branchrust_reboot/main/hdrpcancel

1,773 Commits over 489 Days - 0.15cph!

5 Years Ago
Updated biome tint SFs + update shaders
5 Years Ago
5 Years Ago
Backup
5 Years Ago
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5 Years Ago
Biome tint mask fix in foliage shader
5 Years Ago
Overgrowth material tweaks Tree color tweaks
5 Years Ago
Added particle accum SF (wip) Updated LitBase-spec (wip) Updated triplanar.hlsl and added normals.hlsl
5 Years Ago
ASE feature toggle
5 Years Ago
Backup
5 Years Ago
Scene backup
5 Years Ago
Added "HDRP/Custom/Lit Base" shader Added "HDRP/Custom/Lit Base (Specular)" shader
5 Years Ago
More excavator
5 Years Ago
Fixed errors in Cliff shader
5 Years Ago
Biome Tint SFs naming
5 Years Ago
Updated ASE to 1.7.1.04
5 Years Ago
Updated biome tint SF + added biome tint masked SF Tweaked shore wetness SF Regen all shaders
5 Years Ago
Scene & mat
5 Years Ago
Grass material tweaks
5 Years Ago
Added new diffusion profiles to HDRP assets
5 Years Ago
Fixed grass materials Fixed materials on small plants Tweaks to tree materials Made grass darker to match trees better
5 Years Ago
Dump Truck B fixes. Excavator cables don't shadow because ugly w/volumetrics. Cleaned excavator_yaw.prefab
5 Years Ago
Digger vehicles & dump trucks. More excavator materials. Scene backup.
5 Years Ago
Excavator prep & mat fixes.
5 Years Ago
Powerplant & S2P
5 Years Ago
Scene backup Lowered anisotropy on base fog settings because it bugs out from certain high up angles.
5 Years Ago
Remaining topside & volumes
5 Years Ago
Backup
5 Years Ago
Fixed normal issues in Foliage shader; now outputs gradients to match Lit
5 Years Ago
Updated Lit template to ensure exact matching gbuffer output with HDRP/Lit
5 Years Ago
Added Unpack Scale Normal To Gradient SF
5 Years Ago
Always update terrain globals in editor, even when playing
5 Years Ago
Overgrowth test for Diogo
5 Years Ago
Scene & some mats.
5 Years Ago
Scene backup
5 Years Ago
Max punctual lights 32 > 48 Max directional lights 8 > 2 Max area lights 32 > 4
5 Years Ago
Powerplant backup Road cone material translucent because mah immersion
5 Years Ago
Cherry picked and merged 41157
5 Years Ago
Added temporary dummy standard shaders to ease transition from main
5 Years Ago
Fixed remaining issues with blend 4way shaders (normal mixing and fallback specgloss properties)
5 Years Ago
Replaced Derive Tangent Basis SF + moved to ASE package folder; now using latest mikkt derivation
5 Years Ago
Imported properties from main for materials using blend 4way shaders
5 Years Ago
More powerplant
5 Years Ago
Powerplant backup
5 Years Ago
Fixed some issues in LitBlend4Way-Spec
5 Years Ago
Added LitBlend4Way and LitBlend4Way-Spec
5 Years Ago
Added derive tangent basis SF
5 Years Ago
Updated ASE to 1.7.1.02
5 Years Ago
Updated biome tint later SF Fixed lit blend layer shaders using the wrong biome tint splat index
5 Years Ago
Swamp trees packed map
5 Years Ago
First shot at fixing tree and bush materials