branchrust_reboot/main/metal_detectorcancel
                         
                     
             
         
     
    
        
232 Commits over 123 Days - 0.08cph!
    
    
    
        
            
            
            
                
                Metal detector
- prefab updates
- vm setup
-vm placeholder anims
- updated models and materials
- animator
- 3p placeholder anims
- override controller
- worldmodel prefab setup
                
                
                
                
             
         
        
            
            
            
                
                Added placeholder shovel vm & prefab folder structure
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Some refactor and a bunch of distance check replacements.
                
                
                
                
             
         
        
        
            
            
            
                
                Distance check optimisation
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Switch to SmoothStep instead of Lerp, for nicer movement at the end of sweeps
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Hide placeholder model.
Setup detect pos.
                
                
                
                
             
         
        
        
        
            
            
            
                
                Added total range percentage.
GetDetectionPos correctly applies view model cam offset if used.
WIP light setup.
                
                
                
                
             
         
        
            
            
            
                
                Added editor-only MainMenuSystem.IgnoreEditorEscapeKey convar to prevent escape key from bringing up the UI when you want to siwtch mouse between editor and scene views without bringing up the UI
                
                
                
                
             
         
        
            
            
            
                
                Bunch of refactor and separate some detector/UI code.
                
                
                
                
             
         
        
            
            
            
                
                Some placeholder VM setup
                
                
                
                
             
         
        
        
            
            
            
                
                Loot spawning improvements & changes
                
                
                
                
             
         
        
        
        
        
        
        
        
        
            
            
            
                
                Extra debug drawing.
Convars.
                
                
                
                
             
         
        
            
            
            
                
                Apply a test change from earlier
                
                
                
                
             
         
        
        
            
            
            
                
                Applied some shelved changes
                
                
                
                
             
         
        
        
            
            
            
                
                Remove dig as a menu option.
Override Hurt to dig.
Adjustable dig distance.
Temp flag model changes.
Dig mechanic changes.
                
                
                
                
             
         
        
        
        
            
            
            
                
                Show a blue placement flag whilst sweetspot detecting, before real flag is spawned.
More lenient sweetspot.
Added a spawn radius buffer.
Increase UI lerp speed.
                
                
                
                
             
         
        
            
            
            
                
                Blink sweetspot notches when in sweetspot range.
Colour tweak.
                
                
                
                
             
         
        
            
            
            
                
                Separate long range & sweetspot bars.
Calc tweaks.
Increased UI lerp speed.
                
                
                
                
             
         
        
            
            
            
                
                Temp placement effect for flag.
Source tweaks.
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Sources timeout.
Bunch of WIP refactor.
                
                
                
                
             
         
        
        
            
            
            
                
                Very WIP placeholder lowering anim/behaviour.
                
                
                
                
             
         
        
            
            
            
                
                Some placeholder VM visual/anim for states