branchrust_reboot/main/decor_lighting_dlccancel

317 Commits over 92 Days - 0.14cph!

54 Days Ago
merge from main
54 Days Ago
Restored LoadSave on playground scene
54 Days Ago
▍▍▍▊▊█ ▍▉▇▇█▌▇▊▍▌ ▋▋█▍▆▍ ▌▉ ▍▊▋▌█ ▊▆▍▍ ▉▄▆▅ ▅▊▍▉▊▅▆ ▇▊▍▋▉▉▍▋▊ ▍▊▍ ▄▇▋▄▊▄▅▋▅▉▌▌▉ ▋▊▉ ▄▉ █▉▌ ▊▅▇▊▄ ▇ ▌▊▉▆▄ ▌▄▆▋█▉
54 Days Ago
Small tweak on fairy point.
54 Days Ago
Fixed all remaining ghost bulbs I think.
54 Days Ago
clothing_mannequin platform, guidemesh updated and icon updated
54 Days Ago
clothing mannequin corpse setup
54 Days Ago
resized mannequin textures to 2k, added gibs
54 Days Ago
clothing_mannequin lods
55 Days Ago
tweaked mannequin skinning to work better with poses
56 Days Ago
Cabinet casts a cookie'd spotlight forward. + Related files.
56 Days Ago
Chandelier - removed bulbs from worldmodel
56 Days Ago
fix mannequin placement collider too low
56 Days Ago
tweaked mannequin guidemesh
56 Days Ago
Fixed ID fuckery causing overbright bulbs. Made the hanging bulb wire less emissive.
56 Days Ago
hooked up chandelier gibs
57 Days Ago
hooked up guide mesh on mannequin again
57 Days Ago
mannequin icon, added dlc pack dependency, added guidemesh
57 Days Ago
manual fix staticfields errors
57 Days Ago
Change mannequin inventory panel to look and work like a Locker
57 Days Ago
Chandelier - Added static worldmodel prefab
57 Days Ago
Ceiling fluorescent light deploy guide
57 Days Ago
spotlight and tripod spotlight world models, tweaked meshlod lod distances to lod sooner, linked up to steam item
57 Days Ago
backfaced fluorescent light mount so works with worldmodel prefab, made world model prefab for fluorescent ceiling and wall lights, fixed light being on by default
57 Days Ago
changed table lamp to use meshlod on world model and adjusted meshlod distances on both world and deployed
57 Days Ago
table lamp world model fluorescent light world model, set up lod distances, fixed emissive being on by default
57 Days Ago
hooked up wall cabinet to unlock via decor lighting pack
57 Days Ago
Fixed table lamp missing its source item
57 Days Ago
electric table lamp unlock setup, hooked up world model, changed desctipion to be lamp instead of light , rebuilt manifest
57 Days Ago
added new folder for dlc sitems so they dont get lost. linked up chandelier to unlock from new decor_lighting_pack sitem (name TBD)
57 Days Ago
Chandelier - updated icon
57 Days Ago
beanbag alternate material setup and made them skins of the chair
57 Days Ago
Tripod models and colliders set to Deployed layer
57 Days Ago
fix feet showing through mannequin, impact effects blood -> wood
57 Days Ago
Large Cozy Water Fountain A - Initial folder structure and simple placeholder model and material
57 Days Ago
Hanging bulbs pass.
57 Days Ago
Added mannequin poses, updated deployed
57 Days Ago
Chandelier - Added LODs, gibs, updated textures
58 Days Ago
adjusted spotlight tripod col shapes
58 Days Ago
set the animation speed of pedals on the chandelier to be 2x faster
58 Days Ago
tripod col
58 Days Ago
removed lods from tripod guide mesh
58 Days Ago
spotlight tripod gibs and lods
58 Days Ago
Exposed chandelier pedal increments
58 Days Ago
Added tripod spotlight
58 Days Ago
Codegen again
58 Days Ago
Rebuilt phrases
58 Days Ago
Restored mannequin protobuf Codegen
58 Days Ago
merge from main
58 Days Ago
spotlight tripod model