branchrust_reboot/main/metal_detectorcancel

232 Commits over 123 Days - 0.08cph!

1 Year Ago
BaseDiggableEntity can now be flagged as requiring a shovel to dig or not. Can dig with any melee item.
1 Year Ago
Cleanup & refactor anim sync. Codegen.
1 Year Ago
Compile fix
1 Year Ago
3p anim and override controller updates
1 Year Ago
Anim test
1 Year Ago
setup for viewmodel script (off by default for now as test sphere's for visual feedback don't work with it)
1 Year Ago
viewmodel prefab updates, skinned wires & updated base model, added admire anim
1 Year Ago
WIP 3rd person anim code. RPC tweaks/checks.
1 Year Ago
3p anim updates
1 Year Ago
override update
1 Year Ago
stopped vm casting shadows
1 Year Ago
3p folder changes
1 Year Ago
added 3p anims & updated override controller
1 Year Ago
3p anim and override controller updates
1 Year Ago
Merge from main
1 Year Ago
Merge from light_test
1 Year Ago
Light changes wip
1 Year Ago
3p anim wip
1 Year Ago
Merge from main
1 Year Ago
Compile fix
1 Year Ago
Material fixes
1 Year Ago
Disable vm bob & sway when in sweet spot scanning mode
1 Year Ago
Reduce scan duration from 3->2 seconds
1 Year Ago
Merge from main
1 Year Ago
merge from main
1 Year Ago
Remove some old test code that disabled bob, sway, punch effects on detector VM
1 Year Ago
Pooling
1 Year Ago
viewmodel prefab cleanup (and naming)
1 Year Ago
Spawn delay
1 Year Ago
Placement checks
1 Year Ago
Merge from main
1 Year Ago
vm anim & animator updates
1 Year Ago
Setup speaker anim
1 Year Ago
Remove 0.75 clamp
1 Year Ago
Lerp the anim blend param value to smooth out stutters. Remove some now unused code.
1 Year Ago
Set icon
1 Year Ago
metal detector icon
1 Year Ago
updated anims, skinning & anim controller
1 Year Ago
DroppedItems can be marked to not combine. Dug up items set to not combine so they don't auto merge if the flags are close together and their items are left on the ground after digging up.
1 Year Ago
More loot test items
1 Year Ago
Move camera back up to default view when leaving sweetspot scan mode. Cleanup.
1 Year Ago
Shovel item can now be used for digging flags up. Set some placeholder shovel values.
1 Year Ago
Tweaked sweet spot detection range to be more lenient. Sanity check player to flag distance. Bit of cleanup
1 Year Ago
anim updates, transitions, animation controller setup
1 Year Ago
removed exit time when going into scan
1 Year Ago
added scan close clip, set up blendtree in animator to go between scan far and scan close, hooked up to use scanBlend param
1 Year Ago
Trigger scan anim from code. Remove old yaw/pitch transform placeholders.
1 Year Ago
Added scanBlend param to metal detector animator. Set scanBlend from code. Refactored some placeholder code so I can easily remove it when animation is fully setup.
1 Year Ago
Don't force VM lower in code now we have a VM setup
1 Year Ago
Merge from main