branchrust_reboot/main/ice_sculpturescancel

176 Commits over 61 Days - 0.12cph!

10 Months Ago
block impact fx hooked up properly (ice sprays ice, wood sprays wood)
10 Months Ago
Minor mat tweaks for other TODs
10 Months Ago
Optimized the crap outta these texture parameters. Did something minor to the prefab that I already forgot what was. Cold fume timings.
10 Months Ago
Organized files & moved only those that we use out of the test_material folder.
10 Months Ago
Subsurface tweaks & slight shifting around to make the block>base transition less seamy. Moved SSS profile to the Iceblock folder.
10 Months Ago
LOD tweak. Shadow proxy setup to mitigate TOD flickering.
10 Months Ago
Slowed cold fumes.
10 Months Ago
Added BindRendererBounds for SSS Ice material tweak
10 Months Ago
Fixed impacts.
10 Months Ago
assigned impact effect to WIP effect
10 Months Ago
merge from main
10 Months Ago
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10 Months Ago
sculpting doesn't consume item condition
10 Months Ago
merge from main
10 Months Ago
compile fix + cleanup
10 Months Ago
Sculptures respect the Hide/Censor Signs setting
10 Months Ago
added more controls to ugc panel for sculptures
10 Months Ago
Ice shader: fix normals
10 Months Ago
Sculpture ambient fx & impacts. Tweaked SSS & optimized texture sizes/settings.
10 Months Ago
support for sculpture in ugc admin panel - command buffer mesh render of the data into an RT, arrow buttons to rotate around it and render from different angles - needs some more extensions to the file format to handle different grid sizes and density (need this for futureproofing anyway)
10 Months Ago
merge from main
10 Months Ago
corrected carving bounds check - big performance gain
10 Months Ago
merge from main
10 Months Ago
added ice block to iconrender scene's ice sculpture
10 Months Ago
added temp material values that I think make the ice look better - changes and request written up on task comments
10 Months Ago
merge from main
10 Months Ago
fixed colliders on sculpture that were blocking some placement and block upgrades
10 Months Ago
Add Ice shader tessellation to forwardAdd pass, and make transmission map triplanar
10 Months Ago
Ice shader tessellation with phong and bezier smoothing options
10 Months Ago
better gibs and saved better icon position
10 Months Ago
updated ice sculpture icon - updated render scene as it needs custom tweaking to get an icon rendered
10 Months Ago
ice sculpture pedestal gibs first pass
10 Months Ago
re-baked construction guide mesh
10 Months Ago
update deployment bounds
10 Months Ago
mesh collision for ice sculpture pedestal
10 Months Ago
lods and meshlod setup
10 Months Ago
merge from main
10 Months Ago
added GameTip for additional sculpting controls
10 Months Ago
able to switch tool into a smoothing mode with shift+rmb to smooth out the sculpture (desturctively) - hit guide changes colour and taost appears with current state - fixed issue where blurring was setting boundary values to true and causing holes to appear in the mesh
10 Months Ago
added ability to alter carve radius while carving with shift+scroll (can also use the convar directly) for quicker large changes and finer control
10 Months Ago
icreased grid resolution further
10 Months Ago
fixed entity bounds on ice sculpture
10 Months Ago
ice sculpture pedestal model and materials. need to do lods and gibs and asset cleanup
10 Months Ago
enforce burst compatibility on Point3DGrid
10 Months Ago
server processes enqueued sculpture updates centrally, allowing certain jobs to run in parallel - most beneficial on server startup
10 Months Ago
blurring a slightly larger radius than the carve
10 Months Ago
cleanup (wrong namespaces and nested jobs)
10 Months Ago
removed unused sculpture convar
10 Months Ago
each carve is followed with a box blur on the region, gives a much more natural result and makes the spherical carves come out much less square
10 Months Ago
increase time before simplification starts - flickers less between hits with slower tools