branchrust_reboot/main/hood_and_cuffscancel

229 Commits over 91 Days - 0.10cph!

3 Months Ago
Merge from main
3 Months Ago
Fixed local gesture not transitioning out properly if the gesture was cancelled via the server
3 Months Ago
Correctly hide the progress bar when unlock minigame finishes successfully
3 Months Ago
Added ItemModForceWearFromBelt, added it to prisoner hood. Prisoner hood is now force worn when added to a handcuffed player's belt bar.
3 Months Ago
Active held entities are notified when owner dies. Unlock handcuffs on death, releasing player limitations for when they respawn.
3 Months Ago
Handcuff statuses are now correctly applied when handcuffes are placed during wounded state. Locked handcuffs can't be removed from belts. Added ItemModRestraint
3 Months Ago
Added ItemModForceSelectFromBelt and related implementation.
3 Months Ago
Allow handcuffs to be applied to wounded players
3 Months Ago
Merge from main
3 Months Ago
Increase use distance
3 Months Ago
Remove a bunch of debug
3 Months Ago
Added an unlock minigame progress bar
3 Months Ago
Merge from main
3 Months Ago
Added a method to get the current restraining item. Interaction checks now check for surrendering or specific restraint item settings. Suicide can now be blocked by restraint items. (blocked for handcuffs)
3 Months Ago
Set item locked status correctly. VM now unlocks correctly visually after minigame.
3 Months Ago
Being pushed or taking damage cancels unlock minigame
3 Months Ago
Added IsRestrainedOrSurrendering. Changes to loot locking. Always allow belt access (surrendering or cuffed) but don't allow the victim to modify belt. Don't lock belt inventory, just prevent moving out of it by the owner. (other inventories are locked) Interaction changes.
3 Months Ago
Merge from main
3 Months Ago
Some refactor/rework. Added restrained flag. Removed some RPCs. Restrained players can now be looted (not just surrendering) Fixed push menu showing for all players. Push now shows if restrained only. Interaction functionality is now tied to being restrained, not locked inventory.
3 Months Ago
Merge from main
4 Months Ago
Quick cleanup
4 Months Ago
More wip anim/wm/vm code
4 Months Ago
Merge from main
4 Months Ago
WM flag
4 Months Ago
Set world model anim params to reflect state
4 Months Ago
Assign world model animator
4 Months Ago
Add anim override for captive state
4 Months Ago
Set entity animation override default to kidnapper
4 Months Ago
Merge from main
4 Months Ago
naming updates
4 Months Ago
3p cuffs - 3p anim exports, also added an overirde controller for kidnapper state
4 Months Ago
world cuffs setup - Added poses for open & closed, as well as 'locked' bool to traverse between states
4 Months Ago
3p handcuffs updates: - rigged world model, added poses - added worldmodel animator - setup entity with cuffs model - added 1st pass 3p anims
4 Months Ago
More ent setup and gameplay wip
4 Months Ago
Merge from main
4 Months Ago
Merge from main
4 Months Ago
RPC fixes. Deploy in correct state. Auto select functionality.
4 Months Ago
More wip
4 Months Ago
Debugging
4 Months Ago
Handcuff item locking
4 Months Ago
Restore EndLocalGesture
4 Months Ago
Manifest
4 Months Ago
Merge from main
4 Months Ago
handcuffs 3p setup - added initial anims, created override controller, set entity to use
4 Months Ago
Merge from main
4 Months Ago
vm handcuffs - anims, added states, trigger & bools to animator,
4 Months Ago
Locked status fix
4 Months Ago
Apply handcuffs to victim wip
4 Months Ago
Don't run base input when locked
4 Months Ago
Switch handcuffs to use BaseMelee