branchrust_reboot/main/d11_console_versioncancel

4,583 Commits over 731 Days - 0.26cph!

6 Years Ago
[D11] Fix for Options navigation events being generated before buttons had a chance to deactivate if not needed
6 Years Ago
[D11] Belt bar quick equip implemented and displaying on Hud belt bar ( just gets first inventory item for now)
6 Years Ago
[D11] Support for closing OSK on ps4 + close OSK if player dies and it's open
6 Years Ago
[+] Output the AuthCode
6 Years Ago
[D11] Added RequestSystemToken() this returns the AuthToken on PS4 and Empty on other platforms FTM
6 Years Ago
[D11] [UI] visual tweaks to initial bootflow screens, added brightness and contrast to bootflow screen (disabled by default so as not to annoy everyone, use first time setup boolean in frontend to enable)
6 Years Ago
[D11] Unused Options buttons locked, and placeholder texts set - also restored +connect command line functionality and Fixed Server IP Address can be set in the editor on D11_Frontend->UI.MainMenu object
6 Years Ago
Better fix for World.Name (which doesn't break the server)
6 Years Ago
Fix for incorrect world filename due to change in when the scene gets loaded
6 Years Ago
[D11] Define fixes
6 Years Ago
[D11][UI] Base stats panel now showing sleeping points number of furnaces and total storage
6 Years Ago
[D11] Console OSK support for ps4 + required controller settings
6 Years Ago
[D11] Add Playfab SDK
6 Years Ago
[D11] Control fix
6 Years Ago
[D11] [UI] Submit for missing meta file.
6 Years Ago
[D11] [UI] Submit of missing folder(?) that didn't appear in previous pending changes list.
6 Years Ago
[D11] [UI] Updated TextMeshPro assets to utilise correct folders for fonts, materials, and sprites tag-usage inline. Updated Code Of Conduct screen to utilise various formatting styles for better visuals. Updated menu animation handler to utilise animation speed variable to speed up or slow down animations where needed.
6 Years Ago
[D11] protocol bump for loading keep-alive
6 Years Ago
[D11] wait for the bootstrap to complete a bit later (last possible point at the current time). This means if you choose a server before the UI has finished loaded you won't get a loading screen (being fixed currently), also if you do it too soon, the server authentication could time out (just waiting on running servers to upgrade to enable keep alive), but at least the server menu is responsive and the overall flow is bit more overlapped. As the warmup bundle is optimized the potential for having to wait for the loading will narrow to hopefully an acceptable level.
6 Years Ago
[D11] Some fixes/improvements to task timing which should lead to better task ordering. Also I noticed all the items assets are in the warmup bundle so made the items initialization depend on that - previously we were doing a per-file load of all the items and then loading them all in the warmup bundle a few seconds later, which was a wasted opportunity.
6 Years Ago
[D11] Support for console OSK - xb1 - first pass
6 Years Ago
[D11][UI] Base stat panel displaying when in base and fading when a set distance from base Up keep time stat updating
6 Years Ago
[D11] [UI] Credits screen now eases in to scroll. Updated Fonts to include missing characters (Degrees symbol and Bullet point symbol).
6 Years Ago
[D11] DTLS plugin source and windows console testbed initial checkin. Debug DLL PC x64 only so far. Server-client handshaking via cookie verification only. Requires latest version source of OpenSSL linked to compile.
6 Years Ago
[D11] Client side of introduction of KeepAlive packet to cover loading - not fully enabled because the active servers need upgrading first.
6 Years Ago
[D11] Server side handling for a KeepAlive packet that the client can send when it is loading, so that we don't just have to rely on long timeouts. Client side code will be committed next, and enabled once servers are upgraded.
6 Years Ago
[D11] [UI] visual tweaks to the bootflow screens
6 Years Ago
[D11] Secondary actions implemented Power bar re added to Hud to stop bows crashing
6 Years Ago
[D11] [UI] tweaks to sleeping screen
6 Years Ago
[D11] Fix to litenetlib so that we don't get data messages before a connection has been properly established, it was causing us to throw away messages thinking they were for someone else, since Connection.guid is only setup in OnPeerConnectedEvent. General peer messages are just discarded if the connection isn't established, so they will resent by the normal mechanisms if necessary.
6 Years Ago
[D11][UI] Hud now displays secondary action when when highlighting object Added script to switch static controller icons to the correct platform at build time.
6 Years Ago
[D11] Updated incorrect L2/R2 sprite filepaths
6 Years Ago
[D11] [UI] visually updated the 'you are sleeping' screen
6 Years Ago
[D11][AUDIO] Oops, missed these.
6 Years Ago
[D11][AUDIO] Final round of audio asset fixes and optimisations.
6 Years Ago
[D11] Add Packages directory to CreateClone
6 Years Ago
[D11] [UI] Adjusted Code of Conduct screen to now read from a text file. It will pull the date from the string within the file that has the relevant tag and add all other text to the content. Should allow us to easily change the information without requiring the editor to be opened.
6 Years Ago
[D11] [UI] Added comments in credits text file for instructions on available tags. Updated code to ignore comments and slightly adjusted how to check for tags.
6 Years Ago
[D11] [UI] Adjusted Credits scroll to now be a consistent speed regardless of length.
6 Years Ago
[D11] [UI] Checkin for Staff Credits screen and required assets. Hooked up to Frontend.
6 Years Ago
[D11] [UI] changed the 'workbench require' text to textmeshpro which should solve a layout issue in the crafting screen
6 Years Ago
[D11][UI] Fixing crash
6 Years Ago
[D11][UI] Clear navigation bar when closing the crafting menu
6 Years Ago
[D11][UI] Top bar carousel and navigation changed to prefab and set up in scene to prefab Navigation bar improvements Code of conduct compile fix
6 Years Ago
[D11] [UI] Linked up Code of Conduct page to frontend. Made adjustments in PagedUI system to automatically close previous pages when pushing non-carousel pages to screen stack.
6 Years Ago
[D11] Fix for not being able to jump after dying
6 Years Ago
[D11] Graphics settings added to Options Menu & Fix for dpad to work on the Death Screen (and to not open Crafting/Inventory whilst dead either)
6 Years Ago
[D11] [UI] Updated death marker map interface. Updated mask textures to use alpha instead of black for transparency. Updated MaskedColorLerp shader to correctly use alpha values rather than black and white when masking alpha out on materials. Updated Respawn/Death screen visuals to reflect shader change. Added Code of Conduct screen and assets to project. Added Generic Animation controller for simple menu animations.
6 Years Ago
[D11] [UI] tweaks to craft screen visuals replaced the 'new craftable' icon with the new one
6 Years Ago
[D11][UI] When moving an item in the inventory screen the item will now follow the cursor