branchrust_reboot/main/decor_lighting_dlccancel

317 Commits over 92 Days - 0.14cph!

3 Months Ago
merge from main
3 Months Ago
Cozy Beanbag Seat - Updated textures and materials, updated WIP gibs
3 Months Ago
merge from main
3 Months Ago
Chandelier raise/lower interaction priotity logic
3 Months Ago
Chandelier progress Prefab tweaks
3 Months Ago
Added DisabledIf attribute for entity menus, for when you want to show a disabled interaction
3 Months Ago
very weak angular drive spring on ceiling light so it can't rest weirdly but still tilts nicely
3 Months Ago
String lights generation optimisations and refactoring Lights and batched mesh are culled Fixed changing graphics quality turning all string lights off
3 Months Ago
merge from decor_lighting_dlc/wallcabinet
3 Months Ago
Updated fluorescent light icons
3 Months Ago
Only update the ceiling fluorescent light cables when the light has been recently damaged CeilingLight code cleanup
3 Months Ago
Fixed ceiling fluorescent light collision issues
3 Months Ago
Hanging fluorescent light setup Added TransformLineRenderer for the cables
3 Months Ago
Server compile fix
3 Months Ago
Fluorescent light prefab setup, deploy volumes, colliders, io etc
3 Months Ago
Spotlight collider tweaks, added a large interaction collider
3 Months Ago
Electric table light prefab minor cleanup
3 Months Ago
Renamed all lights in the pack to match the other IO items
3 Months Ago
Make sure to reset spotlight spring values on destroy
3 Months Ago
Spotlight: tweaked IO, deploy volumes and colliders Changed the guide mesh
3 Months Ago
Christmas light setup following string light spawning changes Bulbs are poolable
3 Months Ago
String lights can spawn multiple prefabs, picked randomly Batching works with different prefabs and submeshes Spawned point lights are poolable
4 Months Ago
import settings on bulb models
4 Months Ago
adjusted bulb prefab
4 Months Ago
removed third material from bulbs
4 Months Ago
switched to just use cutout texture on bulbs
4 Months Ago
Beanbag Seat - Initial prefab setup with model, lods and basic textures, item and manifest
4 Months Ago
Chandelier - WIP textures, small mesh fixes
4 Months Ago
Fixed rogue pixels in the bulb emissive texture
4 Months Ago
String light bulbs are now combined together into a single mesh
4 Months Ago
Tweaked fairy light line mesh width to fix the weird line corners Removed some placeholder materials
4 Months Ago
Enabled GPU instancing on fairy light bulb material
4 Months Ago
merge from main
4 Months Ago
Spotlight icon
4 Months Ago
Blend player aim dir and player position when adjusting spotlight orientation Fixed spotlight placed on the ground or ceiling not having 360 yaw range Also aligned the model so its not biased towards a direction
4 Months Ago
Orientable spotlight setup Polished the client movements, used a damped spring
4 Months Ago
ResetStaticFields on BuildingManager Codegen
4 Months Ago
merge from main
4 Months Ago
Chandelier - Missing metallic texture (thanks unity)
4 Months Ago
Chandelier - Replaced basemesh with baked lowpoly, corrected lightbulb positions
4 Months Ago
Don't allow non clothing or clothing that would be considered conflicting to be loaded onto the mannequin
4 Months Ago
Update mannequin to mimic player part creation process using a new skin set, this will allow us to selectively disable the parts of the mannequin like we do player parts
4 Months Ago
Allow the mannequin inventory to be opened
4 Months Ago
Codegen
4 Months Ago
Merge from main
4 Months Ago
Chandelier - Split movable mechanical parts, added new cable mesh with matching size
4 Months Ago
Chandelier - Moving chain material setup
4 Months Ago
Chandelier - added material, tweaked FBX properties
4 Months Ago
Chandelier - Updated blockout mesh, added chain trim material
4 Months Ago
merge from main