branchrust_reboot/main/hdrpcancel
1,692 Commits over 489 Days - 0.14cph!
Enabled collision detection for greybox cliffs using decor topology
PlaceCliffs fixes and improvements
Final cargoship style 1.
Rad barrel material fix.
Latest terrain generation, added post processing to grass and forest splats
extra anchors on some cliffs to ensure no gaps
Foliage spawns stones temporary settings - will rework when new art is ready for these
Another terrain anchor gizmo fix
Re-pathed small stones prefabs inside foliage_v3 prior to edits
Updated test cliffs anchors to have their pivots at the bottom
Fixed terrain anchor gizmo not scaling with object scale (while the actual runtime check does)
tweaks to some cliff prefabs
Really don't check placement filter at all anchor positions in PlaceCliffs (only at pivot)
Don't check placement filter at all anchor positions in PlaceCliffs (only at pivot)
Tundra foliage spawner progress
Removed defines from Terrain sampler SF; now controlled by shaders / lod dependent
Added shader lods for variable quality to HDRP/Custom/Terrain shader; cleaned up passes
ASE shaderlod support + updated our custom Lit template
Set of new greybox cliffs to test out new cliff placement algorithm
Terrain sampler SFs optional outut NormalTS
Terrain shader LODs (wip)
Fixed terrain texturing base pyramid generation
Fixed multiple terrain shader quality paths
terrain config biomes color tweaks
Fixed corn plant material, textures and prefabs
Added dummy core foliage shader for signaling conversion
Ported materials using standard wind from main
Updated generic wind displacement
Fixed lit base skipping particle accum
Updated terrain blend materials from main
Converted materials with standard shader
Fixed conversion tool double sided setting
Added missing override shaders in conversion tool compatibility list
Fixed cable material not getting fog
Finished lit terrain blend complex path
Updated terrain blending SF