branchrust_reboot/main/jungle_updatecancel

884 Commits over 89 Days - 0.41cph!

1 Year Ago
fixed layer on IBC prefab, condensed the ibc_a prefab into a single object
1 Year Ago
desal tank - resized some textures (AO, LOD) fixed prefab layer, loding distances
1 Year Ago
Tweaked water treatment tank prop material settings Deleted greybox Created a mesh lod prefab
1 Year Ago
Have croc always use max speed if it's charging in water, as it doesn't get tired easily like on land
1 Year Ago
Reduce volume of croc swimming fast
1 Year Ago
- Tiger will only flee if aimed at precisely, incentivizing trying to spot the tiger after a growl instead of just aiming in general direction then forgetting about it - Tiger will not flee if aimed at with a melee weapon other than the spear - Tiger will only flee if aimed at from a long distance, else it'll just commit to a charge, incentivizing walking away first if tiger is too close
1 Year Ago
Prevent crocs from swimming in too shallow water / alternating too fast between swimming and not swimming
1 Year Ago
Adjust croc population to account for the fact they can only spawn in select places Slightly reduce tiger population
1 Year Ago
Merge from snakes
1 Year Ago
Merge from snakes
1 Year Ago
fixed material setup on security gate
1 Year Ago
Desal tanks texture update
1 Year Ago
Desal tank LODS and prefab update.
1 Year Ago
security gate bug fixes
1 Year Ago
Desal Update
1 Year Ago
Manifest
1 Year Ago
Tweak croc belly flop tracking, attack rhythm, turns
1 Year Ago
Merge from snakes
1 Year Ago
Merge from blowpipe
1 Year Ago
Fix croc letting you go in its back too easily
1 Year Ago
Fix wood barricade double not carving navmesh
1 Year Ago
Fix croc not interrupting intimidation when player is very close
1 Year Ago
Updated Water Treatment Tank Model to include LODS
1 Year Ago
Add tiger placeholder water footstep to avoid error spam
1 Year Ago
updated venom bottle lodgroup to rendererLOD and adjusted culling distance
1 Year Ago
bottle of venom world model LODs and material/textures. updated worldmodel prefab, updated icon with pauls icon.
1 Year Ago
replaced the gate_a with gate_b in the zigg scene
1 Year Ago
- Make croc better at pretending to flee to bait player into following it to the water - Make croc even more sluggish when it didn't take enough damage to be angry - Give croc same protection value as tiger (effectively buffs melee weapons which would be moskito bites otherwise)
1 Year Ago
Merge from snakes
1 Year Ago
Merge from snakes
1 Year Ago
Croc will now start quite slow, and get more and more aggressive the more it's shot at
1 Year Ago
security gate fixes. lods, collision, prefabs
1 Year Ago
Merge from snakes
1 Year Ago
exported all tiger animations after skeleton namespace update
1 Year Ago
Fix a merge issue causing double modifier modifications
1 Year Ago
renaming tiger bones to correct namespace
1 Year Ago
Merge from snakes
1 Year Ago
Removed Duplicated Models
1 Year Ago
Updated Water Treatment Tank Model and Materials
1 Year Ago
Bump protocol
1 Year Ago
Add placeholder footstep audio to tiger and panther
1 Year Ago
fixed pink missing materials on masterhouse in radtown
1 Year Ago
ziggurat basic lootspawn pass S2P
1 Year Ago
Updated crocodile, panther and tiger prefab info with avatar icons
1 Year Ago
Avatar icons for tiger, panther, crocodile and snake
1 Year Ago
Subtract 79093, caused shoreVectors to be generated twice, which slowed down playing in editor
1 Year Ago
Desal Update
1 Year Ago
Attempt to fix croc being stuck after static bite attack only on release
1 Year Ago
Desal Tanks update
1 Year Ago
Fix croc head popping when moving out of water