branchrust_reboot/main/hdrpcancel
1,692 Commits over 489 Days - 0.14cph!
Nuked a couple of deprecated components
Miltunnel conversion WIP. Pre-dates nested prefabs, groaaan.
More various stuff.
All new light fixtures into the asset farm.
More conversions.
Some cleanup.
Tweaks to try to fix KSampleCopy4_1_x_8 error
Try moving pipeline into resources
Various light related.
Better exterior exposure.
Generic yellow SSS profile.
Organized the light fixtures folder.
Moved obsolete ones into /deprecated/ for phasing out.
Scene backup
Fixed some shader warnings
Paperdoll background clear fix/hack
Don't need to reimport shaders on build now (plus it didn't work anyway)
Underwater, Low Health, Hot, Cold
Added ScreenEffects
Hooked up radiation screen effect
Update ProjectVersion.txt
File organization/naming consistency.
Scene backup.
Better IES.
Radtown light fixtures.
Calibration texture.
File organization.
Should be a proper interior/exterior transition, pending Unity fixing the indirect specular probe bug.
More interior/exterior fuckery.
Delete HDAdditionalLightData, AddiitonalShadowData before Light
Reimport all shaders on build (hack/test)
Stop NANs
Fix foliage shader double sided normals
Support forward and deferred
More render.* convars
Fixed foliage billboard shader
Diffusion profile for leafy greens.
Coconut/corn/pumpkin conversions & file cleanup/naming/folder consistency.
Scene backup.
Tree SSS diffusion profile & pine mat conversion test.
More daylight fuckery.
Assetgallery backup.