branchrust_reboot/main/hood_and_cuffscancel
229 Commits over 91 Days - 0.10cph!
Hood wearable mask tweaks
Added a way to override force show on UIBlackoutOverlay.
Added prison hood UI script, overring force show when the player is dead.
Updated UI prefab.
export latest 3p handcuffs anims
handcuff viewmodel animation updated
Block unlock minigame in wounded states
Increase unlock timer from 5 to 60 seconds to match design spec now I'm not unlocking them constantly in dev.
Added handcuffs.UnlockDurationMultiplier replicated var to save time when testing.
Fixed held (but unlocked) handcuffs keeping your inventory locked after surrendering.
Disable UIBlackoutOverlay if in debugcamera
wip handcuff viewmodel animation and rig edited
Don't allow items to be drag swapped onto locked cuffs
Handcuffs will now appear correctly on spawned players
Pushing a handcuffed player dismounts them
Serverside overriding of active item if restrained
vm handcuffs
- added hit anim
- udpated animator
- added anim events to attacks
- organised folder
- added effects folder & effects for events
Added attack_hit_kidnapper (temp duplicate) and assigned in controller.
updated vm handuffs animator to work with baseMelee setup
Remove some unnecessary updates
Switched method of equipping
fix for 3p captive struggle anim not working
Show belt items as locked to make it clearer you can't use them when handcuffed
Added "togglecluffslocked" console command
Hooked up first person struggle anim for unlock minigame
Handcuffs block crafting.
Don't show push menu if player is dead or sleeping
Removed some debug logs and unused/temp code.
Removed protobuf and serialization stuff as it's not needed now.
Some initial cleanup.
Select handcuffs as active item when loading or waking restrained players.
Added a handcuffed test save.
Items can now be flagged to block map use.
Prisoner hood blocks map use.
Handcuffs block gestures.
Codegen.