branchrust_reboot/main/ice_sculpturescancel

176 Commits over 61 Days - 0.12cph!

1 Year Ago
block impact fx hooked up properly (ice sprays ice, wood sprays wood)
1 Year Ago
Minor mat tweaks for other TODs
1 Year Ago
Optimized the crap outta these texture parameters. Did something minor to the prefab that I already forgot what was. Cold fume timings.
1 Year Ago
Organized files & moved only those that we use out of the test_material folder.
1 Year Ago
Subsurface tweaks & slight shifting around to make the block>base transition less seamy. Moved SSS profile to the Iceblock folder.
1 Year Ago
LOD tweak. Shadow proxy setup to mitigate TOD flickering.
1 Year Ago
Slowed cold fumes.
1 Year Ago
Added BindRendererBounds for SSS Ice material tweak
1 Year Ago
Fixed impacts.
1 Year Ago
assigned impact effect to WIP effect
1 Year Ago
merge from main
1 Year Ago
▌▊▋▅▇ ▊▄▊▇▅▉▅ ▆█▆ ▄▍▉██▇/▋▋▌▆▉▇▊ █▋▉▍▄▍▉█▋ ▉▆▋▍ ▄▅/▋▅▅▍ ▄▇▍▄ █▄▊▋▅▌▌ ▌▌▆▇▆▊▉▉, ▄▆▌▋ ▆█▆▊▉▆▊▍ ▊▄▉ ▇▇▉▋▅▌█▆█▉ ▌▊█▉▉ ▋█▅▉▅ ▊▆▉ - ▊▊▅█▅█ █▍▅ ▌▆▍▄▊▌█▋▊ ▄▇▆█ ▋ ▌▄▍█▅▋▅▍▍ ▅▋ ▍▅▄▇ - ▆▋▍▊ ▊▌▅▉▉▅ ▉▋▌ █▉▌▇▅▌▆▇▆ ▍▇▅▄ ▌ ▇▌▇▋▋▇▇▇▇ ▇▊▋▍ ▋▉█▇
1 Year Ago
sculpting doesn't consume item condition
1 Year Ago
merge from main
1 Year Ago
compile fix + cleanup
1 Year Ago
Sculptures respect the Hide/Censor Signs setting
1 Year Ago
added more controls to ugc panel for sculptures
1 Year Ago
Ice shader: fix normals
1 Year Ago
Sculpture ambient fx & impacts. Tweaked SSS & optimized texture sizes/settings.
1 Year Ago
support for sculpture in ugc admin panel - command buffer mesh render of the data into an RT, arrow buttons to rotate around it and render from different angles - needs some more extensions to the file format to handle different grid sizes and density (need this for futureproofing anyway)
1 Year Ago
merge from main
1 Year Ago
corrected carving bounds check - big performance gain
1 Year Ago
merge from main
1 Year Ago
added ice block to iconrender scene's ice sculpture
1 Year Ago
added temp material values that I think make the ice look better - changes and request written up on task comments
1 Year Ago
merge from main
1 Year Ago
fixed colliders on sculpture that were blocking some placement and block upgrades
1 Year Ago
Add Ice shader tessellation to forwardAdd pass, and make transmission map triplanar
1 Year Ago
Ice shader tessellation with phong and bezier smoothing options
1 Year Ago
better gibs and saved better icon position
1 Year Ago
updated ice sculpture icon - updated render scene as it needs custom tweaking to get an icon rendered
1 Year Ago
ice sculpture pedestal gibs first pass
1 Year Ago
re-baked construction guide mesh
1 Year Ago
update deployment bounds
1 Year Ago
mesh collision for ice sculpture pedestal
1 Year Ago
lods and meshlod setup
1 Year Ago
merge from main
1 Year Ago
added GameTip for additional sculpting controls
1 Year Ago
able to switch tool into a smoothing mode with shift+rmb to smooth out the sculpture (desturctively) - hit guide changes colour and taost appears with current state - fixed issue where blurring was setting boundary values to true and causing holes to appear in the mesh
1 Year Ago
added ability to alter carve radius while carving with shift+scroll (can also use the convar directly) for quicker large changes and finer control
1 Year Ago
icreased grid resolution further
1 Year Ago
fixed entity bounds on ice sculpture
1 Year Ago
ice sculpture pedestal model and materials. need to do lods and gibs and asset cleanup
1 Year Ago
enforce burst compatibility on Point3DGrid
1 Year Ago
server processes enqueued sculpture updates centrally, allowing certain jobs to run in parallel - most beneficial on server startup
1 Year Ago
blurring a slightly larger radius than the carve
1 Year Ago
cleanup (wrong namespaces and nested jobs)
1 Year Ago
removed unused sculpture convar
1 Year Ago
each carve is followed with a box blur on the region, gives a much more natural result and makes the spherical carves come out much less square
1 Year Ago
increase time before simplification starts - flickers less between hits with slower tools