branchrust_reboot/main/hdrpcancel

1,692 Commits over 489 Days - 0.14cph!

7 Years Ago
Merge from main
7 Years Ago
Cherry picking cs:37752 - Fixed duplicated networkables in demo mode
7 Years Ago
Terrain Revamp - Phase 1 files backup
7 Years Ago
Converted remaining areas of the cargoship.
7 Years Ago
backup terrain4 material
7 Years Ago
Backup
7 Years Ago
Fixed warnings in shaders using terrain fetch
7 Years Ago
Ship bridgehouse & bridge interior.
7 Years Ago
Ship progress
7 Years Ago
Tweaked the shapes of coastal_cliff_d and coastal_cliff_e
7 Years Ago
Dropdown control
7 Years Ago
Interior WIP
7 Years Ago
Bridgehouse exterior
7 Years Ago
Basic Keyframing
7 Years Ago
Better lightgroups. Cleanup of old crap.
7 Years Ago
Ship deck
7 Years Ago
Work camera start
7 Years Ago
CameraMode setting
7 Years Ago
Decoupling view stuff from LocalPlayer
7 Years Ago
Backup
7 Years Ago
Added View class
7 Years Ago
Scene progress
7 Years Ago
Tweaked splat tiling to make the details bigger and splats less repetitive Tweaked puddle splat layer material values
7 Years Ago
Merge from /hdrp/world_art_revamp
7 Years Ago
Fixed ESP names wrapping Tab toggles MovieMaker UI Fixed MovieMaker UI drawing above Main Menu
7 Years Ago
Fixed moviemaker not being able to find prefab Use moviemaker camera for debugcamera
7 Years Ago
Ported all foliage billboard material properties from main
7 Years Ago
Reset foliage billboard shader inspector
7 Years Ago
Foliage multipliers
7 Years Ago
Fixed foliage instance random seed Fixed foliage tint compilation
7 Years Ago
Finished converting scenesettings
7 Years Ago
Scale gizmos properly with canvas Exploring converting settings to use Rust.UI.Properties
7 Years Ago
ESP for movie maker
7 Years Ago
Movie Gizmo work
7 Years Ago
Tweaks to tint and wind SF Added generic wind SF
7 Years Ago
Fixed wind instance world pos; both foliage and generic
7 Years Ago
Fixed foliage shader compile error Fixed foliage tint SF logic
7 Years Ago
Pause when we get to the end of a demo instead of quitting Jump To End works again
7 Years Ago
Fixed projectiles going the wrong speed with changed timescale Projectiles move smoothly during timescaled demo playback
7 Years Ago
When scrubbing only update entities that have changed during the delta
7 Years Ago
Fixed GameManifest editor bug
7 Years Ago
Profiling Don't use Enum.HasFlag (garbage, slow) Don't set UserIDString on load unless UserID changed Load GUIDs from GameManifest in editor, fallback to AssetDatabase if not found (faster, no gc)
7 Years Ago
Tease sky into working
7 Years Ago
Updated foliage shaders for parity on input and most functionality Added shader functions for foliage wind and wave displacement
7 Years Ago
Fixed deprecated shader compile error
7 Years Ago
Fixed exception when scrubbing Keyframe.Indexer.HasEntity optimisation Profiling
7 Years Ago
Fixed missing play button icons RustButton resets its styles properly if disabled while pressed Fixed timeline minute/second display being wrong
7 Years Ago
Fixed NRE in water system get height calls before native path was initialized
7 Years Ago
demo.record generates a name if none provided, adds extension only if passed name doesn't contain one demo.play returns properly on empty filename
7 Years Ago
Bundle fixes