branchrust_reboot/main/jungle_updatecancel

875 Commits over 89 Days - 0.41cph!

1 Year Ago
Make tiger retreat faster after successful hit on prey
1 Year Ago
Fix panthers spawning underwater
1 Year Ago
Fix tigers spawning underwater
1 Year Ago
fixed bamboo scafholds ladders volume
1 Year Ago
ziggurat scene update and S2P
1 Year Ago
new bamboo scafholding block - 200x200 walkway mossy electrical box mat variant
1 Year Ago
Desal Update
1 Year Ago
jungle security gate
1 Year Ago
Merge from main
1 Year Ago
Merge from blowpipe
1 Year Ago
Merge from blowpipe
1 Year Ago
Prevent wolves from spawning in the jungle, imo crocs tigers and snakes are enough to worry about
1 Year Ago
Jungle ambient noise like birds goes silent when tiger is stalking you Protocol change
1 Year Ago
ladder volumes in prefabs for bamboo ladders
1 Year Ago
Repackaged prefabs for bamboo scafholdings - meshlod use, r/w enabled for batching
1 Year Ago
zigg scene - platforms LD work
1 Year Ago
bamboo scafholdings, some removed barriers on the platforms to make player traversal easier
1 Year Ago
merge from jungle ruins
1 Year Ago
Fix other compile errors
1 Year Ago
Fix compile error
1 Year Ago
Prevent tiger from coming back after fleeing in some scenarios (player unreachable, in safe zone, in water, encounter too long)
1 Year Ago
Also deform spine on croc snap attack
1 Year Ago
Fix animations being re-imported multiple times
1 Year Ago
Add more logging for null anim NRE (as no anim seem to be null from inspecting croc)
1 Year Ago
Add skeletal debugging tools for croc proc anim Add DDraw.DrawSkeleton
1 Year Ago
Texture update desal tanks
1 Year Ago
LOD0 Updates/Textures Desal Tanks
1 Year Ago
Fix croc speeding up suddenly when moving after intimidation
1 Year Ago
zigg scene hierarchy cleanup
1 Year Ago
Merge from snakes
1 Year Ago
Merge from snakes
1 Year Ago
zigg jungle overgwrowth progress
1 Year Ago
Set snake population biome to jungle
1 Year Ago
Merge from snakes
1 Year Ago
Merge from blowpipe
1 Year Ago
zigg jungle overgwrowth progress
1 Year Ago
Bump protocol
1 Year Ago
Merge from main
1 Year Ago
Regenerate manifest to fix error about tiger.population already existing
1 Year Ago
Code gen
1 Year Ago
cable gantry fixes, lods, collision and prefabs
1 Year Ago
Fix tiger population convar not working Make panthers spawn naturally in the jungle
1 Year Ago
Delete panther static mesh model Make panther a different prefab instead of a variant of the tiger Setup panther corpse and ragdoll Rebuild manifest
1 Year Ago
reworked the layout and flow across the scafholds, planning where the overgrowth should play a role visually and for blocking traversal in some areas
1 Year Ago
Fsm end transitions now make entity skip to the front of the queue, to prevent situations where they are done with the current state and stay idle waiting to be ticked For example if the server is struggling, a wolf may stay still for 1s after playing the hurt anim, this fixes that This doesn't mean the AIs will cost more performance, it means that when if we can only tick 10 out of 100 wolves this frame (budget), we'll prioritize ticking the ones that have nothing to do
1 Year Ago
Better profiling of the fsm GetAncestry method (separate recursive calls to not mess up the time measuring)
1 Year Ago
Animals that just got hit won't delay their next AI tick, effectively skipping to the front of the budgeted queue for the next frame Helps prevent animals play hit reactions a long time after being hit when the server is struggling
1 Year Ago
Desal Tank material and position update
1 Year Ago
tweaking bamboo scaffholding layout on ziggurat to clear some approaches and free some space on the ground fixed floating set dressing in areas, removed some mesh decals that interfere with underneath mesh decals of zigg floor
1 Year Ago
Compile fix