branchrust_reboot/main/jungle_update/spatial-biome-fog/fogmethod1cancel
233 Commits over 122 Days - 0.08cph!
performance tuning, cleanup
noise compression, reduce mip distance
fix reproj artifact when camera rotation snaps far
add separate shadow density scale for cloud atmosphere shadowing
configurable cloud haze with height falloff, attempt improvement to sun-moon transition
day-switch oddity mitigation with gradients (code fix needed for highlight hotspot)
VC TOD gradiation of ambient and scattering during sunsets.
add tod gradients for some cloud parameters
Cloud profiles & related tweaks.
Fixed a buncha edge cases and the moon weirdness when day first turns to night
Improved blue cast more, and long distance jungle localized fogging.
fix signed/unsigned mismatch warning
wind vector can be changed over time
increase shadow curve range
add controls for cloud shadowing amount
Remaining biomes in climate.
more sun configurableness
sun glow modulation texture, configurable mesh vs glow intensities
Bloom improvements for new tonemap.
More sky tweaks.
Ocean alpha test on beaufort 0
A ton of adaptations for the new height falloff.
atmosphere height falloff
apply biome fog to cloud layer
add biome fog ambient saturation mult to weather presets
cache the terrain map preprocessing
fix missing cloud layer, also respect weather overrides from editor when live editing
preprocess terrain maps, per weather distance curve
vclouds atmospheric occlusion in reflection probe as well
Arctic biome tweaks with new ambient features.