branchrust_reboot/main/ice_sculpturescancel
176 Commits over 61 Days - 0.12cph!
running simplification on editor-generated default block
- re-generated block
adjusted deploy volume obb on ice sculpture
re-baked default ice block
better editor support for marching cubes
increased sculpture grid resolution
added early return when trying to load a sculpture data-set with a non-matching size
marked marchingcubemanager to not be destroyed on load (fixes ice disappearing when after disconnecting from a server)
assigning new ice material to block
Add ice shader GUI, many colour tints, fix normals, and smoothness, and improve parallax effect
BaseSculpture protobuf id 186 > 182
Ice shader update, smoother edge detection, parallax, and some frost on top
fixed nre on client loading of sculpture
added ability lock/unlock edits to sculpture when you're not holding a melee weapon
actual client compile fix
dropping resolution of grid by roughly 50%, still feels good to carve but gives a big speed and memory improvement
fixed issues with non-square sculptures and increased height of ice sculpture by 25%
initial support for smoothing sculpture through a simple box blur on elements in a sphere
- moved carving and blurring to jobs and running them directly on main thread, roughly 10x faster
- upped carving radius and scaling hit guide properly to show it
increased size of sculpture to roughly 1m cube
free-floating islands are deleted when carving through the ice, can still have separate disconnected pillars as long as they are connected to the base in some way
change filestorage convar to actually have the default behaviour again (uses a null string check instead of trying to use the server identity before its been set)
- renamed to filefolderoverride
First pass at ice sculpture shader with basic/cheap edge detection
cleanup
- separating MarchingCubes and NativeMeshSimplification into separate namespaces and compartmentalizing them better
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cherrypicking aux2 ice_sculpture fixes
added sculptor test inventory
sculpt data is attached to the item with an associated entity when a sculpture is picked up, not just lost and reset
- guide still displays default data at the moment
handling ground destruction properly
restricting placement to constructions
updated crafting ingredients
fix realmed remove on sculpture
added ice sculpture wip icon
- saving IconRender scene as it needs some setup for icon rendering
removed sign/pumpkin panel from sculpture item
added guide mesh for ice sculpture and a tool to generate one
properly disposing native structures in-editor when stopping play in editor
merge from native_mesh_simplification
cherry pick carve radius change
set wip material as current ice material
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added playground.sculptures test scene with its own filestorage db to store the sculpture data
server handles decoding saved sculptures from disk properly
made server file storage a convar - default behaviour retained