branchrust_reboot/main/ice_sculpturescancel

176 Commits over 61 Days - 0.12cph!

31 Days Ago
manifest
31 Days Ago
merge from main
31 Days Ago
running simplification on editor-generated default block - re-generated block
31 Days Ago
adjusted deploy volume obb on ice sculpture
31 Days Ago
re-baked default ice block
31 Days Ago
better editor support for marching cubes
31 Days Ago
increased sculpture grid resolution
31 Days Ago
added early return when trying to load a sculpture data-set with a non-matching size
31 Days Ago
marked marchingcubemanager to not be destroyed on load (fixes ice disappearing when after disconnecting from a server)
31 Days Ago
assigning new ice material to block
31 Days Ago
manifest + code gen
31 Days Ago
Add ice shader GUI, many colour tints, fix normals, and smoothness, and improve parallax effect
32 Days Ago
BaseSculpture protobuf id 186 > 182
32 Days Ago
Merge from main
34 Days Ago
Ice shader update, smoother edge detection, parallax, and some frost on top
35 Days Ago
fixed nre on client loading of sculpture
35 Days Ago
updated entity bounds
35 Days Ago
added ability lock/unlock edits to sculpture when you're not holding a melee weapon
35 Days Ago
actual client compile fix
35 Days Ago
client compile fix
35 Days Ago
dropping resolution of grid by roughly 50%, still feels good to carve but gives a big speed and memory improvement
35 Days Ago
fixed issues with non-square sculptures and increased height of ice sculpture by 25%
35 Days Ago
initial support for smoothing sculpture through a simple box blur on elements in a sphere - moved carving and blurring to jobs and running them directly on main thread, roughly 10x faster - upped carving radius and scaling hit guide properly to show it
35 Days Ago
increased size of sculpture to roughly 1m cube
36 Days Ago
free-floating islands are deleted when carving through the ice, can still have separate disconnected pillars as long as they are connected to the base in some way
36 Days Ago
change filestorage convar to actually have the default behaviour again (uses a null string check instead of trying to use the server identity before its been set) - renamed to filefolderoverride
36 Days Ago
First pass at ice sculpture shader with basic/cheap edge detection
37 Days Ago
cleanup - separating MarchingCubes and NativeMeshSimplification into separate namespaces and compartmentalizing them better
37 Days Ago
cherrypick aux2 fixes
37 Days Ago
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37 Days Ago
cherrypicking aux2 ice_sculpture fixes
38 Days Ago
added sculptor test inventory
38 Days Ago
sculpt data is attached to the item with an associated entity when a sculpture is picked up, not just lost and reset - guide still displays default data at the moment
41 Days Ago
handling ground destruction properly
41 Days Ago
restricting placement to constructions
41 Days Ago
updated crafting ingredients
41 Days Ago
fix realmed remove on sculpture
41 Days Ago
added ice sculpture wip icon - saving IconRender scene as it needs some setup for icon rendering
41 Days Ago
removed sign/pumpkin panel from sculpture item
41 Days Ago
updated guide mesh
41 Days Ago
added guide mesh for ice sculpture and a tool to generate one
41 Days Ago
merge from main
42 Days Ago
properly disposing native structures in-editor when stopping play in editor
42 Days Ago
merge from native_mesh_simplification
44 Days Ago
cherry pick carve radius change
45 Days Ago
set wip material as current ice material
45 Days Ago
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48 Days Ago
added playground.sculptures test scene with its own filestorage db to store the sculpture data
48 Days Ago
server handles decoding saved sculptures from disk properly
48 Days Ago
made server file storage a convar - default behaviour retained