branchrust_reboot/main/decor_lighting_dlccancel

317 Commits over 92 Days - 0.14cph!

1 Year Ago
merge from main
1 Year Ago
Cozy Beanbag Seat - Updated textures and materials, updated WIP gibs
1 Year Ago
merge from main
1 Year Ago
Chandelier raise/lower interaction priotity logic
1 Year Ago
Chandelier progress Prefab tweaks
1 Year Ago
Added DisabledIf attribute for entity menus, for when you want to show a disabled interaction
1 Year Ago
very weak angular drive spring on ceiling light so it can't rest weirdly but still tilts nicely
1 Year Ago
String lights generation optimisations and refactoring Lights and batched mesh are culled Fixed changing graphics quality turning all string lights off
1 Year Ago
merge from decor_lighting_dlc/wallcabinet
1 Year Ago
Updated fluorescent light icons
1 Year Ago
Only update the ceiling fluorescent light cables when the light has been recently damaged CeilingLight code cleanup
1 Year Ago
Fixed ceiling fluorescent light collision issues
1 Year Ago
Hanging fluorescent light setup Added TransformLineRenderer for the cables
1 Year Ago
Server compile fix
1 Year Ago
Fluorescent light prefab setup, deploy volumes, colliders, io etc
1 Year Ago
Spotlight collider tweaks, added a large interaction collider
1 Year Ago
Electric table light prefab minor cleanup
1 Year Ago
Renamed all lights in the pack to match the other IO items
1 Year Ago
Make sure to reset spotlight spring values on destroy
1 Year Ago
Spotlight: tweaked IO, deploy volumes and colliders Changed the guide mesh
1 Year Ago
Christmas light setup following string light spawning changes Bulbs are poolable
1 Year Ago
String lights can spawn multiple prefabs, picked randomly Batching works with different prefabs and submeshes Spawned point lights are poolable
1 Year Ago
import settings on bulb models
1 Year Ago
adjusted bulb prefab
1 Year Ago
removed third material from bulbs
1 Year Ago
switched to just use cutout texture on bulbs
1 Year Ago
Beanbag Seat - Initial prefab setup with model, lods and basic textures, item and manifest
1 Year Ago
Chandelier - WIP textures, small mesh fixes
1 Year Ago
Fixed rogue pixels in the bulb emissive texture
1 Year Ago
String light bulbs are now combined together into a single mesh
1 Year Ago
Tweaked fairy light line mesh width to fix the weird line corners Removed some placeholder materials
1 Year Ago
Enabled GPU instancing on fairy light bulb material
1 Year Ago
merge from main
1 Year Ago
Spotlight icon
1 Year Ago
Blend player aim dir and player position when adjusting spotlight orientation Fixed spotlight placed on the ground or ceiling not having 360 yaw range Also aligned the model so its not biased towards a direction
1 Year Ago
Orientable spotlight setup Polished the client movements, used a damped spring
1 Year Ago
ResetStaticFields on BuildingManager Codegen
1 Year Ago
merge from main
1 Year Ago
Chandelier - Missing metallic texture (thanks unity)
1 Year Ago
Chandelier - Replaced basemesh with baked lowpoly, corrected lightbulb positions
1 Year Ago
Don't allow non clothing or clothing that would be considered conflicting to be loaded onto the mannequin
1 Year Ago
Update mannequin to mimic player part creation process using a new skin set, this will allow us to selectively disable the parts of the mannequin like we do player parts
1 Year Ago
Allow the mannequin inventory to be opened
1 Year Ago
Codegen
1 Year Ago
Merge from main
1 Year Ago
Chandelier - Split movable mechanical parts, added new cable mesh with matching size
1 Year Ago
Chandelier - Moving chain material setup
1 Year Ago
Chandelier - added material, tweaked FBX properties
1 Year Ago
Chandelier - Updated blockout mesh, added chain trim material
1 Year Ago
merge from main