branchrust_reboot/main/jungle_updatecancel

884 Commits over 89 Days - 0.41cph!

11 Months Ago
Boomerang -> jungle_update
11 Months Ago
coat hanger and wall mounted coat hanger - lod distances tweaks, layers
11 Months Ago
River source improvements
11 Months Ago
old radio material missed.. project save thanks Unity
11 Months Ago
old radio prop - converted prefab to use Meshlod, fixed material type bugging, tweaked lod distances
11 Months Ago
metal briefcase prop - converted prefab to use Meshlod, fixed material type bugging, tweaked lod distances
11 Months Ago
Mircowave prop - converted prefab to use Meshlod, fixed material type bugging
11 Months Ago
fire alarm props - fixed material type bugging out, changed prefabs to use meshlod, removed some unecessary lod stages for such a small prop LOD0>LOD2 instead etc.
11 Months Ago
first aid cabinet prefab tweaks
11 Months Ago
Re-organised fire extinguisher folder into a single cohesive structure Resized textures Re-prefabbed prefabs and redid colliders, LOD drawing distance, layer
11 Months Ago
re-created the signs_water_warning prefabs, added mesh cull, collider boxes. moved water signs into its own folder to make discovery easier
11 Months Ago
Desal Update
11 Months Ago
Updated Desal Tank Collision
11 Months Ago
Updated Water Treatment Colliders
11 Months Ago
River source prefab minor fixes
11 Months Ago
Rivers scale up their width faster
11 Months Ago
Fixed many large rivers not getting placed due to bug in river end topology check
11 Months Ago
condenser texture sizes for Ao maps, del some unused models, reduced culling distance on prefabs
11 Months Ago
merge from art_generic_props
11 Months Ago
Jungle river reeds (reusing old assets for now)
11 Months Ago
River generation improvements
11 Months Ago
ziggurat topology painting improvements, better road connection added
11 Months Ago
Include jungle biome in world config
11 Months Ago
Ensure full river target count is placed outside jungle, in addition to any river candidates inside jungle
11 Months Ago
RustNative update (jungle biome improvements) Jungle biome now works on all map sizes Jungle biome now less torn apart (mostly one continuous area) Jungle biome now larger overall
11 Months Ago
Potential fix for anims not being cancelled properly
11 Months Ago
merge from jungle_building_skin_merge
11 Months Ago
Boomerang -> jungle_update
11 Months Ago
Fix croc struggling to ever catch up if a player runs past but never attacks them to piss them off
11 Months Ago
Add slow acceleration to croc fleeing
11 Months Ago
Temporarily remove croc swim sprint noise
11 Months Ago
- Prevent croc from fleeing back to water but charging again right after - Croc accelerates slowly when charging through water, instead of going at top speed the moment it gets in water - Have croc start swim attack from further away, looks better on hit and prevent weird misses
11 Months Ago
Further improve croc water transition
11 Months Ago
Fix height snap when croc goes in and out of water
11 Months Ago
Have croc sunbathe more
11 Months Ago
Reduce croc health slightly
11 Months Ago
Fix crocodile missing attacks a lot, but still ensure belly flop attack can be dodged
11 Months Ago
Reduce croc sight range
11 Months Ago
added some volumes to stairs of zigg to help movement until final colliders S2P
11 Months Ago
Added the hinged doors entity in the jungle_ziggurat_security_entrance_b prefab
11 Months Ago
manifest
11 Months Ago
hinged doors for zigg security gates
11 Months Ago
Desal Collision
11 Months Ago
Update for Desal tank collision
11 Months Ago
Added Colliders for Water Treatment Tank
11 Months Ago
Desal tank collider update
11 Months Ago
merge from main
11 Months Ago
merge from main
11 Months Ago
Adding test piper nigrum files due to working in office this week (WIP - will clean up once finished)
11 Months Ago
zigg scene backup, relinked props to prefabs