branchrust_reboot/main/metal_detectorcancel

232 Commits over 123 Days - 0.08cph!

11 Months Ago
Metal detector - prefab updates - vm setup -vm placeholder anims - updated models and materials - animator - 3p placeholder anims - override controller - worldmodel prefab setup
11 Months Ago
Added placeholder shovel vm & prefab folder structure
12 Months Ago
Merge from camlock
12 Months Ago
merge from main
12 Months Ago
Merge from main
12 Months Ago
Some refactor and a bunch of distance check replacements.
12 Months Ago
Bit of cleanup
12 Months Ago
Distance check optimisation
12 Months Ago
Merge from mfm5
1 Year Ago
Merge from main
1 Year Ago
Entity model
1 Year Ago
Switch to SmoothStep instead of Lerp, for nicer movement at the end of sweeps
1 Year Ago
Smooth out sweeping
1 Year Ago
sway test
1 Year Ago
Adjust angle
1 Year Ago
Hide placeholder model. Setup detect pos.
1 Year Ago
merge from main
1 Year Ago
VM lights setup
1 Year Ago
Added total range percentage. GetDetectionPos correctly applies view model cam offset if used. WIP light setup.
1 Year Ago
Added editor-only MainMenuSystem.IgnoreEditorEscapeKey convar to prevent escape key from bringing up the UI when you want to siwtch mouse between editor and scene views without bringing up the UI
1 Year Ago
Bunch of refactor and separate some detector/UI code.
1 Year Ago
Some placeholder VM setup
1 Year Ago
merge from main
1 Year Ago
Loot spawning improvements & changes
1 Year Ago
merge from main
1 Year Ago
merge from /scan_test
1 Year Ago
Merge from mfm4
1 Year Ago
merge from mfm3
1 Year Ago
World model fix
1 Year Ago
Debug fix
1 Year Ago
Merge from main
1 Year Ago
Extra debug drawing. Convars.
1 Year Ago
Apply a test change from earlier
1 Year Ago
Merge from main
1 Year Ago
Applied some shelved changes
1 Year Ago
Merge from main
1 Year Ago
Remove dig as a menu option. Override Hurt to dig. Adjustable dig distance. Temp flag model changes. Dig mechanic changes.
1 Year Ago
merge from mfm2
1 Year Ago
Some cleanup
1 Year Ago
Show a blue placement flag whilst sweetspot detecting, before real flag is spawned. More lenient sweetspot. Added a spawn radius buffer. Increase UI lerp speed.
1 Year Ago
Blink sweetspot notches when in sweetspot range. Colour tweak.
1 Year Ago
Separate long range & sweetspot bars. Calc tweaks. Increased UI lerp speed.
1 Year Ago
Temp placement effect for flag. Source tweaks.
1 Year Ago
merge from digtest
1 Year Ago
Some cleanup/refactor.
1 Year Ago
Merge from main
1 Year Ago
Sources timeout. Bunch of WIP refactor.
1 Year Ago
Sound test
1 Year Ago
Very WIP placeholder lowering anim/behaviour.
1 Year Ago
Some placeholder VM visual/anim for states