branchrust_reboot/main/jungle_updatecancel

884 Commits over 89 Days - 0.41cph!

1 Year Ago
Fix tiger population convar not working Make panthers spawn naturally in the jungle
1 Year Ago
Delete panther static mesh model Make panther a different prefab instead of a variant of the tiger Setup panther corpse and ragdoll Rebuild manifest
1 Year Ago
reworked the layout and flow across the scafholds, planning where the overgrowth should play a role visually and for blocking traversal in some areas
1 Year Ago
Fsm end transitions now make entity skip to the front of the queue, to prevent situations where they are done with the current state and stay idle waiting to be ticked For example if the server is struggling, a wolf may stay still for 1s after playing the hurt anim, this fixes that This doesn't mean the AIs will cost more performance, it means that when if we can only tick 10 out of 100 wolves this frame (budget), we'll prioritize ticking the ones that have nothing to do
1 Year Ago
Better profiling of the fsm GetAncestry method (separate recursive calls to not mess up the time measuring)
1 Year Ago
Animals that just got hit won't delay their next AI tick, effectively skipping to the front of the budgeted queue for the next frame Helps prevent animals play hit reactions a long time after being hit when the server is struggling
1 Year Ago
Desal Tank material and position update
1 Year Ago
tweaking bamboo scaffholding layout on ziggurat to clear some approaches and free some space on the ground fixed floating set dressing in areas, removed some mesh decals that interfere with underneath mesh decals of zigg floor
1 Year Ago
Compile fix
1 Year Ago
Merge from Snakes
1 Year Ago
Fix a missed line when manually merging Modifier.cs
1 Year Ago
water desal tanks update LOD0 and texture pass.
1 Year Ago
Merge from blowpipe
1 Year Ago
Constrain croc and tiger to jungle biome Increase croc population
1 Year Ago
Fix compile error
1 Year Ago
Merge from crocodile + tiger
1 Year Ago
ibc texture brightness tweak
1 Year Ago
ibc tank - adjusted moss
1 Year Ago
fixed sharp seam on ibc tank and adjusted tank to soften edges of body
1 Year Ago
chenged the jungle ziggurat prefab to world layer
1 Year Ago
merge from jungle ruins
1 Year Ago
Merge from main
1 Year Ago
ibc water tank - complete and damaged version
1 Year Ago
Cleaned up zigg scene. Placed hatch doorframe. Rearranged gantries and enabled decals on material. Prefabbed zigg plus extra polish.
1 Year Ago
More polish fixes on big zigg
1 Year Ago
merge from mjungle_ruins for gantry kit
1 Year Ago
zigg level backup
1 Year Ago
Created a new water surface for building interiors with a much lower coefficient of reflection and specular in order to fit the lighting typically found indoors
1 Year Ago
Increased building very dark ambient a notch to compensate for play time SSAO darkening the picture further.
1 Year Ago
changed incorrect layers on recent props prefabs
1 Year Ago
Increased building environment volumes to be reflection factor of 1.0 since buildings should be using World layer and offer accurate reflections indoor now. If reflections look incorrect, check art layers of buildings
1 Year Ago
ziggurat_a env volumes settings and bounds changes
1 Year Ago
re-balanced the ambient and reflection values in Environment Properties for the Building, Building Dark, Building Very Dark volumes in order to produce more satisfying lighting gradients in interiors
1 Year Ago
Polish on big zigg. Continued work on lil zigg. Increased moss tiling on exterior pipes.
1 Year Ago
shrunk jungle swamp water surface to avoid clipping
1 Year Ago
Merge from main
1 Year Ago
little zigg update - WIP
1 Year Ago
fixed jungle swamp terrain on incorrect layer causing wrong terrain insert in jungle improved terrain blend texture
1 Year Ago
Jungle ground foliage / tweaked all spawn settings / optimized densities / added rest areas / optimized geometry Tweaked materials and colors Tweaked ground color
1 Year Ago
jungle ruins s2p
1 Year Ago
jungle ruins lootspawns, replaced the last greybox volumes in scenes for matching art assets
1 Year Ago
Accept any rivers that end in the jungle biome beyond the typical max river count Reduced min distance between rivers a bit
1 Year Ago
jungle ruins scene HLOD setup and bakes
1 Year Ago
enabled read write on ruins kit for batching
1 Year Ago
Spawn 3 copies of ue_jungle_swap_a for now until we get more variants
1 Year Ago
Jungle plants progress
1 Year Ago
Added refresh_foliage console command
1 Year Ago
updated topology masks for jungle ruins, s2p ruins
1 Year Ago
merge from main
1 Year Ago
refreshing terrain blend textures of jungle ruins - they are correct but somehow were not applied in procmap