branchrust_reboot/main/decor_lighting_dlccancel
317 Commits over 92 Days - 0.14cph!
Restored LoadSave on playground scene
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Small tweak on fairy point.
Fixed all remaining ghost bulbs I think.
clothing_mannequin platform, guidemesh updated and icon updated
clothing mannequin corpse setup
resized mannequin textures to 2k, added gibs
tweaked mannequin skinning to work better with poses
Cabinet casts a cookie'd spotlight forward.
+ Related files.
Chandelier - removed bulbs from worldmodel
fix mannequin placement collider too low
tweaked mannequin guidemesh
Fixed ID fuckery causing overbright bulbs.
Made the hanging bulb wire less emissive.
hooked up chandelier gibs
hooked up guide mesh on mannequin again
mannequin icon, added dlc pack dependency, added guidemesh
manual fix staticfields errors
Change mannequin inventory panel to look and work like a Locker
Chandelier - Added static worldmodel prefab
Ceiling fluorescent light deploy guide
spotlight and tripod spotlight world models, tweaked meshlod lod distances to lod sooner, linked up to steam item
backfaced fluorescent light mount so works with worldmodel prefab, made world model prefab for fluorescent ceiling and wall lights, fixed light being on by default
changed table lamp to use meshlod on world model and adjusted meshlod distances on both world and deployed
table lamp world model
fluorescent light world model, set up lod distances, fixed emissive being on by default
hooked up wall cabinet to unlock via decor lighting pack
Fixed table lamp missing its source item
electric table lamp unlock setup, hooked up world model, changed desctipion to be lamp instead of light , rebuilt manifest
added new folder for dlc sitems so they dont get lost.
linked up chandelier to unlock from new decor_lighting_pack sitem (name TBD)
Chandelier - updated icon
beanbag alternate material setup and made them skins of the chair
Tripod models and colliders set to Deployed layer
fix feet showing through mannequin, impact effects blood -> wood
Large Cozy Water Fountain A - Initial folder structure and simple placeholder model and material
Added mannequin poses, updated deployed
Chandelier - Added LODs, gibs, updated textures
adjusted spotlight tripod col shapes
set the animation speed of pedals on the chandelier to be 2x faster
removed lods from tripod guide mesh
spotlight tripod gibs and lods
Exposed chandelier pedal increments
Restored mannequin protobuf
Codegen