branchrust_reboot/main/d11_console_versioncancel
4,583 Commits over 731 Days - 0.26cph!
[D11] Controller disconnect dialog
[D11] Main Menu lock icon background changed to a darker colour
[D11] [UI] - Tweaked main menu images
[D11] Small change so that XboxOne Debug builds can be made locally with a release/debug setting - doesn't affect Jenkins builds
[D11] Fix a potential lock on booting
[D11] Simple text popups can now be created with a custom OK event
[D11] DTLS library network traffic read-write support, with hard-coded test in client.
[D11] Popup texts will now not translate unless the string starts with "d11_" so live text/values can be added into a popup body
[D11] New quick 'n easy method of firing a text popup
[D11][UI] Keys to survival description text set up for translation
[D11] Get the extended Playfab UserAccountInfo which includes things like Systems they have linked etc and returns current username
[D11] Enable Playfab Login
[D11] [UI] Fix for belt bar item icons not highlighting correctly the first time you select each unique selection.
[D11] [UI] Switched pie/radial menus to use swipe animation instead of fade in/out. Keeping old logic in just in case we decide to switch it back.
[D11] [UI] Potential fix for item icons not appearing in PieMenu.
[D11] [UI] changed the clock in the server info to show day/night ratio instead of actual time, added locks to the elements which don't have available data for functionality yet
[D11] Renaming a text variable that was repurposed so its original name no longer made sense
[D11] [UI] Added pie option D11 variant to shared content bundle.
[D11] [UI] Adjusted loading screen spinning icon's visuals.
[D11] Missing sprite for popups
[D11] [UI] Disabled shader on pie menu options to test visibility on Console.
[D11] Activate Debug God Mode button - seems finicky but occasionally works
[D11] Streamlining some redundant popup setup
[D11] New UI popup system
[D11] Unity Editor Silent Playfab login
[D11] [UI] Added additional debug message to check for invisible pie options.
[D11] [UI] Potential fix changes for pie menu wheels not showing options correctly; Added print to check if a return is being hit, changed instantiate function call from facepunch's custom implementation to the default Unity implementation, added PieOption prefab to shared content bundle.
[D11] [UI] Fixed credits screen Rust logo snapping in when first opening. Updated Code of Conduct text. Added support for reversing animations in the menu animation handler. Added microphone detection to Loading screen. Added spinning graphic to loading screen so player knows if the loading is hanging or not doing anything.
[D11] Reset auto-sprint on player death
[D11] Playfab Silent Login working on XboxOne - DIsabled until all working
[D11] Auto walk/sprint test
[D11] DTLS server and client ready callbacks. Used to validate a successful cookie and certificate handshake prior to allowing client connection (disabled by default).
[D11] [UI] accidentally left the prefab enabled by default
[D11] [UI] added lock icons to the data we don't yet have in the server info screen
[D11] [UI] added a new server info popup screen in the join server UI
[D11] [UI] Added new UIScene_D11 to maps bundle, added Loading Screen prefab to Frontend after the previous merge reverted it.
[D11][ UI] Added new Loading screen to match mock-up for console. Adjusted Code of Conduct and Credits screens based on feedback. Added required assets for new screens and animations.
[D11] [UI] slightly adjusted the size of the chat box to fit 10 lines instead of 8
[D11] [UI] compressed the main menu background textures a little more
[D11] Silent Login via Playfab working on PS4, Disabled FTM, Updated PlayFab SDK and resolved some Ionic.Zip issues - [D11] Silent Login via Playfab working on PS4, Disabled FTM, Updated PlayFab SDK and resolved some Ionic.Zip issues
[D11] Belt bar quick equip last item and off settings enabled
[D11] Check for engaged user sign out/profile switch when app suspended
[D11] Support for kicking back to IIS if player signs out/switches profile
[D11] Fixed PagedUI.ClearPageStack to work as intended - and CloseUI now fully closes everything in the queue. PageQueue is also now visible in the Inspector
[D11] [#47] Reload Menu functional.
Crafting menu will stop updating the navigation bar when closed
[D11] DTLS plugin initial checkin. x64 server-client support only. All functionality disabled by default.
[D11] PS4 Common Dialog Unity Source (native/managed) - modified v5.5 to expose close method for ime dialog (OSK)
[D11] Quick equip suggestions working for best medical item, weapon, tool, and food
[D11] Actually including the Options prefab so the unused buttons are locked now