branchrust_reboot/main/hdrpcancel

1,773 Commits over 489 Days - 0.15cph!

6 Years Ago
Dead pines / custom billboards
6 Years Ago
Disabled SRP batcher (perf test)
6 Years Ago
Properly reapplied 47976 (HDAdditionalLightData optimization)
6 Years Ago
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6 Years Ago
Reapplied 47976 (HDAdditionalLightData optimization)
6 Years Ago
Fixed lit particle reverse fresnel opacity
6 Years Ago
Added reverse fresnel opacity to HDRP/Custom/LitParticle shader
6 Years Ago
Added Lit Particle template and shader (wip) Updated other templates
6 Years Ago
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6 Years Ago
Updated HDRP to 7.3.1 + moved rpcore, shadergraph, vfxgraph to pkg manager
6 Years Ago
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Progress
6 Years Ago
Better impacts WIP
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Fixed NREs on foliage v3
6 Years Ago
Fixed script NREs on scenes without terrain
6 Years Ago
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6 Years Ago
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6 Years Ago
Touched some skinned mesh materials (motion vectors in 7.2)
6 Years Ago
Fixed a few shader warnings
6 Years Ago
Subtracted 49306
6 Years Ago
Water replacement (wip)
6 Years Ago
Backup
6 Years Ago
Muzzleflash fixes. PFX scene backup.
6 Years Ago
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Added texture streaming controllers
6 Years Ago
Bench depth-only test
6 Years Ago
Subtracted 49258
6 Years Ago
Cherry picked 46661 from main: fixed missing references for skin
6 Years Ago
Bench 32bpc backbuffer (breaks playerpreview alpha; just testing)
6 Years Ago
Bench Forward-only mode
6 Years Ago
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6 Years Ago
Tidy up supported passes on terrain shader a bit more
6 Years Ago
Enabled forward pass on Terrain, Foliage and FoliageBillboard shaders
6 Years Ago
Replaced LightLOD on fireflies
6 Years Ago
Untoggled shadows in firefly prefab
6 Years Ago
Changed shadow cascade settings to default main
6 Years Ago
NRE fix
6 Years Ago
Ignore all DecorComponent that are not on the root game object (workaround for random monument scaling issues caused by child object bushes with DecorScale)
6 Years Ago
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6 Years Ago
More shadow tweaks
6 Years Ago
Tweaked shadow cascades to improve shadow quality