branchrust_reboot/main/metal_detectorcancel
232 Commits over 123 Days - 0.08cph!
Metal detector
- prefab updates
- vm setup
-vm placeholder anims
- updated models and materials
- animator
- 3p placeholder anims
- override controller
- worldmodel prefab setup
Added placeholder shovel vm & prefab folder structure
Some refactor and a bunch of distance check replacements.
Distance check optimisation
Switch to SmoothStep instead of Lerp, for nicer movement at the end of sweeps
Hide placeholder model.
Setup detect pos.
Added total range percentage.
GetDetectionPos correctly applies view model cam offset if used.
WIP light setup.
Added editor-only MainMenuSystem.IgnoreEditorEscapeKey convar to prevent escape key from bringing up the UI when you want to siwtch mouse between editor and scene views without bringing up the UI
Bunch of refactor and separate some detector/UI code.
Some placeholder VM setup
Loot spawning improvements & changes
Extra debug drawing.
Convars.
Apply a test change from earlier
Applied some shelved changes
Remove dig as a menu option.
Override Hurt to dig.
Adjustable dig distance.
Temp flag model changes.
Dig mechanic changes.
Show a blue placement flag whilst sweetspot detecting, before real flag is spawned.
More lenient sweetspot.
Added a spawn radius buffer.
Increase UI lerp speed.
Blink sweetspot notches when in sweetspot range.
Colour tweak.
Separate long range & sweetspot bars.
Calc tweaks.
Increased UI lerp speed.
Temp placement effect for flag.
Source tweaks.
Sources timeout.
Bunch of WIP refactor.
Very WIP placeholder lowering anim/behaviour.
Some placeholder VM visual/anim for states