branchrust_reboot/main/jungle_updatecancel

333 Commits over 59 Days - 0.24cph!

Yesterday
Culling volumes for lights. Lighting LOD & bleed optimization.
Yesterday
Looping iteration.
Yesterday
Godrays from the top of the ziggurat. Flare texture tweaks. Lighting update.
Yesterday
added pipe mesh to the ziggurat
Yesterday
Updated Cooked Snake Material Updated Game Manifest Added back Raw Snake Meat Textures
Yesterday
Updated LOD distance
Yesterday
Prevent tigers from fighting panthers all the time
Yesterday
Zigg tank large -Collision update -LODs -Repack UVs -Feedback pass
Yesterday
Experiment with different spawning rules for tiger and panther, trying to avoid them spawning too close to each other
Yesterday
Removed Old Snake Raw Textures
Yesterday
Added in Snake Raw Meat and Cooked Meat Materials and Models Setup Snake Cooked Meat Materials and World Model
Yesterday
Prepped prefab for cull volumes.
2 Days Ago
added the new terminals and electric boxes to the scene
2 Days Ago
Zigg tank update
2 Days Ago
edited tiger run animation
2 Days Ago
Added night eye FX to crocs, wolves (disabled until code) Moved tiger protection file to the right folder. Adjusted night eye color on the different species to be a little different.
2 Days Ago
Moved bear protection file to the right folder too.
2 Days Ago
Moved the croc protection file to the correct folder.
3 Days Ago
Merge from blowpipe
3 Days Ago
Update tiger speed values for new anims to prevent sliding
3 Days Ago
Zigg Tank UV fix Collision
3 Days Ago
Merge from blowpipe
3 Days Ago
zigg scene ivy set dressing pass - feel free to iterate on
3 Days Ago
Texture resolution change
3 Days Ago
jungle zigg, tank large update. -Materials -Textures
3 Days Ago
Visual bug fixes to Big Zigg
3 Days Ago
merge from LODs refresh - this should not require scene to prefab as it is mostly texture rebakes and re-targeting in materials - limited prefab changes
3 Days Ago
merge from LOD Baking tool
4 Days Ago
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4 Days Ago
Feedback changes to piper nigrum kit
4 Days Ago
jungle number decals
4 Days Ago
Instead of relying on path failed event, rely on states failing
4 Days Ago
Fix tiger not moving when spawning in water bodies (even though they shouldn't naturally)
4 Days Ago
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4 Days Ago
Added thinner diamater radial piper nigrum kit pieces
4 Days Ago
jungle gantry fixes
4 Days Ago
Speed croc a bit when it's on its way to destroy a twig foundation or attack a player that's barely out of navmesh
4 Days Ago
Fix croc attack damaging even when not connecting when player is unreachable
4 Days Ago
Fix npc movement potentially continuing to tick past their death if the invoke handler cleanup is delayed
4 Days Ago
boomerang -> jungle_update
4 Days Ago
Put some missing vine kits in scene
4 Days Ago
Continuing work on piper nigrum vines
4 Days Ago
exported updated sprint, run, trot and walk tiger animations that match the latest gait speeds
4 Days Ago
Lighting progress
4 Days Ago
Merge from snakes
5 Days Ago
Fix compile error
5 Days Ago
Improve croc foundation attack
5 Days Ago
Fix croc being unresponsive to player provocation when diving
5 Days Ago
Make it easier to tweak npc prevent building volume across multiple NPCs, bump from 4 to 6m radius
5 Days Ago
Prevent building on top of croc, tiger and wolf Display translated error message about which NPC is preventing building