branchrust_reboot/main/jungle_updatecancel
333 Commits over 59 Days - 0.24cph!
Culling volumes for lights.
Lighting LOD & bleed optimization.
Godrays from the top of the ziggurat.
Flare texture tweaks.
Lighting update.
added pipe mesh to the ziggurat
Updated Cooked Snake Material
Updated Game Manifest
Added back Raw Snake Meat Textures
Prevent tigers from fighting panthers all the time
Zigg tank large
-Collision update
-LODs
-Repack UVs
-Feedback pass
Experiment with different spawning rules for tiger and panther, trying to avoid them spawning too close to each other
Removed Old Snake Raw Textures
Added in Snake Raw Meat and Cooked Meat Materials and Models
Setup Snake Cooked Meat Materials and World Model
Prepped prefab for cull volumes.
added the new terminals and electric boxes to the scene
edited tiger run animation
Added night eye FX to crocs, wolves (disabled until code)
Moved tiger protection file to the right folder.
Adjusted night eye color on the different species to be a little different.
Moved bear protection file to the right folder too.
Moved the croc protection file to the correct folder.
Update tiger speed values for new anims to prevent sliding
Zigg Tank UV fix
Collision
zigg scene ivy set dressing pass - feel free to iterate on
Texture resolution change
jungle zigg, tank large update.
-Materials
-Textures
Visual bug fixes to Big Zigg
merge from LODs refresh - this should not require scene to prefab as it is mostly texture rebakes and re-targeting in materials - limited prefab changes
merge from LOD Baking tool
Feedback changes to piper nigrum kit
Instead of relying on path failed event, rely on states failing
Fix tiger not moving when spawning in water bodies (even though they shouldn't naturally)
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Added thinner diamater radial piper nigrum kit pieces
Speed croc a bit when it's on its way to destroy a twig foundation or attack a player that's barely out of navmesh
Fix croc attack damaging even when not connecting when player is unreachable
Fix npc movement potentially continuing to tick past their death if the invoke handler cleanup is delayed
boomerang -> jungle_update
Put some missing vine kits in scene
Continuing work on piper nigrum vines
exported updated sprint, run, trot and walk tiger animations that match the latest gait speeds
Improve croc foundation attack
Fix croc being unresponsive to player provocation when diving
Make it easier to tweak npc prevent building volume across multiple NPCs, bump from 4 to 6m radius
Prevent building on top of croc, tiger and wolf
Display translated error message about which NPC is preventing building