branchrust_reboot/main/hdrpcancel

1,773 Commits over 489 Days - 0.15cph!

7 Years Ago
Train area
7 Years Ago
Card reader fixes. Scene
7 Years Ago
terrain stuff 4 debug (2)
7 Years Ago
terrain stuff 4 debug
7 Years Ago
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7 Years Ago
Added hdrp/custom/lit terrain blend
7 Years Ago
Scene
7 Years Ago
Updated materials
7 Years Ago
Updates material conversion tool
7 Years Ago
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7 Years Ago
Backup
7 Years Ago
Merge from main/hdrp/material-update
7 Years Ago
Updated HDRP/Custom/Lit template Updated Terrain Sampler SF to also output metal-to-spec values Updated HDRP/Custom/Terrain shader and terrain4 material Added dummy rust/std/terrain-blend for conversion
7 Years Ago
project_gaea level backup should include fix for sum of splat =1 terrain now 6km but features currently out of scale
7 Years Ago
Fixed converter emisison property not found on some materials
7 Years Ago
Fixed and regen all shaders
7 Years Ago
Updated rust/std conversion tool to fix fog support, transparency, emission
7 Years Ago
Updated ASE Lit shader template to match HDRP/Lit; now has feature toggles in material + fixed a lot of issues
7 Years Ago
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7 Years Ago
Updated custom/lit set shadergui to include receive SSR settings
7 Years Ago
Fixed NRE in ASE
7 Years Ago
Scene backup. Softened the red wall2 light & its emissive texture
7 Years Ago
More
7 Years Ago
Scene & more mat fixes.
7 Years Ago
Scene backup
7 Years Ago
Backup
7 Years Ago
Reverted train track material
7 Years Ago
Fixed and optimized biome tinting
7 Years Ago
Scene
7 Years Ago
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7 Years Ago
Imported properties from main for materials using rust/std-decal shaders
7 Years Ago
Backup
7 Years Ago
Added hdrp/custom/lit decal shader set (wip)
7 Years Ago
Added rust/std to hdrp/custom/lit material auto-conversion
7 Years Ago
Mil tun 1 scene backup
7 Years Ago
Monument scene setup variant prefab.
7 Years Ago
Merge from main
7 Years Ago
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7 Years Ago
Scene prep. Removed some deprecated decal scripts from prefabs.
7 Years Ago
Converted merged materials from rust/std to their respective hdrp/custom/lit counterparts
7 Years Ago
Prefabbed radtown lighting/volumes for merge recovery.
7 Years Ago
Merge from main/hdrp/merge-fix
7 Years Ago
Scene backup & mats Lowered SSR depth buffer thickness because it was creating some stretchy glitches
7 Years Ago
AND, OR, Simple & Timer switch point light render distance lowered to 10 units
7 Years Ago
Same as before on a few more mats
7 Years Ago
Scene backup
7 Years Ago
The OR switch runs a realistic amount of lights at edit time, instead of all of them on top of each other
7 Years Ago
Reverted puzzle box materials to HDRP/Lit
7 Years Ago
Scene & mats
7 Years Ago
Military tunnel scene recovery & prep. Barbed wires use HDRP Lit instead of custom shader. (fog compatibility)