branchrust_reboot/main/ice_sculpturescancel

176 Commits over 61 Days - 0.12cph!

7 Months Ago
manifest
7 Months Ago
merge from main
7 Months Ago
running simplification on editor-generated default block - re-generated block
7 Months Ago
adjusted deploy volume obb on ice sculpture
7 Months Ago
re-baked default ice block
7 Months Ago
better editor support for marching cubes
7 Months Ago
increased sculpture grid resolution
7 Months Ago
added early return when trying to load a sculpture data-set with a non-matching size
7 Months Ago
marked marchingcubemanager to not be destroyed on load (fixes ice disappearing when after disconnecting from a server)
7 Months Ago
assigning new ice material to block
7 Months Ago
manifest + code gen
7 Months Ago
Add ice shader GUI, many colour tints, fix normals, and smoothness, and improve parallax effect
7 Months Ago
BaseSculpture protobuf id 186 > 182
7 Months Ago
Merge from main
7 Months Ago
Ice shader update, smoother edge detection, parallax, and some frost on top
7 Months Ago
fixed nre on client loading of sculpture
7 Months Ago
updated entity bounds
7 Months Ago
added ability lock/unlock edits to sculpture when you're not holding a melee weapon
7 Months Ago
actual client compile fix
7 Months Ago
client compile fix
7 Months Ago
dropping resolution of grid by roughly 50%, still feels good to carve but gives a big speed and memory improvement
7 Months Ago
fixed issues with non-square sculptures and increased height of ice sculpture by 25%
7 Months Ago
initial support for smoothing sculpture through a simple box blur on elements in a sphere - moved carving and blurring to jobs and running them directly on main thread, roughly 10x faster - upped carving radius and scaling hit guide properly to show it
7 Months Ago
increased size of sculpture to roughly 1m cube
7 Months Ago
free-floating islands are deleted when carving through the ice, can still have separate disconnected pillars as long as they are connected to the base in some way
7 Months Ago
change filestorage convar to actually have the default behaviour again (uses a null string check instead of trying to use the server identity before its been set) - renamed to filefolderoverride
7 Months Ago
First pass at ice sculpture shader with basic/cheap edge detection
7 Months Ago
cleanup - separating MarchingCubes and NativeMeshSimplification into separate namespaces and compartmentalizing them better
7 Months Ago
cherrypick aux2 fixes
7 Months Ago
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7 Months Ago
cherrypicking aux2 ice_sculpture fixes
7 Months Ago
added sculptor test inventory
7 Months Ago
sculpt data is attached to the item with an associated entity when a sculpture is picked up, not just lost and reset - guide still displays default data at the moment
7 Months Ago
handling ground destruction properly
7 Months Ago
restricting placement to constructions
7 Months Ago
updated crafting ingredients
7 Months Ago
fix realmed remove on sculpture
7 Months Ago
added ice sculpture wip icon - saving IconRender scene as it needs some setup for icon rendering
7 Months Ago
removed sign/pumpkin panel from sculpture item
7 Months Ago
updated guide mesh
7 Months Ago
added guide mesh for ice sculpture and a tool to generate one
7 Months Ago
merge from main
7 Months Ago
properly disposing native structures in-editor when stopping play in editor
7 Months Ago
merge from native_mesh_simplification
7 Months Ago
cherry pick carve radius change
7 Months Ago
set wip material as current ice material
7 Months Ago
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7 Months Ago
added playground.sculptures test scene with its own filestorage db to store the sculpture data
7 Months Ago
server handles decoding saved sculptures from disk properly
7 Months Ago
made server file storage a convar - default behaviour retained