branchrust_reboot/main/hdrpcancel

1,692 Commits over 489 Days - 0.14cph!

7 Years Ago
Fixed and optimized biome tinting
7 Years Ago
Scene
7 Years Ago
Imported properties from main for materials using rust/std-decal shaders
7 Years Ago
Backup
7 Years Ago
Added hdrp/custom/lit decal shader set (wip)
7 Years Ago
Added rust/std to hdrp/custom/lit material auto-conversion
7 Years Ago
Mil tun 1 scene backup
7 Years Ago
Monument scene setup variant prefab.
7 Years Ago
Merge from main
7 Years Ago
Scene prep. Removed some deprecated decal scripts from prefabs.
7 Years Ago
Converted merged materials from rust/std to their respective hdrp/custom/lit counterparts
7 Years Ago
Prefabbed radtown lighting/volumes for merge recovery.
7 Years Ago
Merge from main/hdrp/merge-fix
7 Years Ago
Scene backup & mats Lowered SSR depth buffer thickness because it was creating some stretchy glitches
7 Years Ago
AND, OR, Simple & Timer switch point light render distance lowered to 10 units
7 Years Ago
Same as before on a few more mats
7 Years Ago
Scene backup
7 Years Ago
The OR switch runs a realistic amount of lights at edit time, instead of all of them on top of each other
7 Years Ago
Reverted puzzle box materials to HDRP/Lit
7 Years Ago
Scene & mats
7 Years Ago
Military tunnel scene recovery & prep. Barbed wires use HDRP Lit instead of custom shader. (fog compatibility)
7 Years Ago
Remaining Excavator stuff Exca glass uses HDRP Lit shader Related mat fixes & prefab stuff
7 Years Ago
Silly Unity reverting light intensities & render distances for no reason
7 Years Ago
Backup
7 Years Ago
Scene & material fixes.
7 Years Ago
Converted remaining std materials to lit base
7 Years Ago
Interior
7 Years Ago
Imported properties from main for materials using rust/std and std shaders
7 Years Ago
Added dummy standard override shaders
7 Years Ago
Black foliage fix
7 Years Ago
Scene
7 Years Ago
Moved diffusion profile script to packages/ASE Renamed ASE package folder to match other packages
7 Years Ago
Scene
7 Years Ago
Scene backup. Exca engine prefab conversion.
7 Years Ago
Added hdrp material alpha clipping to blendlayer and blend4way shaders
7 Years Ago
Regen litbase and foliage shaders
7 Years Ago
Updated ASE Lit template to use hdrp internal alpha cutoff properties
7 Years Ago
Fixed litbase-spec inspector
7 Years Ago
Enabled alpha clipping toggle on foliage shader
7 Years Ago
Added hd/lit matching alpha clipping support to custom lit base shaders
7 Years Ago
Modified ASE Lit shader template to allow Alpha Clipping toggling via material Surface Options instead of shader
7 Years Ago
Added custom material inspector CustomLitShaderGUI (+ dependency exposure from hdrp)
7 Years Ago
Finished particle accum support in lit base shaders
7 Years Ago
Added particle accum specular SF
7 Years Ago
Moved shader funcs to Rust category
7 Years Ago
Updated ASE to 1.7.1.06
7 Years Ago
Fixed sampler referencing on blend4way shaders
7 Years Ago
Fixed LitWire shader not fading properly + added smoothness control (atten. by alpha) Updated cable mat
7 Years Ago
Scene backup. File cleanup & naming consistency. New backup generator lightbox kitbash.
7 Years Ago
Added AO channel to foliage shader via tint mask