branchrust_reboot/main/hdrpcancel

1,692 Commits over 489 Days - 0.14cph!

7 Years Ago
Merge from main
7 Years Ago
project_gaea latest
7 Years Ago
Cargoship WIP
7 Years Ago
Cargoship scene prep Unsaved junkyard file
7 Years Ago
Cargoship & shipping container decal spec weirdness fixes.
7 Years Ago
Junkyard volumes & S2P Related prefab fixes
7 Years Ago
Organized the junkyard scene to make it easier to work with
7 Years Ago
Updated all shaders
7 Years Ago
Updated ASE to 1.7.1.12
7 Years Ago
forest pop v3 backup More detailed and realistic snow splat Arid biome is more green upon the coast
7 Years Ago
forest pop v3 backup
7 Years Ago
backup
7 Years Ago
project_gaea latest
7 Years Ago
forest pop v3 backup
7 Years Ago
Fixed the ragdoll debug scene VFX files for later Some cleanup.
7 Years Ago
Finished Oil Rig 2 & S2P Various prefab fixery. Better world scale on the generic diffusion profiles.
7 Years Ago
Enabled AO-based specular occlusion on all shaders + ASE template
7 Years Ago
Removed linux client from Steam upload
7 Years Ago
Added some prefabs to spawn monuments Added said prefabs to project_gaea for science
7 Years Ago
backup forest pop work
7 Years Ago
Cherry picking 42475 and 42479
7 Years Ago
Cherry pick CS 42333 (benchmark fixed res windowed)
7 Years Ago
few vfx test files for later use
7 Years Ago
Updated terrain sampling API, related SFs and shaders Added vertex alpha terrain blending
7 Years Ago
Remaining sub-decks
7 Years Ago
Oil rig 2 backup. Fixed borked prefab
7 Years Ago
Backup b9 project version
7 Years Ago
Extended foliage shader distance fade control to normal and smoothness
7 Years Ago
backup
7 Years Ago
Oil Rig 2 setup
7 Years Ago
Added cutoff value to spawn populations
7 Years Ago
forest pops wip
7 Years Ago
backup
7 Years Ago
Alarm optimization. S2P Big Rig.
7 Years Ago
Rig volumes & some fixes
7 Years Ago
Prefab edit env scene
7 Years Ago
Added distance fade(downscale) option to foliage shader
7 Years Ago
Tweaked property names on some SFs
7 Years Ago
Grass lighting changes
7 Years Ago
Added foliage albedo multiplier to scene custom lighting Added foliage shader toggles for global albedo mult and transmittance scale
7 Years Ago
Cherry picking 42341
7 Years Ago
Cherry picking 42339
7 Years Ago
project_gaea latest terrain build, increased ruggedness in the regions between coast and hills
7 Years Ago
Merge /main/hdrp/foliage-transmission
7 Years Ago
Added Terrain Layer SF Improved terrain layer shading Improved cliff shader terrain transition
7 Years Ago
Remaining Big Oil Rig relight Prefab fixes
7 Years Ago
Backup
7 Years Ago
project_gaea latest
7 Years Ago
Added biome fetch
7 Years Ago
Split terrain fetch hlsl + updated shaders and SFs