debug message to check for invisible pie options.
6 Years Ago
[D11] [UI] Potential fix changes for pie menu wheels not showing options correctly; Added print to check if a return is being hit, changed instantiate function call from facepunch's custom implementation to the default Unity implementation, added PieOption prefab to shared content bundle.
6 Years Ago
[D11] [UI] Fixed credits screen Rust logo snapping in when first opening. Updated Code of Conduct text. Added support for reversing animations in the menu animation handler. Added microphone detection to Loading screen. Added spinning graphic to loading screen so player knows if the loading is hanging or not doing anything.
6 Years Ago
[D11] Reset auto-sprint on player death
6 Years Ago
[D11] Playfab Silent Login working on XboxOne - DIsabled until all working
6 Years Ago
[D11] Auto walk/sprint test
6 Years Ago
[D11] DTLS server and client ready callbacks. Used to validate a successful cookie and certificate handshake prior to allowing client connection (disabled by default).
6 Years Ago
[D11] [UI] accidentally left the prefab enabled by default
6 Years Ago
[D11] [UI] added lock icons to the data we don't yet have in the server info screen
6 Years Ago
[D11] [UI] added a new server info popup screen in the join server UI
6 Years Ago
[D11] [UI] Added new UIScene_D11 to maps bundle, added Loading Screen prefab to Frontend after the previous merge reverted it.
6 Years Ago
[D11][ UI] Added new Loading screen to match mock-up for console. Adjusted Code of Conduct and Credits screens based on feedback. Added required assets for new screens and animations.
6 Years Ago
[D11] [UI] slightly adjusted the size of the chat box to fit 10 lines instead of 8
6 Years Ago
[D11] [UI] compressed the main menu background textures a little more
6 Years Ago
[D11] Silent Login via Playfab working on PS4, Disabled FTM, Updated PlayFab SDK and resolved some Ionic.Zip issues - [D11] Silent Login via Playfab working on PS4, Disabled FTM, Updated PlayFab SDK and resolved some Ionic.Zip issues
6 Years Ago
[D11] Belt bar quick equip last item and off settings enabled
6 Years Ago
[D11] Check for engaged user sign out/profile switch when app suspended
6 Years Ago
[D11] Support for kicking back to IIS if player signs out/switches profile
6 Years Ago
[D11] Fixed PagedUI.ClearPageStack to work as intended - and CloseUI now fully closes everything in the queue. PageQueue is also now visible in the Inspector
6 Years Ago
[D11] [#47] Reload Menu functional. Crafting menu will stop updating the navigation bar when closed
6 Years Ago
[D11] DTLS plugin initial checkin. x64 server-client support only. All functionality disabled by default.
6 Years Ago
[D11] PS4 Common Dialog Unity Source (native/managed) - modified v5.5 to expose close method for ime dialog (OSK)
6 Years Ago
[D11] Quick equip suggestions working for best medical item, weapon, tool, and food
6 Years Ago
[D11] Actually including the Options prefab so the unused buttons are locked now