branchrust_reboot/main/hood_and_cuffscancel

229 Commits over 91 Days - 0.10cph!

10 Months Ago
Merge from main
10 Months Ago
Fixed local gesture not transitioning out properly if the gesture was cancelled via the server
10 Months Ago
Correctly hide the progress bar when unlock minigame finishes successfully
10 Months Ago
Added ItemModForceWearFromBelt, added it to prisoner hood. Prisoner hood is now force worn when added to a handcuffed player's belt bar.
10 Months Ago
Active held entities are notified when owner dies. Unlock handcuffs on death, releasing player limitations for when they respawn.
10 Months Ago
Handcuff statuses are now correctly applied when handcuffes are placed during wounded state. Locked handcuffs can't be removed from belts. Added ItemModRestraint
10 Months Ago
Added ItemModForceSelectFromBelt and related implementation.
10 Months Ago
Allow handcuffs to be applied to wounded players
10 Months Ago
Merge from main
10 Months Ago
Increase use distance
10 Months Ago
Remove a bunch of debug
10 Months Ago
Added an unlock minigame progress bar
10 Months Ago
Merge from main
10 Months Ago
Added a method to get the current restraining item. Interaction checks now check for surrendering or specific restraint item settings. Suicide can now be blocked by restraint items. (blocked for handcuffs)
10 Months Ago
Set item locked status correctly. VM now unlocks correctly visually after minigame.
10 Months Ago
Being pushed or taking damage cancels unlock minigame
10 Months Ago
Added IsRestrainedOrSurrendering. Changes to loot locking. Always allow belt access (surrendering or cuffed) but don't allow the victim to modify belt. Don't lock belt inventory, just prevent moving out of it by the owner. (other inventories are locked) Interaction changes.
10 Months Ago
Merge from main
10 Months Ago
Some refactor/rework. Added restrained flag. Removed some RPCs. Restrained players can now be looted (not just surrendering) Fixed push menu showing for all players. Push now shows if restrained only. Interaction functionality is now tied to being restrained, not locked inventory.
10 Months Ago
Merge from main
10 Months Ago
Quick cleanup
10 Months Ago
More wip anim/wm/vm code
10 Months Ago
Merge from main
10 Months Ago
WM flag
10 Months Ago
Set world model anim params to reflect state
10 Months Ago
Assign world model animator
10 Months Ago
Add anim override for captive state
10 Months Ago
Set entity animation override default to kidnapper
10 Months Ago
Merge from main
10 Months Ago
naming updates
10 Months Ago
3p cuffs - 3p anim exports, also added an overirde controller for kidnapper state
10 Months Ago
world cuffs setup - Added poses for open & closed, as well as 'locked' bool to traverse between states
10 Months Ago
3p handcuffs updates: - rigged world model, added poses - added worldmodel animator - setup entity with cuffs model - added 1st pass 3p anims
10 Months Ago
More ent setup and gameplay wip
10 Months Ago
Merge from main
10 Months Ago
Merge from main
10 Months Ago
RPC fixes. Deploy in correct state. Auto select functionality.
10 Months Ago
More wip
10 Months Ago
Debugging
10 Months Ago
Handcuff item locking
10 Months Ago
Restore EndLocalGesture
10 Months Ago
Manifest
10 Months Ago
Merge from main
11 Months Ago
handcuffs 3p setup - added initial anims, created override controller, set entity to use
11 Months Ago
Merge from main
11 Months Ago
vm handcuffs - anims, added states, trigger & bools to animator,
11 Months Ago
Locked status fix
11 Months Ago
Apply handcuffs to victim wip
11 Months Ago
Don't run base input when locked
11 Months Ago
Switch handcuffs to use BaseMelee