branchrust_reboot/main/hdrpcancel
1,773 Commits over 489 Days - 0.15cph!
Fixed launch site degradation + s2p
Fixed degradation in modular bunker prefabs.
More layer fixes
Baked billboards for mormon tea bushes
Tweaked LOD distances
Fixed layers on ocotillo and snow willow bushes
Optimized draw distances
Baked billboards for all arctic pine saplings
Correctly set pine sapling layers
Made all pine saplings harvestable
Removed saplings that spawn as bushes
Resaved foliage materials to fix AO issues
Optimized pine tree saplings
Added coliders
Lowered LOD distances
Color balance tweaks for new grass
Sharpened certain plants to bring out the texture details
Fix for Temperate_Grass_a not spawning
Updated wind settings on new grass
Various hit FX iterations.
Added more bespoke effects for certain material/attack combos.
Material improvements.
Bespoke Slash/blunt vfx progress
More melee stuff.
Manifest & scene backup.
Melee impact effects WIP
Better metal impact base
Full physicsmaterial farm for effects testing.
Updated some attack VFX that I missed.
All bullet attack VFX use the nested prefab format.
Manifest.
ground plants optimization
better wind settings
increased distance tiling for grass splat
Refactored all attack impact effects into a nested prefab format.
Iterated all new impact effects for the new Lit Particle shader features.
Unified nested attack and collision VFX prefabs into a master folder for ease of iteration.
Various effect & material tweakeroos
New blood & water effects
Even more effects file cleanups & naming consistency improvs.
Blood/liquid vfx improvement WIP.
Some file cleanup.
Blood effect shader & particle conversion WIP
Fixed & improved the frosty breath effect.
Various VFX translucency improvements.
Manifest
Fixed issue with first person shadows.
Re applying all prefab references again.
Fixed missing references in foliage benchmark. All benchmarks should run without error now.
Rebaked old ice sheet models to fix normal map errors
Polished old ice sheet meshes and prefabs
Updated iceberg prefabs
Material and texture tweaks
Revamped shore ice
Tweaked ice sheet prefabs and materials
New world_setup rules for spawning ice sheet along the coastline
Various other tweaks to ice sheets
Fixed server-only runtime errors during client component stripping
Restored HapisIslandTerrain (still used in a bunch of scenes)
▌▌▅▉█▇▋ ▋▉▇▇▅▆▄▇ █▇▉ █▅▆▄▉ ▍▋▇▍▅▊
Fixed transition to terrain thickness = 1
Added translucent version of lit terrain-blend + minor shader naming changes
Arctic rock formations progress
Lowered the triangle counts on all small rock formations
Tweaked world_setup spawn settings
Merge from hdrp/merge-fix-4
▇▋▆█▇ ▊▄▉ ▅▅▇▊▍█▄▆ ▊▅ ▊▊▆▅▅▉ ▊▋▌▍█▅▋
Fixed missing terrain pyramid shader level between 200 and 300
Fixed missing terrain potato detail for shader level below 300