branchrust_reboot/main/hdrpcancel
1,692 Commits over 489 Days - 0.14cph!
Fixed lit particle reverse fresnel opacity
Added reverse fresnel opacity to HDRP/Custom/LitParticle shader
Added Lit Particle template and shader (wip)
Updated other templates
Updated HDRP to 7.3.1 + moved rpcore, shadergraph, vfxgraph to pkg manager
Fixed script NREs on scenes without terrain
Touched some skinned mesh materials (motion vectors in 7.2)
Fixed a few shader warnings
Muzzleflash fixes.
PFX scene backup.
Added texture streaming controllers
Cherry picked
46661 from main: fixed missing references for skin
Bench 32bpc backbuffer (breaks playerpreview alpha; just testing)
Tidy up supported passes on terrain shader a bit more
Enabled forward pass on Terrain, Foliage and FoliageBillboard shaders
Replaced LightLOD on fireflies
Untoggled shadows in firefly prefab
Changed shadow cascade settings to default main
Ignore all DecorComponent that are not on the root game object (workaround for random monument scaling issues caused by child object bushes with DecorScale)
Tweaked shadow cascades to improve shadow quality
Increased max shadow requests
Fixed LightLOD not disabling hd shadows
Remaining biome volume stuff & TOD exposure iterations
Arctic biome progress
New snow bushes
Rebaked snow pine billboards
Added tundra grass to arctic
Various tweaks to decor_v3 prefab
Added small rock formations to arctic WIP
Updated world setup prefabs
Other various tweaks
Tundra biome settings.
Small tweaks on arctic.
Biome volume profile changes
Repplying
48101 (2019.3 perf fix)
Subtracting
48101 (2019.3 perf fix) as a test to verify we are back to baseline perf without it
Dead pine trees / Arctic variants
Testing physical based sky optimization (smaller lookup tables)
Cliffs temperate and arid prefabs refined anchors
More template management
Ocean shader and material updates
Increased max fog distance to prevent horizon seam at high altitude
ASE template cleanup + added water template
Revert back to sun+flares in sky refl bake (but keep spec)
Enabled read-write on ground plant models
Biome grading WIP & fog minimums
Added proper LODs to all foliage_v3 ground plants
Added fog control over time of day