branchrust_reboot/main/decor_lighting_dlccancel
239 Commits over 61 Days - 0.16cph!
Fixed spotlight rotation when placed on ceiling and floors
Updated icon
Tweaked spotlight colliders and volumes following the art update
Restored decor lighting dlc phrases
Fixed player model skin overrides for clothing hiding mannequin parts
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spotlight emissive level adjusted
New spotlight model and prefab setup
Cozy Beanbag Seat - Updated GIBs and icon
Cozy Beanbag Seat - Added new material variation, changed both materials to use met-smooth instead of spec-smooth, improved gibs, some other prefab configs
Chandelier - adjusted alpha cutoff value for bike chain materials
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fix mannequin prefab rendering
broke mannequin even further by updating individual body part prefabs
clothing mannequin updated model and material
Cozy Beanbag Seat - Updated textures and materials, updated WIP gibs
Chandelier raise/lower interaction priotity logic
Chandelier progress
Prefab tweaks
Added DisabledIf attribute for entity menus, for when you want to show a disabled interaction
very weak angular drive spring on ceiling light so it can't rest weirdly but still tilts nicely
String lights generation optimisations and refactoring
Lights and batched mesh are culled
Fixed changing graphics quality turning all string lights off
merge from decor_lighting_dlc/wallcabinet
Updated fluorescent light icons
Only update the ceiling fluorescent light cables when the light has been recently damaged
CeilingLight code cleanup
Fixed ceiling fluorescent light collision issues
Hanging fluorescent light setup
Added TransformLineRenderer for the cables
Fluorescent light prefab setup, deploy volumes, colliders, io etc
Spotlight collider tweaks, added a large interaction collider
Electric table light prefab minor cleanup
Renamed all lights in the pack to match the other IO items
Make sure to reset spotlight spring values on destroy
Spotlight: tweaked IO, deploy volumes and colliders
Changed the guide mesh
Christmas light setup following string light spawning changes
Bulbs are poolable
String lights can spawn multiple prefabs, picked randomly
Batching works with different prefabs and submeshes
Spawned point lights are poolable
import settings on bulb models
removed third material from bulbs
switched to just use cutout texture on bulbs
Beanbag Seat - Initial prefab setup with model, lods and basic textures, item and manifest
Chandelier - WIP textures, small mesh fixes