branchrust_reboot/main/jungle_updatecancel
884 Commits over 89 Days - 0.41cph!
fixed layer on IBC prefab, condensed the ibc_a prefab into a single object
desal tank - resized some textures (AO, LOD)
fixed prefab layer, loding distances
Tweaked water treatment tank prop material settings
Deleted greybox
Created a mesh lod prefab
Have croc always use max speed if it's charging in water, as it doesn't get tired easily like on land
Reduce volume of croc swimming fast
- Tiger will only flee if aimed at precisely, incentivizing trying to spot the tiger after a growl instead of just aiming in general direction then forgetting about it
- Tiger will not flee if aimed at with a melee weapon other than the spear
- Tiger will only flee if aimed at from a long distance, else it'll just commit to a charge, incentivizing walking away first if tiger is too close
Prevent crocs from swimming in too shallow water / alternating too fast between swimming and not swimming
Adjust croc population to account for the fact they can only spawn in select places
Slightly reduce tiger population
fixed material setup on security gate
Desal tanks texture update
Desal tank LODS and prefab update.
Tweak croc belly flop tracking, attack rhythm, turns
Fix croc letting you go in its back too easily
Fix wood barricade double not carving navmesh
Fix croc not interrupting intimidation when player is very close
Updated Water Treatment Tank Model to include LODS
Add tiger placeholder water footstep to avoid error spam
updated venom bottle lodgroup to rendererLOD and adjusted culling distance
bottle of venom
world model LODs and material/textures.
updated worldmodel prefab, updated icon with pauls icon.
replaced the gate_a with gate_b in the zigg scene
- Make croc better at pretending to flee to bait player into following it to the water
- Make croc even more sluggish when it didn't take enough damage to be angry
- Give croc same protection value as tiger (effectively buffs melee weapons which would be moskito bites otherwise)
Croc will now start quite slow, and get more and more aggressive the more it's shot at
security gate fixes. lods, collision, prefabs
exported all tiger animations after skeleton namespace update
Fix a merge issue causing double modifier modifications
renaming tiger bones to correct namespace
Removed Duplicated Models
Updated Water Treatment Tank Model and Materials
Add placeholder footstep audio to tiger and panther
fixed pink missing materials on masterhouse in radtown
ziggurat basic lootspawn pass
S2P
Updated crocodile, panther and tiger prefab info with avatar icons
Avatar icons for tiger, panther, crocodile and snake
Subtract
79093, caused shoreVectors to be generated twice, which slowed down playing in editor
Attempt to fix croc being stuck after static bite attack only on release
Fix croc head popping when moving out of water