branchrust_reboot/main/hood_and_cuffscancel
229 Commits over 91 Days - 0.10cph!
Added "Force Swap Seats" radial menu option for mounted handcuffed players (but not driver seat)
Only "hit" valid player targets animation wise when swinging handcuffs.
world handcuffs rig update, added scaleUp layer to animator
viewmodel handcuff admire anim edited
Delay unlock progress for 2 seconds after damage
re-connected camera bone in prefab, set additive arms in aniamtor to 0 by defualt
Merge from condition_based_unlock
vm handcuffs - blendshape setup for scaling up cuffs when wearing gloves
made/setup admire anims for handcuffs viewmodel
handcuff viewmodel anims updated
Enable condition on handcuffs item
Fixed item icon NRE's when first person spectating
handcuffs worldmodel
- added static mesh version
- added worldmodel prefab
- added icon
- all hooked up
Added cuffs specific wounded anim, hooked up in override controller
handcuffs 3p animations updated
latest handcuff viewmodel animations
Also allow hood to be removed from sleeping players via the radial menu, for consistency.
Added Gesture.WoundedFromCrawlingHandcuffed override controller, is used if a player is handcuffed, injured and on their back
Already hooked up on player model, just needs new animations to be assigned
Can now use the radial menu option to remove handcuffs from a sleeping player
Fixed sleeping handcuffed players not being fully lootable.
Moved some existing code to an interface.
Don't allow movement when crawling and restrained
Restraint item override for tick
view model handcuff animation wip
Lock/unlock backpack correctly
Added "Remove Hood" radial menu option
Change remove handcuffs icon
Added radial menu option to unlock and return cuffs from a player
Additional restrained check
Added BreaksRestraint to DamageTypeEx
Ignore cold, bleed etc damage for unlock minigame reset.