branchrust_reboot/main/metal_detectorcancel

232 Commits over 123 Days - 0.08cph!

4 Months Ago
Metal detector - prefab updates - vm setup -vm placeholder anims - updated models and materials - animator - 3p placeholder anims - override controller - worldmodel prefab setup
5 Months Ago
Added placeholder shovel vm & prefab folder structure
5 Months Ago
Merge from camlock
5 Months Ago
merge from main
5 Months Ago
Merge from main
5 Months Ago
Some refactor and a bunch of distance check replacements.
5 Months Ago
Bit of cleanup
5 Months Ago
Distance check optimisation
5 Months Ago
Merge from mfm5
6 Months Ago
Merge from main
6 Months Ago
Entity model
6 Months Ago
Switch to SmoothStep instead of Lerp, for nicer movement at the end of sweeps
6 Months Ago
Smooth out sweeping
6 Months Ago
sway test
6 Months Ago
Adjust angle
6 Months Ago
Hide placeholder model. Setup detect pos.
6 Months Ago
merge from main
6 Months Ago
VM lights setup
6 Months Ago
Added total range percentage. GetDetectionPos correctly applies view model cam offset if used. WIP light setup.
6 Months Ago
Added editor-only MainMenuSystem.IgnoreEditorEscapeKey convar to prevent escape key from bringing up the UI when you want to siwtch mouse between editor and scene views without bringing up the UI
6 Months Ago
Bunch of refactor and separate some detector/UI code.
6 Months Ago
Some placeholder VM setup
6 Months Ago
merge from main
6 Months Ago
Loot spawning improvements & changes
6 Months Ago
merge from main
6 Months Ago
merge from /scan_test
6 Months Ago
Merge from mfm4
6 Months Ago
merge from mfm3
6 Months Ago
World model fix
6 Months Ago
Debug fix
6 Months Ago
Merge from main
6 Months Ago
Extra debug drawing. Convars.
6 Months Ago
Apply a test change from earlier
6 Months Ago
Merge from main
6 Months Ago
Applied some shelved changes
6 Months Ago
Merge from main
6 Months Ago
Remove dig as a menu option. Override Hurt to dig. Adjustable dig distance. Temp flag model changes. Dig mechanic changes.
6 Months Ago
merge from mfm2
6 Months Ago
Some cleanup
6 Months Ago
Show a blue placement flag whilst sweetspot detecting, before real flag is spawned. More lenient sweetspot. Added a spawn radius buffer. Increase UI lerp speed.
6 Months Ago
Blink sweetspot notches when in sweetspot range. Colour tweak.
6 Months Ago
Separate long range & sweetspot bars. Calc tweaks. Increased UI lerp speed.
6 Months Ago
Temp placement effect for flag. Source tweaks.
6 Months Ago
merge from digtest
7 Months Ago
Some cleanup/refactor.
7 Months Ago
Merge from main
7 Months Ago
Sources timeout. Bunch of WIP refactor.
7 Months Ago
Sound test
7 Months Ago
Very WIP placeholder lowering anim/behaviour.
7 Months Ago
Some placeholder VM visual/anim for states