branchrust_reboot/main/hdrpcancel
1,773 Commits over 489 Days - 0.15cph!
Dead pines / custom billboards
Disabled SRP batcher (perf test)
Properly reapplied
47976 (HDAdditionalLightData optimization)
Reapplied
47976 (HDAdditionalLightData optimization)
Fixed lit particle reverse fresnel opacity
Added reverse fresnel opacity to HDRP/Custom/LitParticle shader
Added Lit Particle template and shader (wip)
Updated other templates
Updated HDRP to 7.3.1 + moved rpcore, shadergraph, vfxgraph to pkg manager
Fixed script NREs on scenes without terrain
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Touched some skinned mesh materials (motion vectors in 7.2)
Fixed a few shader warnings
Muzzleflash fixes.
PFX scene backup.
Added texture streaming controllers
Cherry picked
46661 from main: fixed missing references for skin
Bench 32bpc backbuffer (breaks playerpreview alpha; just testing)
Tidy up supported passes on terrain shader a bit more
Enabled forward pass on Terrain, Foliage and FoliageBillboard shaders
Replaced LightLOD on fireflies
Untoggled shadows in firefly prefab
Changed shadow cascade settings to default main
Ignore all DecorComponent that are not on the root game object (workaround for random monument scaling issues caused by child object bushes with DecorScale)
Tweaked shadow cascades to improve shadow quality