branchrust_reboot/main/ice_sculpturescancel

176 Commits over 61 Days - 0.12cph!

28 Days Ago
block impact fx hooked up properly (ice sprays ice, wood sprays wood)
28 Days Ago
Minor mat tweaks for other TODs
28 Days Ago
Optimized the crap outta these texture parameters. Did something minor to the prefab that I already forgot what was. Cold fume timings.
28 Days Ago
Organized files & moved only those that we use out of the test_material folder.
28 Days Ago
Subsurface tweaks & slight shifting around to make the block>base transition less seamy. Moved SSS profile to the Iceblock folder.
28 Days Ago
LOD tweak. Shadow proxy setup to mitigate TOD flickering.
28 Days Ago
Slowed cold fumes.
28 Days Ago
Added BindRendererBounds for SSS Ice material tweak
28 Days Ago
Fixed impacts.
28 Days Ago
assigned impact effect to WIP effect
28 Days Ago
merge from main
28 Days Ago
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28 Days Ago
sculpting doesn't consume item condition
28 Days Ago
merge from main
28 Days Ago
compile fix + cleanup
28 Days Ago
Sculptures respect the Hide/Censor Signs setting
28 Days Ago
added more controls to ugc panel for sculptures
29 Days Ago
Ice shader: fix normals
29 Days Ago
Sculpture ambient fx & impacts. Tweaked SSS & optimized texture sizes/settings.
29 Days Ago
support for sculpture in ugc admin panel - command buffer mesh render of the data into an RT, arrow buttons to rotate around it and render from different angles - needs some more extensions to the file format to handle different grid sizes and density (need this for futureproofing anyway)
29 Days Ago
merge from main
29 Days Ago
corrected carving bounds check - big performance gain
29 Days Ago
merge from main
29 Days Ago
added ice block to iconrender scene's ice sculpture
29 Days Ago
added temp material values that I think make the ice look better - changes and request written up on task comments
29 Days Ago
merge from main
29 Days Ago
fixed colliders on sculpture that were blocking some placement and block upgrades
29 Days Ago
Add Ice shader tessellation to forwardAdd pass, and make transmission map triplanar
29 Days Ago
Ice shader tessellation with phong and bezier smoothing options
30 Days Ago
better gibs and saved better icon position
30 Days Ago
updated ice sculpture icon - updated render scene as it needs custom tweaking to get an icon rendered
30 Days Ago
ice sculpture pedestal gibs first pass
30 Days Ago
re-baked construction guide mesh
30 Days Ago
update deployment bounds
30 Days Ago
mesh collision for ice sculpture pedestal
30 Days Ago
lods and meshlod setup
30 Days Ago
merge from main
30 Days Ago
added GameTip for additional sculpting controls
30 Days Ago
able to switch tool into a smoothing mode with shift+rmb to smooth out the sculpture (desturctively) - hit guide changes colour and taost appears with current state - fixed issue where blurring was setting boundary values to true and causing holes to appear in the mesh
30 Days Ago
added ability to alter carve radius while carving with shift+scroll (can also use the convar directly) for quicker large changes and finer control
30 Days Ago
icreased grid resolution further
30 Days Ago
fixed entity bounds on ice sculpture
31 Days Ago
ice sculpture pedestal model and materials. need to do lods and gibs and asset cleanup
31 Days Ago
enforce burst compatibility on Point3DGrid
31 Days Ago
server processes enqueued sculpture updates centrally, allowing certain jobs to run in parallel - most beneficial on server startup
31 Days Ago
blurring a slightly larger radius than the carve
31 Days Ago
cleanup (wrong namespaces and nested jobs)
31 Days Ago
removed unused sculpture convar
31 Days Ago
each carve is followed with a box blur on the region, gives a much more natural result and makes the spherical carves come out much less square
31 Days Ago
increase time before simplification starts - flickers less between hits with slower tools