branchrust_reboot/main/jungle_updatecancel

884 Commits over 89 Days - 0.41cph!

2 Months Ago
fixed layer on IBC prefab, condensed the ibc_a prefab into a single object
2 Months Ago
desal tank - resized some textures (AO, LOD) fixed prefab layer, loding distances
2 Months Ago
Tweaked water treatment tank prop material settings Deleted greybox Created a mesh lod prefab
2 Months Ago
Have croc always use max speed if it's charging in water, as it doesn't get tired easily like on land
2 Months Ago
Reduce volume of croc swimming fast
2 Months Ago
- Tiger will only flee if aimed at precisely, incentivizing trying to spot the tiger after a growl instead of just aiming in general direction then forgetting about it - Tiger will not flee if aimed at with a melee weapon other than the spear - Tiger will only flee if aimed at from a long distance, else it'll just commit to a charge, incentivizing walking away first if tiger is too close
2 Months Ago
Prevent crocs from swimming in too shallow water / alternating too fast between swimming and not swimming
2 Months Ago
Adjust croc population to account for the fact they can only spawn in select places Slightly reduce tiger population
2 Months Ago
Merge from snakes
2 Months Ago
Merge from snakes
2 Months Ago
fixed material setup on security gate
2 Months Ago
Desal tanks texture update
2 Months Ago
Desal tank LODS and prefab update.
2 Months Ago
security gate bug fixes
2 Months Ago
Desal Update
2 Months Ago
Manifest
2 Months Ago
Tweak croc belly flop tracking, attack rhythm, turns
2 Months Ago
Merge from snakes
2 Months Ago
Merge from blowpipe
2 Months Ago
Fix croc letting you go in its back too easily
2 Months Ago
Fix wood barricade double not carving navmesh
2 Months Ago
Fix croc not interrupting intimidation when player is very close
2 Months Ago
Updated Water Treatment Tank Model to include LODS
2 Months Ago
Add tiger placeholder water footstep to avoid error spam
2 Months Ago
updated venom bottle lodgroup to rendererLOD and adjusted culling distance
2 Months Ago
bottle of venom world model LODs and material/textures. updated worldmodel prefab, updated icon with pauls icon.
2 Months Ago
replaced the gate_a with gate_b in the zigg scene
2 Months Ago
- Make croc better at pretending to flee to bait player into following it to the water - Make croc even more sluggish when it didn't take enough damage to be angry - Give croc same protection value as tiger (effectively buffs melee weapons which would be moskito bites otherwise)
2 Months Ago
Merge from snakes
2 Months Ago
Merge from snakes
2 Months Ago
Croc will now start quite slow, and get more and more aggressive the more it's shot at
2 Months Ago
security gate fixes. lods, collision, prefabs
2 Months Ago
Merge from snakes
2 Months Ago
exported all tiger animations after skeleton namespace update
2 Months Ago
Fix a merge issue causing double modifier modifications
2 Months Ago
renaming tiger bones to correct namespace
2 Months Ago
Merge from snakes
2 Months Ago
Removed Duplicated Models
2 Months Ago
Updated Water Treatment Tank Model and Materials
2 Months Ago
Bump protocol
2 Months Ago
Add placeholder footstep audio to tiger and panther
2 Months Ago
fixed pink missing materials on masterhouse in radtown
2 Months Ago
ziggurat basic lootspawn pass S2P
3 Months Ago
Updated crocodile, panther and tiger prefab info with avatar icons
3 Months Ago
Avatar icons for tiger, panther, crocodile and snake
3 Months Ago
Subtract 79093, caused shoreVectors to be generated twice, which slowed down playing in editor
3 Months Ago
Desal Update
3 Months Ago
Attempt to fix croc being stuck after static bite attack only on release
3 Months Ago
Desal Tanks update
3 Months Ago
Fix croc head popping when moving out of water