branchrust_reboot/main/hdrpcancel
1,692 Commits over 489 Days - 0.14cph!
Cargoship scene prep
Unsaved junkyard file
Cargoship & shipping container decal spec weirdness fixes.
Junkyard volumes & S2P
Related prefab fixes
Organized the junkyard scene to make it easier to work with
forest pop v3 backup
More detailed and realistic snow splat
Arid biome is more green upon the coast
Fixed the ragdoll debug scene
VFX files for later
Some cleanup.
Finished Oil Rig 2 & S2P
Various prefab fixery.
Better world scale on the generic diffusion profiles.
Enabled AO-based specular occlusion on all shaders + ASE template
Removed linux client from Steam upload
Added some prefabs to spawn monuments
Added said prefabs to project_gaea for science
Cherry pick CS
42333 (benchmark fixed res windowed)
few vfx test files for later use
Updated terrain sampling API, related SFs and shaders
Added vertex alpha terrain blending
Oil rig 2 backup.
Fixed borked prefab
Backup
b9 project version
Extended foliage shader distance fade control to normal and smoothness
Added cutoff value to spawn populations
Alarm optimization.
S2P Big Rig.
Added distance fade(downscale) option to foliage shader
Tweaked property names on some SFs
Added foliage albedo multiplier to scene custom lighting
Added foliage shader toggles for global albedo mult and transmittance scale
project_gaea latest terrain build, increased ruggedness in the regions between coast and hills
Merge /main/hdrp/foliage-transmission
Added Terrain Layer SF
Improved terrain layer shading
Improved cliff shader terrain transition
Remaining Big Oil Rig relight
Prefab fixes
Split terrain fetch hlsl + updated shaders and SFs