branchrust_reboot/main/ice_sculpturescancel
176 Commits over 61 Days - 0.12cph!
block impact fx hooked up properly (ice sprays ice, wood sprays wood)
Minor mat tweaks for other TODs
Optimized the crap outta these texture parameters.
Did something minor to the prefab that I already forgot what was.
Cold fume timings.
Organized files & moved only those that we use out of the test_material folder.
Subsurface tweaks & slight shifting around to make the block>base transition less seamy.
Moved SSS profile to the Iceblock folder.
LOD tweak.
Shadow proxy setup to mitigate TOD flickering.
Added BindRendererBounds for SSS
Ice material tweak
assigned impact effect to WIP effect
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sculpting doesn't consume item condition
Sculptures respect the Hide/Censor Signs setting
added more controls to ugc panel for sculptures
Sculpture ambient fx & impacts.
Tweaked SSS & optimized texture sizes/settings.
support for sculpture in ugc admin panel
- command buffer mesh render of the data into an RT, arrow buttons to rotate around it and render from different angles
- needs some more extensions to the file format to handle different grid sizes and density (need this for futureproofing anyway)
corrected carving bounds check - big performance gain
added ice block to iconrender scene's ice sculpture
added temp material values that I think make the ice look better - changes and request written up on task comments
fixed colliders on sculpture that were blocking some placement and block upgrades
Add Ice shader tessellation to forwardAdd pass, and make transmission map triplanar
Ice shader tessellation with phong and bezier smoothing options
better gibs and saved better icon position
updated ice sculpture icon
- updated render scene as it needs custom tweaking to get an icon rendered
ice sculpture pedestal gibs first pass
re-baked construction guide mesh
mesh collision for ice sculpture pedestal
added GameTip for additional sculpting controls
able to switch tool into a smoothing mode with shift+rmb to smooth out the sculpture (desturctively)
- hit guide changes colour and taost appears with current state
- fixed issue where blurring was setting boundary values to true and causing holes to appear in the mesh
added ability to alter carve radius while carving with shift+scroll (can also use the convar directly) for quicker large changes and finer control
icreased grid resolution further
fixed entity bounds on ice sculpture
ice sculpture pedestal model and materials. need to do lods and gibs and asset cleanup
enforce burst compatibility on Point3DGrid
server processes enqueued sculpture updates centrally, allowing certain jobs to run in parallel
- most beneficial on server startup
blurring a slightly larger radius than the carve
cleanup (wrong namespaces and nested jobs)
removed unused sculpture convar
each carve is followed with a box blur on the region, gives a much more natural result and makes the spherical carves come out much less square
increase time before simplification starts
- flickers less between hits with slower tools