branchrust_reboot/main/hood_and_cuffscancel
229 Commits over 91 Days - 0.10cph!
Added a ForceHidden check on item information display calls.
Added ItemModHideInfoPanel which is checked by ForceHidden.
Hide handcuff information panel.
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Merge from force_mount_opt_out
Merge from surrender_gesture_warning
Added an icon for equip hood radial menu option
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Changed new surrender gesture description to "Warning: Will allow other players to view (but not modify) your inventory" to reflect the new belt locking change
Belt is now locked during surrendering or being handcuffed, to match other inventories.
Added an Equip Hood radial menu to apply the prisoner hood to a handcuffed player now that their belt can't be directly modified.
Merge from unlock_changes
Prisoner hood removes compass UI
DirectlyMountable check in force mount
Don't show the timed dismount UI if we're restrained
Restrained players aren't placed in the driver seat for Snowmobile or Submarine
w_handcuffs fix - updated static & rigged meshes with updated mesh to fix missing faces & incorrect uvs
viewmodel handcuffs - setup viewmodel renderer script
Remove transition times on cuffs VM deploy state animations to fix visual state bug
Added new remove hood and cuffs radial icons
handcuff sounds
set correct inventory handling sounds on prisoner hood
Set last wounded start time when handcuffs are broken out of
Fix handcuffs appearing unlocked and held incorrectly in third person and for other players after a downed handcuffed player is revived.
Block movement server side too when downed and handcuffed
Switched Force Mount and Force Swap Seat icons to use the mount icon.
Disable self dismounting when handcuffed
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Handcuff size is now applied to the handcuff viewmodel mesh blendshape and the additive_arms layer (halved the value on the layer as this looked wrong with the direct value applied)
Added a handcuffs size slider to Wearable, the handcuff scale layer will be set to the maximum value out of all of the clothing the player is currently wearing
Set up handcuff size multipliers for all hazmat skins
Disable the hands animator layer when downed and handcuffed
added 3p idle when downed with cuffs, added to captive override controller
w_handcuffs animator - updated transitions settings
updated vm surrender anim loop & transitions
updated 3p surrender anim loop & transitions