branchrust_reboot/main/decor_lighting_dlccancel

317 Commits over 92 Days - 0.14cph!

44 Days Ago
merge from main
46 Days Ago
Cozy Beanbag Seat - Updated textures and materials, updated WIP gibs
46 Days Ago
merge from main
46 Days Ago
Chandelier raise/lower interaction priotity logic
46 Days Ago
Chandelier progress Prefab tweaks
46 Days Ago
Added DisabledIf attribute for entity menus, for when you want to show a disabled interaction
46 Days Ago
very weak angular drive spring on ceiling light so it can't rest weirdly but still tilts nicely
46 Days Ago
String lights generation optimisations and refactoring Lights and batched mesh are culled Fixed changing graphics quality turning all string lights off
46 Days Ago
merge from decor_lighting_dlc/wallcabinet
47 Days Ago
Updated fluorescent light icons
47 Days Ago
Only update the ceiling fluorescent light cables when the light has been recently damaged CeilingLight code cleanup
47 Days Ago
Fixed ceiling fluorescent light collision issues
47 Days Ago
Hanging fluorescent light setup Added TransformLineRenderer for the cables
47 Days Ago
Server compile fix
47 Days Ago
Fluorescent light prefab setup, deploy volumes, colliders, io etc
47 Days Ago
Spotlight collider tweaks, added a large interaction collider
47 Days Ago
Electric table light prefab minor cleanup
48 Days Ago
Renamed all lights in the pack to match the other IO items
48 Days Ago
Make sure to reset spotlight spring values on destroy
48 Days Ago
Spotlight: tweaked IO, deploy volumes and colliders Changed the guide mesh
48 Days Ago
Christmas light setup following string light spawning changes Bulbs are poolable
48 Days Ago
String lights can spawn multiple prefabs, picked randomly Batching works with different prefabs and submeshes Spawned point lights are poolable
48 Days Ago
import settings on bulb models
48 Days Ago
adjusted bulb prefab
48 Days Ago
removed third material from bulbs
48 Days Ago
switched to just use cutout texture on bulbs
49 Days Ago
Beanbag Seat - Initial prefab setup with model, lods and basic textures, item and manifest
49 Days Ago
Chandelier - WIP textures, small mesh fixes
49 Days Ago
Fixed rogue pixels in the bulb emissive texture
49 Days Ago
String light bulbs are now combined together into a single mesh
49 Days Ago
Tweaked fairy light line mesh width to fix the weird line corners Removed some placeholder materials
49 Days Ago
Enabled GPU instancing on fairy light bulb material
49 Days Ago
merge from main
50 Days Ago
Spotlight icon
50 Days Ago
Blend player aim dir and player position when adjusting spotlight orientation Fixed spotlight placed on the ground or ceiling not having 360 yaw range Also aligned the model so its not biased towards a direction
50 Days Ago
Orientable spotlight setup Polished the client movements, used a damped spring
50 Days Ago
ResetStaticFields on BuildingManager Codegen
50 Days Ago
merge from main
52 Days Ago
Chandelier - Missing metallic texture (thanks unity)
52 Days Ago
Chandelier - Replaced basemesh with baked lowpoly, corrected lightbulb positions
56 Days Ago
Don't allow non clothing or clothing that would be considered conflicting to be loaded onto the mannequin
56 Days Ago
Update mannequin to mimic player part creation process using a new skin set, this will allow us to selectively disable the parts of the mannequin like we do player parts
56 Days Ago
Allow the mannequin inventory to be opened
56 Days Ago
Codegen
56 Days Ago
Merge from main
56 Days Ago
Chandelier - Split movable mechanical parts, added new cable mesh with matching size
57 Days Ago
Chandelier - Moving chain material setup
57 Days Ago
Chandelier - added material, tweaked FBX properties
57 Days Ago
Chandelier - Updated blockout mesh, added chain trim material
58 Days Ago
merge from main