branchrust_reboot/main/ice_sculpturescancel

176 Commits over 61 Days - 0.12cph!

1 Year Ago
added playground.sculputres.sav TestSave - grid of some differently carved sculptures for material testing
1 Year Ago
merge from main
1 Year Ago
sculpture serialization - added FileStorage type for sculpture data (lz4 compressed) - changed sculpting data flow so changes are made on the server and then retrieved by the client
1 Year Ago
cleanup
1 Year Ago
merge from main
1 Year Ago
dropped block scale a little
1 Year Ago
switched out ddraw hitguide for basic prefab setup and added some lerping to target pos to offset delay from interaction tick rate
1 Year Ago
showing some visual feedback on where player will chip into the sculpture if they're holding a weapon with a compatible damage type (just ddraw for now)
1 Year Ago
prefab adjustments and cleanup
1 Year Ago
recalculating nrender bounds properly after vertices and indices assignment
1 Year Ago
giving mesh the same name as its entity
1 Year Ago
corrected entity bounds
1 Year Ago
cleanup on carving function
1 Year Ago
merge from main
1 Year Ago
sculpting progress - corrected offset to align pivot to bottom of block - basic carving, takes a small radius chunk out on-hit with piercing damage - corrected mesh update to clear previous data correctly - corrected physics mesh bake to assign collider back correctly
1 Year Ago
sculpture changes and cleanup - controls for scaling and offset - mesh collider has correct mesh assigned - removed rpc for switching between native/managed (only native now)
1 Year Ago
cleanup
1 Year Ago
introduced manager class that allows marching cubes to be enqueued and then processed in parallel (only iterating and processing thoses that have requested it) - parallelises the marching between systems - parallelises the physics mesh baking across job threads as well
1 Year Ago
reduced per-cube temp allocs
1 Year Ago
converted to use burst and the jobsystem - still needs thought on multithreading, but about a 10x speedup from burst usage already
1 Year Ago
packages burst 1.8.16->1.8.17 collections 2.5.1
1 Year Ago
further marching cubes work - separating sculpting data from marching cubes view through a sampling interface - pruning pass after initial generation to merge duplicate vertex data (21k verts to 3k verts in current test setup) - some vertex generation changes that would let us interpret non-boolean datasets better
1 Year Ago
switched jagged array lookup table to multidimensional, should play nicer with native code when I convert it later
1 Year Ago
merge from main
1 Year Ago
slow and greedy starting point for marching cubes - not calculated in correct coordinate space or interactable, but can at least present the correct mesh for a given 3D dataset
1 Year Ago
kitbashed ice sculpture stub prefab setup - only diverting damage of allowed type at the moment