branchrust_reboot/main/hdrpcancel
1,692 Commits over 489 Days - 0.14cph!
Final rig sub-level
Lowered punctual light cap back down.
Ground plants backup
Foliage V3 update
More Oil Rig.
Raised max punctual light capacity a bit to keep edit time viewport from bugging out.
midnight hour build backup
project_gaea latest
Terrain 6k, improved features/features scale across the board
terrain gloss and splats rework
Rust editor Time and Fog now persistent across sessions
Apply vertex/alpha color functionality
Added terrain blending SF
Fixed remaining materials
Added missing textures
Fixed SSR being forced always-on by custom shadergui
Added template mat id + shader regen
Remaining MilTun & S2P
Prefab fixes
terrain stuff 4 debug (2)
Added hdrp/custom/lit terrain blend
Updates material conversion tool
Merge from main/hdrp/material-update
Updated HDRP/Custom/Lit template
Updated Terrain Sampler SF to also output metal-to-spec values
Updated HDRP/Custom/Terrain shader and terrain4 material
Added dummy rust/std/terrain-blend for conversion
project_gaea level backup
should include fix for sum of splat =1
terrain now 6km but features currently out of scale
Fixed converter emisison property not found on some materials
Fixed and regen all shaders
Updated rust/std conversion tool to fix fog support, transparency, emission
Updated ASE Lit shader template to match HDRP/Lit; now has feature toggles in material + fixed a lot of issues
Updated custom/lit set shadergui to include receive SSR settings
Scene backup.
Softened the red wall2 light & its emissive texture
Reverted train track material