branchrust_reboot/main/jungle_updatecancel

884 Commits over 89 Days - 0.41cph!

1 Year Ago
Boomerang -> jungle_update
1 Year Ago
coat hanger and wall mounted coat hanger - lod distances tweaks, layers
1 Year Ago
River source improvements
1 Year Ago
old radio material missed.. project save thanks Unity
1 Year Ago
old radio prop - converted prefab to use Meshlod, fixed material type bugging, tweaked lod distances
1 Year Ago
metal briefcase prop - converted prefab to use Meshlod, fixed material type bugging, tweaked lod distances
1 Year Ago
Mircowave prop - converted prefab to use Meshlod, fixed material type bugging
1 Year Ago
fire alarm props - fixed material type bugging out, changed prefabs to use meshlod, removed some unecessary lod stages for such a small prop LOD0>LOD2 instead etc.
1 Year Ago
first aid cabinet prefab tweaks
1 Year Ago
Re-organised fire extinguisher folder into a single cohesive structure Resized textures Re-prefabbed prefabs and redid colliders, LOD drawing distance, layer
1 Year Ago
re-created the signs_water_warning prefabs, added mesh cull, collider boxes. moved water signs into its own folder to make discovery easier
1 Year Ago
Desal Update
1 Year Ago
Updated Desal Tank Collision
1 Year Ago
Updated Water Treatment Colliders
1 Year Ago
River source prefab minor fixes
1 Year Ago
Rivers scale up their width faster
1 Year Ago
Fixed many large rivers not getting placed due to bug in river end topology check
1 Year Ago
condenser texture sizes for Ao maps, del some unused models, reduced culling distance on prefabs
1 Year Ago
merge from art_generic_props
1 Year Ago
Jungle river reeds (reusing old assets for now)
1 Year Ago
River generation improvements
1 Year Ago
ziggurat topology painting improvements, better road connection added
1 Year Ago
Include jungle biome in world config
1 Year Ago
Ensure full river target count is placed outside jungle, in addition to any river candidates inside jungle
1 Year Ago
RustNative update (jungle biome improvements) Jungle biome now works on all map sizes Jungle biome now less torn apart (mostly one continuous area) Jungle biome now larger overall
1 Year Ago
Potential fix for anims not being cancelled properly
1 Year Ago
merge from jungle_building_skin_merge
1 Year Ago
Boomerang -> jungle_update
1 Year Ago
Fix croc struggling to ever catch up if a player runs past but never attacks them to piss them off
1 Year Ago
Add slow acceleration to croc fleeing
1 Year Ago
Temporarily remove croc swim sprint noise
1 Year Ago
- Prevent croc from fleeing back to water but charging again right after - Croc accelerates slowly when charging through water, instead of going at top speed the moment it gets in water - Have croc start swim attack from further away, looks better on hit and prevent weird misses
1 Year Ago
Further improve croc water transition
1 Year Ago
Fix height snap when croc goes in and out of water
1 Year Ago
Have croc sunbathe more
1 Year Ago
Reduce croc health slightly
1 Year Ago
Fix crocodile missing attacks a lot, but still ensure belly flop attack can be dodged
1 Year Ago
Reduce croc sight range
1 Year Ago
added some volumes to stairs of zigg to help movement until final colliders S2P
1 Year Ago
Added the hinged doors entity in the jungle_ziggurat_security_entrance_b prefab
1 Year Ago
manifest
1 Year Ago
hinged doors for zigg security gates
1 Year Ago
Desal Collision
1 Year Ago
Update for Desal tank collision
1 Year Ago
Added Colliders for Water Treatment Tank
1 Year Ago
Desal tank collider update
1 Year Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
Adding test piper nigrum files due to working in office this week (WIP - will clean up once finished)
1 Year Ago
zigg scene backup, relinked props to prefabs