branchrust_reboot/main/decor_lighting_dlccancel

306 Commits over 92 Days - 0.14cph!

11 Months Ago
Only update the ceiling fluorescent light cables when the light has been recently damaged CeilingLight code cleanup
11 Months Ago
Fixed ceiling fluorescent light collision issues
11 Months Ago
Hanging fluorescent light setup Added TransformLineRenderer for the cables
11 Months Ago
Server compile fix
11 Months Ago
Fluorescent light prefab setup, deploy volumes, colliders, io etc
11 Months Ago
Spotlight collider tweaks, added a large interaction collider
11 Months Ago
Electric table light prefab minor cleanup
11 Months Ago
Renamed all lights in the pack to match the other IO items
11 Months Ago
Make sure to reset spotlight spring values on destroy
11 Months Ago
Spotlight: tweaked IO, deploy volumes and colliders Changed the guide mesh
11 Months Ago
Christmas light setup following string light spawning changes Bulbs are poolable
11 Months Ago
String lights can spawn multiple prefabs, picked randomly Batching works with different prefabs and submeshes Spawned point lights are poolable
11 Months Ago
import settings on bulb models
11 Months Ago
adjusted bulb prefab
11 Months Ago
removed third material from bulbs
11 Months Ago
switched to just use cutout texture on bulbs
11 Months Ago
Beanbag Seat - Initial prefab setup with model, lods and basic textures, item and manifest
11 Months Ago
Chandelier - WIP textures, small mesh fixes
11 Months Ago
Fixed rogue pixels in the bulb emissive texture
11 Months Ago
String light bulbs are now combined together into a single mesh
11 Months Ago
Tweaked fairy light line mesh width to fix the weird line corners Removed some placeholder materials
11 Months Ago
Enabled GPU instancing on fairy light bulb material
11 Months Ago
merge from main
11 Months Ago
Spotlight icon
11 Months Ago
Blend player aim dir and player position when adjusting spotlight orientation Fixed spotlight placed on the ground or ceiling not having 360 yaw range Also aligned the model so its not biased towards a direction
11 Months Ago
Orientable spotlight setup Polished the client movements, used a damped spring
11 Months Ago
ResetStaticFields on BuildingManager Codegen
11 Months Ago
merge from main
11 Months Ago
Chandelier - Missing metallic texture (thanks unity)
11 Months Ago
Chandelier - Replaced basemesh with baked lowpoly, corrected lightbulb positions
11 Months Ago
Don't allow non clothing or clothing that would be considered conflicting to be loaded onto the mannequin
11 Months Ago
Update mannequin to mimic player part creation process using a new skin set, this will allow us to selectively disable the parts of the mannequin like we do player parts
11 Months Ago
Allow the mannequin inventory to be opened
11 Months Ago
Codegen
11 Months Ago
Merge from main
11 Months Ago
Chandelier - Split movable mechanical parts, added new cable mesh with matching size
11 Months Ago
Chandelier - Moving chain material setup
11 Months Ago
Chandelier - added material, tweaked FBX properties
11 Months Ago
Chandelier - Updated blockout mesh, added chain trim material
11 Months Ago
merge from main
11 Months Ago
Codegen, protobuf
11 Months Ago
Merge from main
11 Months Ago
Merge from decor_lighting_dlc/clothing_mannequin
11 Months Ago
Chandelier - Added blockout models to deployable prefab
11 Months Ago
merge from main
12 Months Ago
Electric Table Lamp - Cleaned up deployable prefab, fixed lightbulb LOD config
12 Months Ago
merge from main
12 Months Ago
Electric Table Lamp - updated icon, final texture tweaks
12 Months Ago
Electric Table Lamp - Added LODs & gibs, adjusted textures
12 Months Ago
Electric Table Lamp - WIP Texture update, changes to volumetric & light setup