branchrust_reboot/main/ice_sculpturescancel

176 Commits over 61 Days - 0.12cph!

10 Months Ago
manifest
10 Months Ago
merge from main
10 Months Ago
running simplification on editor-generated default block - re-generated block
10 Months Ago
adjusted deploy volume obb on ice sculpture
10 Months Ago
re-baked default ice block
10 Months Ago
better editor support for marching cubes
10 Months Ago
increased sculpture grid resolution
10 Months Ago
added early return when trying to load a sculpture data-set with a non-matching size
10 Months Ago
marked marchingcubemanager to not be destroyed on load (fixes ice disappearing when after disconnecting from a server)
10 Months Ago
assigning new ice material to block
10 Months Ago
manifest + code gen
10 Months Ago
Add ice shader GUI, many colour tints, fix normals, and smoothness, and improve parallax effect
10 Months Ago
BaseSculpture protobuf id 186 > 182
10 Months Ago
Merge from main
10 Months Ago
Ice shader update, smoother edge detection, parallax, and some frost on top
10 Months Ago
fixed nre on client loading of sculpture
10 Months Ago
updated entity bounds
10 Months Ago
added ability lock/unlock edits to sculpture when you're not holding a melee weapon
10 Months Ago
actual client compile fix
10 Months Ago
client compile fix
10 Months Ago
dropping resolution of grid by roughly 50%, still feels good to carve but gives a big speed and memory improvement
10 Months Ago
fixed issues with non-square sculptures and increased height of ice sculpture by 25%
10 Months Ago
initial support for smoothing sculpture through a simple box blur on elements in a sphere - moved carving and blurring to jobs and running them directly on main thread, roughly 10x faster - upped carving radius and scaling hit guide properly to show it
10 Months Ago
increased size of sculpture to roughly 1m cube
10 Months Ago
free-floating islands are deleted when carving through the ice, can still have separate disconnected pillars as long as they are connected to the base in some way
10 Months Ago
change filestorage convar to actually have the default behaviour again (uses a null string check instead of trying to use the server identity before its been set) - renamed to filefolderoverride
10 Months Ago
First pass at ice sculpture shader with basic/cheap edge detection
10 Months Ago
cleanup - separating MarchingCubes and NativeMeshSimplification into separate namespaces and compartmentalizing them better
10 Months Ago
cherrypick aux2 fixes
10 Months Ago
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10 Months Ago
cherrypicking aux2 ice_sculpture fixes
10 Months Ago
added sculptor test inventory
10 Months Ago
sculpt data is attached to the item with an associated entity when a sculpture is picked up, not just lost and reset - guide still displays default data at the moment
10 Months Ago
handling ground destruction properly
10 Months Ago
restricting placement to constructions
10 Months Ago
updated crafting ingredients
10 Months Ago
fix realmed remove on sculpture
10 Months Ago
added ice sculpture wip icon - saving IconRender scene as it needs some setup for icon rendering
10 Months Ago
removed sign/pumpkin panel from sculpture item
10 Months Ago
updated guide mesh
10 Months Ago
added guide mesh for ice sculpture and a tool to generate one
10 Months Ago
merge from main
10 Months Ago
properly disposing native structures in-editor when stopping play in editor
10 Months Ago
merge from native_mesh_simplification
10 Months Ago
cherry pick carve radius change
10 Months Ago
set wip material as current ice material
10 Months Ago
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10 Months Ago
added playground.sculptures test scene with its own filestorage db to store the sculpture data
10 Months Ago
server handles decoding saved sculptures from disk properly
10 Months Ago
made server file storage a convar - default behaviour retained